June Developer Update THOUGHTS | Dead by Daylight



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14 thoughts on “June Developer Update THOUGHTS | Dead by Daylight”

  1. I am most excited for the oppression and perk changes. These are always nice and exciting. Improving older perks and tweaking them to hopefully see some more viability for them. I am least excited for the map variants. Let us hope that they are balanced. ^^

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  2. Tbf for the aim assist on the singularity teleport shots, hitting a survivor directly when they're close to objects can be really weird and often feels like you randomly shoot a camera when you should have hit them so I don't think it's reducing the skill floor too much and instead helps to reduce situations of "that should have hit".

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  3. Pillaged mead, the addon they are making basekit because it is "belowed" is a negative addon that noone uses. The fact that devs call it "beloved" and think that making it basekit is a buff makes me deeply concerned.

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