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Alien Instinct is the third and least popular perk from the Xenomorph. There’s not a lot of Killers that can get value from it, but Legion stands out as being perhaps the strongest and most consistent user of this perk.
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this would also work quite well on plague because if you've got people infected they'll be broken and so forced to stay injured
My psychologist has been saying for years that this is Otz, but I never believed them. Boy is there an egg on my face…
I’ve been having the same issue of survivors giving up instantly when I’m playing Myers even when I don’t have a strong build. It’s driving me crazy.
what about plague?
I just bought coffee teabags and theyre kinda bussin
I mostly play survivor n even I hate it when others give up.
You know Otz when you said blood echo will help against MFT users, at first I thought you said NFT users 😂😂
Hey otz what does oblivios do
?
I love players like that Ace. Act like they're the hottest shit but in reality wastes pallets and is not that good in chase 😅
If you have streamer lobbsy everything is easy
I feel like this would be great on the plague too! Will have to experiment…
It is legion. Annoying thing to play against. Of course people give up.
It is not really fun when most of the game is "Legion hits u, runs away, u mend." now repeat x times.
Mikaela had Off the Record, most likely that's why you didn't see her at all behind a gen. It still hides your aura's for the duration of the perk, even if you do a conspicuous action, I believe.
I don't think you are Otz
People who give up like this is so cringe.
Way too many people who play this game give up too early. It's really sad. I've been in a 1v3 with several gens left and we're able to get some people out still. You can always go on a good chase or make a comeback. I get Legion can be annoying to face but why play if you just give up all the time and don't try to learn from losing games?
I don’t know if broken count as injured, but this might be good with the plague if you can infect a few people, and then chase one
This is also a great perk to combo with Forced Penance when up against a group you know will be a team on comms. People who try and take a hit to extend a chase against a weak target will now find themselves open to a relatively easy down.