Let's Compare Dead by Daylight and Path of Exile



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46 thoughts on “Let's Compare Dead by Daylight and Path of Exile”

  1. I really think some of the devs have competense as you said. But some like Almo just make so weird decisions like adding breakable walls, prioritising graphics and animations over balance and bug fixes and nerfing moris, pop and coup de grace but not keys, ds and OoO etc

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  2. I feel like dbd needs a new licensed killer.. I like the dbd originals but like licensed killers might help broaden more content and new players. As well as I saw someone saying competition. I think that competition within the asymmetrical horror game play, would help the devs at dbd become less lazy. The game needs more and more to keep up with the times…

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  3. GGG are indeed the greatest because they haven't lost all their passion as they've gotten older and actually care about the game. Despite the ever growing toxicity of their reddit, they still stick to formulas that work, adhere to their view of what they want the game to be and love it themselves.

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  4. Hi, PoE player here, our community is currently bitching that the patch shown off in this video was too light on balance changes. Definitely feels like we come from a place of privilege lol

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  5. Another cool thing is that GGG interacts a lot with the fans and really listen to the comunity. BTW, the new league starts in a few hours. Feel welcome to come and try it, seems its going to be a very nice one! (Most of PoE players are very welcoming and generous with newcomers)

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  6. No competition is why. I used this example on the forums and I'll use it here. Look at BATTLEFIELD vs COD.

    For years, COD was fucking up and just rehashing the game. Battlefield 3 comes out and it's a major success. Cod doing the same shit, BATTLEFIELD 4 came out and it put even more pressure on COD to do better. COD is still in the toilet, but improving a little and then what happens… EA tries to capitalize on the failures of Activision and release HARDLINE. The game was trash and introduced a bunch of COD mechanics like panic knife etc. COD recognizes they lost fans and start doing better… Battlefield 1 comes out. The game was cool and ok. COD innovates and battlefield 5 comes out. The game was a total failure. They didn't listen to the fans and did whatever they wanted while COD is a major success again. Battlefield may never recover now.

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  7. Just to add even more fuel to the fire: In Path of Exile, in these past few leagues all the devs are not even working on the newest leagues. They have "Path of Exile 2" on the way (essentially new campaign with big core system changes incoming, still the same core game) and a mobile version of the game too coming and both have people working on those and not the normal 3 month cycle content. Behaviour literally puts minimum effort to DBD while either working on another game (anyone remember Deathgarden btw?) or just raising the easiest salaries of their lives

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  8. I pray every day that a new game comes out that rivals this one. Either Behavior gets their shit together and fixes the bugs and makes it better or most of the playerbase would jump ship immediately. Sick of this shit.

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  9. I have no idea what DbD is really, I play PoE, but I don't believe the comparison is fair. Especially since PoE's business model is completely based on cosmetic changes (and stash tabs which you can spend $60 and have way more than enough to play anything).

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  10. At this point, the game doesn't stress me out anymore. The devs do. I want to stop playing this everyday but like scott said, I can't find anything else like it. I hate my life lol

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  11. 4:44 I'm like : Yeah! GGG has more than 100 employees. We can't compare it with like 20 people that works on DbD right? …….. 600 you say?!? And people say small indie company about GGG and their changes to the game

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  12. Totally agree on DbD needing more effort for longevity, but the comparison is a lil hard to make. I don't know if you can find 1 single AAA title that has more effort poured into it than Poe. They also have 100 devs focused on one game, I'd imagine a lot of other resources are being put into new titles at Behavior

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  13. The combination of them not actively working on the game, the game already being a mess with its code and the fact that people like the current lead game designer have 0 idea what they are talking about just makes a very sad combination of issues.
    Like just what the heck.

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  14. It's refreshing hearing someone actually telling the truth instead of just spouting sponsored bullshit like Otz and all the other shills out there.

    He literally said in a stream today that if people don't like the state of the game they should just go play something else.

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  15. I agree DBD needs a competitor but making a game in this genre is really risky. A lot of players don't want to switch permanently, they rather have that they play the competitor to DBD for a long period until Behavior sees the other game as a competition and adds a lot of the bug fixes, perk nerf/buffs etc. then they switch back to DBD and abandone the other game. As a person who works in devolopment this genre looks unappealing.

