MAKING TRICKSTER WORK! – Dead by Daylight!



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23 thoughts on “MAKING TRICKSTER WORK! – Dead by Daylight!”

  1. Its so fun to throw knives around at the survivors until you realize that they popped all 5 gens in 2 minutes and now you're just standing at the exit gate like a clown .

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  2. The way that I have been using him is M1 first then using his ability, for me hitting the survivors with the knives only for both states is just wasting time. I also play on console and hitting the shots is really bad and the recoil is awful.

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  3. My rework for the new killer main event will not only give him the ability to throw Kuni fast but he also gets a 25% speed boost and slows the survivors down if on there last Kuni hit before there down (also get rid of his running animation and change it to a fast walk or better running animation)

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  4. Once again building on previous comments I've made on other trickster videos, at 7:20 it appears that even just hitting a survivor with a mouse 1 attack to injure them takes away laceration from that survivor and all other survivors. However it appears that it only takes away 4 or 5 ish laceration marks. So yeah, it would appear going for more than one survivor with his ability is completely and utterly pointless.

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  5. I really love PWYF, it would just TOTALLY suck on this dude though. I wish they made it so that stacks would only go away if you actually did damage with your special attacks on certain killers.

    Clown, doctor, deathslinger shooting (and missing) legion (I never use PWYF on him, it loses a stack when you enter FF anyway doesnt it? Maybe they could make it so that their stacks go away when you leave FF, so you could go in with 3 and lose 3 after it ends instead of hitting each survivor.) Tricksters the main problem though, losing a stack every knife throw makes it have no purpose for him whatsoever and it's such a fun perk.

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  6. 4:23, true this is honestly so relatable.

    I recently spent 3 hours trying to learn how to moonwalk. Couldnt do it, got frustrated and gave up. The next day i was running out of the exit gate moonwalking and i couldnt believe it. I dont even understand what im doing differently. Im just DOIN it…

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  7. One idea I have for a tricksterbuff is instead of having a fixed 8 knife threshold to injure/down, having the knives afflict some sort of deep wounds effect and each consecutive hit decreases the timer, that way any hit counts (bc the survivor has to mend instead of it just going away), but doesnt down/injure immediately.

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