Looping Killers Until They DC – Dead by Daylight



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Looping Killers Until They DC – Dead by Daylight

In today’s video we are off the PTB and back on the live servers playing some games using a standard meta survivor build, hope you all enjoy!
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Killer Channel: https://www.youtube.com/c/NaymetiKills
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Dead by Daylight is an asymmetrical horror game featuring 4 survivors and 1 killer. Some of the best perks in the game include sprint burst, dead hard, balanced landing, exhaustion perks, decisive strike, unbreakable, object of obsession, adrenaline, iron will, pop goes the weasel, Hex:ruin, corrupt intervention. Some of the best builds in the game include the no mither build, the tryhard survivor build, the meta survivor build, the invincible survivor build, the vault speed build, the most toxic survivor build, the legacy survivor build, the object of obsession build, the aura build, the most efficient survivor build, the best survivor build, the best killer build, the genrushing build

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50 thoughts on “Looping Killers Until They DC – Dead by Daylight”

  1. Makes it really hard to feel bad for killers rn since they’re all camping for no reason. Like this has never been this bad since I started playing the game years ago. Idk if that’s bc they won’t be able to do it anymore so everyone is doing it but it makes me not care a second that everything will have endurance now.

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  2. Thank you for the video ! I'm your fan and I love watching your videos when I need to relax. What is happening in my country right now is terrible. Notes help me to live on and smile! Thanks a lot…

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  3. Leatherface(bubba)is always so much fun to play against, just love his consistency(even though it is many different players, they are one mind 😎👌)I also like how alot of the time they are OK with a 1k, "gimmie my prize" kinda attitude 👏 bubba's hunting theory, "what did you catch?…one, got me a new face" 😆🤣👌

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  4. I figured Dead Hard was gonna get changed/“nerfed” eventually which is exactly why I never went out of the way to rely on or use it.
    I like Balanced as an out of pocket exhaustion perk, but often I just use Sprint Burst.
    Yet, sometimes Overcome has been helpful for BSing the Boldness category for successfully completing chases, since it’s usually easy to break line of sight and have the game count those instances as successfully escaping chases.

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