Pinhead Got a NERF In The NEW UPDATE – Dead By Daylight Anniversary PTB



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Pinhead Got a NERF In The NEW UPDATE – Dead By Daylight Anniversary PTB

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43 thoughts on “Pinhead Got a NERF In The NEW UPDATE – Dead By Daylight Anniversary PTB”

  1. Sooo what the hell is this?? Then what's the point of Franklins if you can't make a survivor drop the box?…..which is AN ITEM by the way. Typical Behavior. Also why is it that Pinhead cannot see the aura of HIS BOX but survivors can? Thats just stupid as well that i haven't even thought of that..Franklin's a common perk on Pinhead and the fact that Behavior thought this was a good idea is just stupid.

    Reply
  2. In my opinion, Pinhead's passive chain power should only activate when someone gets injured. It'll then deactivate upon hooking a survivor (this is how it will go in the entire match). It's just that, this power, while counterable, is still too affecting while being passive.

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  3. Damn, Pinhead's getting beat up recently.

    First the box just f*cked off if you stayed close to it for too long without picking it up (I actually managed to lose it by chasing a Survivor around it for too long, the moment I noticed the box on the ground it just warped away) and now they effectively remove an entire perk synergy for his power?

    I don't even play Pinhead (except for challenges) and I can feel the frustration in the air. Pinhead was already a fairly rare Killer with a lot of rng elements that a coordinated team could crush as long as Pinhead didn't stumble upon the box by accident before somebody could grab it but now he'll just vanish as soon as the difficulty starts ramping up.

    I also don't think the Pyramid Head change is a good idea. He's already the best tunneller in the game (and one of the best campers) and having every Survivor be tormented so easily just removes so many options from the Survivors. He needs add-on reworks & buffs not buffs to his base power.

    Reply
  4. This is an incredibly minor nerf that won't affect good Pinhead players. Franklin's was always a bad perk to run on Pinhead, since picking it up off the floor gives you less guaranteed chain hunt time than if you were to down the survivor to take the box.

    Reply
  5. I play killer and survivor equally, and this killer is WAY too OP especially if you run a totem build. The chains prevent you from completing ANY objective, especially cleansing totems. Nerfing the item carrying is a start, but still ways to go.

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  6. Dont use Franklins on Pinhead, if you are actively chasing a survivor with the box chances are you arent abandoning chase so with my playstyle its a waste of a perk slot

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  7. not a fan. nobody asked for this + its a pointless and unwarranted nerf with no counter-buff. It also removes diversity from builds which isn't a good thing either – you wouldn't think one perk synergy being removed would have a big effect but Franklins Demise has a decent amount of synergy with other perks meaning those other perks are now also nerfed for Pinhead and his overall options for builds just shrunk by a deceptively sizeable amount.

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  8. I just picked up pinhead recently a lot too cause I realized "hey he has nice natural slowdown after all the slowdown perk nerfs and gens flying off at the speed of light and his box snowball potential is decent."

    and now this

    I genuinely hate their balancing team

    Reply
  9. It's a nice change. But tbh pinhead had to be nerfed. It's annoying to be the only surv that doesn't dc immedialey after it comes up that pinhead is the killer ^^

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  10. I never ran Franklin's for the box, always for survivor items. I think the change on it's own would've been fine but making survivors not have to drop their items anymore is completely unnecessary and just a shadow buff to survivors while Pinhead gets nothing in return.

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  11. My go to pinhead build was just to interact with the box to keep the hunt going with franklins and hoarder, and passive slowdown so i dont have to stop chasing with deadlock and no way out… Now i might have to throw some other chase perk into the mix but i dont know which ..

    Reply
  12. I swear with every patch im getting closer and closer to the uninstall button. im so tired of bhvr literally denying the main function of some perks for some killers because "its a little harder for survivor" its almost like thats what the perk is supposed to do. Doesn't make sense at all the a perk just ceases functionality on a certain killer. Changes like these keep happening every patch for both sides and we still wonder why this games player base is on a downward trend. The snswer is right in front of us lol

    Reply
  13. ну и правильно а то 2 руки !!!! какого хрена одной дрочим другой предмет таскаем. Я как убийца скажу что рад что выжившие теперь могут не выкладывать предмет который долго фармили для того что бы брать предметы которые им навязывают

    Reply

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