Looping Killers with the NEW speed perk! | Dead by Daylight



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We’re looping Killers in Dead by Daylight with the brand NEW movement speed perk added for Survivors – we’re also stackings its speed boost with other movement speed related perks to run faster than the Killer!
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21 thoughts on “Looping Killers with the NEW speed perk! | Dead by Daylight”

  1. Survivor stuffs: get 3% extra movement speed whilst injured, plus other bonuses chucked on cause why not 🙂

    Killer stuffs: spend half the game building up a bunch of tokens, then, get 4% extra movement speed, whilst not in your power, after the exit gates have been powered

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  2. I personally think the 3% speed is whatever. The second part of the perk is the issue. The second part of the perk puts you in a legitimately unwinnable scenario with killer at times. Most players aren't going to get value out of made for this first effect though. Same reason everyone said "dark theory op" then dark theory did nothing. Average players don't have good enough pathing for 2-5% speed to matter. Even Hope is barely usable by the average survivor.
    Like the only time you're TOO fast to feasibly catch is when you stack it with hope. Which I think the trade-off of "Can't use exhaustion, is weak to exhaustion perks/add-ons still, and has 3 perks total until endgame" is more than fair.
    Most killers that can't catch you with Made for this + Hope already weren't going to catch you with Hope though. It's almost just win more by that point.

    I also feel like Killer has been eating good lately and survivors can have one OP thing added. When was the last time a TRULY meta relevant perk for survivor came out? (Like earliest is reassurance but I don't count reassurance due to it not being as prevalent as other meta perks by a significant margin so the next is Mikaela with COH but COH is nerfed to an almost unusable state) Then compare that to when the last time a meta relevant killer perk came out. (Probably nowhere to hide from Knight and before that would be maybe one of Dredge or Sadako's perks)

    I feel like I should specify that when I say "meta relevant" I mean "high pickrate to the point of changing how the game is played and what perks the other side brings to a degree" and not "this is a good perk for some killers/survivor builds"

    Realistically I think you should be bringing exhaustion inducing perks as killer anyways ever since DH got nerfed. Cause turning off lithe and SB is very valuable. Giving more reasons to inflict exhausted on survivors is a good thing IMO cause it adds to the back and forth.

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  3. It’s only OP if the killer is an M1 killer.. any ability or special killer has ways to range attacks or block/zone a survivor. The 3% is only applicable if the killer commits to looping and has no special ability to 1v1.

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  4. This perks is a little stupid but I hope they don’t change it because I’m the guy who likes running around injured for resilience value, this perk was made for me

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  5. I wouldn't say op. Its 3% which is only 1% above Dark theory, and 4% bellow Hope. And that also means you can't run an exaustion perk. If its a problem, just run blood echo. Or fear monger. Or the new anti heal perk that causes exhaustion. People already do that to deal with sprint burst

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  6. The moment i saw made for this i knew i had to make the build you did, it was the first build i did as a survivor on the ptb and you are literally impossible to catch, only 1 window and you are immortal, i used it with iron will and the killer kept losing me, I've been chased for 2:45 minutes at thr end game only using LT walls and wouldn't get hit at all, end game haste meta will be a problem.

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