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  16. I've been playing DBD since 2016, you voiced my thoughts with extremely precision. BHVR stroke gold by luck with DBD. They are simply not capable of making a game with good quality. Their development process is bad and the game designers are not helping stirring the boat in the right direction. Like you said, the only reason why DBD is still floating is because there is no real competition. Period.

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  17. Ever heard of IDV?

    It's a mostly mobile game that the DBD devs help make, but not fully… Mainly just some animations and stuff.

    Netease went on their own way, with a wacky and cocaine high styled horror.

    It got censored by China's laws, but it still remains a fun experience.

    They have really only had a few little slip-ups recently.

    Percy(A Killer/Hunter that's a bit broken), a event, and some skins not many people liked.

    And they are constantly throwing out content and stuff, even if small.

    They are planning on releasing a new gamemode soon.

    Basically imagine DBD, but high on cocaine.

    Survivors that can make portals, Hunters/Killers that can do insane things.

    Both sides are power crazy, which balances it out pretty well, but it does have a small balance problem.

    Netease is doing well, but it's getting outshined by DBD of course, since IDV started in 2018.

    But it's growing more popular.

    For people who know and play IDV, I am a Explorer main/Leo main.

    Edit: You can get it on computer as well, it's free.

    The in-game purchances are cosmetic.

    Edit: Though the main problem is that the game is also not triple AAA.

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  18. So perfect example, I found out the other night that Territorial Imperative literally does not work atm (at least on Huntress), there doesn't seem to be any hint of a fix on the upcoming patch notes and looking online it's been broken since at least before Christmas. I get that it's not a meta perk but come on man, I'm just trying to do archives here.

    Which is another thing, why have certain non-meta perks been left the way they are for so long, there's perks in this game that see less than 1% use and have remained that way for literal years without change. I mean, come on, is it that hard to swap a few numbers around and shake up the meta a bit, you don't gotta break the game, just, do something?

    A few quick ideas off the top of my head would be Monstrous Shrine affecting all the hooks on the map instead of just the basement, Hex: Blood Favour affecting all pallets instead of just those in the immediate area and Cruel Limits being made permanent so that it starts to "lock down" certain areas of the map as more and more gens get done resulting in a sense of increasing claustrophbia.

    I'm sure you could think of similar changes to certain survivor perks to make them relevant again too, for example, when was the last time someone ever saw a Wake Up, Sole Survivor, Aftercare, Lucky Break or Camaraderie in one of your lobbies that wasn't an adept build? Hell, here's one I just thought of, just take the increased slug healing from WGLF and give it to Buckle Up thus actually making it relevant as the anti-slugging perk and then give Kindred's killer sight effect to WGLF turning it into more of a reverse-BBQ by discouraging camping.

    This really isn't that hard to brainstorm and who cares if it makes these perks almost as good as the meta ones, the whole idea is to give the player options in how they want to build their character and what actions they want to excel at, creating decisions to be made instead of just seeing the exact same ~10 perks in every game for each side.

    /rant.

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  19. I don't think it's a secret that the dbd devs are lazy, but i think their most crippling flaw isn't their laziness, but their incompetence. 😛

    There are multitudes of videos on youtube about shit in dbd that makes no sense, specifically the bad math examples… DBD devs, are mathematically illiterate… They seriously DON'T understand math. xD

    That's why a lot of the mechanics in the game don't make sense, and why the coding is so spaghetti, because they can't do math. xD

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  20. The devs dont care about their community only their business these rants are interesting and fun to watch but it wont effect anything, this game needs some competition to listen to the community

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  21. they 110% take to long on bug fixes and glitches but the reason path of exile has so much more is because the game has a lot more depth to it, dbd is a killer chasing survivors on a map, the core gameplay is basic but has depth added through perks killer powers etc. i would absolutely love to see dbd get more massive updates but to do that they would have to change a lot of core gameplay, adding new game modes would add to que times because of its smallish player base, changing perks takes a while because even small tweaks can create broken strats with other perks or on certain maps, i would love to see this game expand but in simple terms a game with more depth and content=more updates and changes

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  22. I remember how you told that dbd is build on some blueprints. Like blocks of code that are connected. So I am wondering if that isn't the biggest problem. Maybe the coding is so ineffective that thay can't make so much stuff. Idk I am really fed up with not fixing more bugs.

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