Map Design is Bad | Dead by Daylight



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21 thoughts on “Map Design is Bad | Dead by Daylight”

  1. hey, team can you let me know if the music sounds louder than usual? when i was editing it seemed like it was my usual volume but it came out MUCH louder than usual. i don't know if it's a just me thing though raaaaaah

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  2. I'm a Ghostface main I have 2000 hours in just him and I've been saying this for years maps are the games biggest problem it's easy to see too all these balance changes and the problems remain the same chases by default are way too long and gens are way too fast it's time to stop tweaking numbers and take another look into maps

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  3. The thing i want the most is map seeds i feel like it would provide a lot of information to help better improve maps. It also would help eliminate RNG in comp matches the crazy thing is they made meet your maker but couldn't add a dbd maker.

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  4. In regards to your opinion on Bloodlust, I think even in an ideal world wherein maps are perfectly designed for every killer somehow… Bloodlust would still be needed. It is truly one of the few mechanics in the game that weaker killers use disproportionately more than the strongest killers in the game. In addition, it serves a role for allowing the killer to become an escalating threat in chase & to introduce a bit of variance. The type of variance that is added by Bloodlust is healthy enough that it makes chases fun instead of predictable, because managing Bloodlust is a skill for both sides when both sides understand how Bloodlust accumulates in chase & how its build up is stopped. 1v1 ladder matches aren’t for everyone but they are very entertaining for me & it’s very interesting how Bloodlust’s presence impacts the match by shaping the decisions of players. A pallet stub means instantly losing BL1 and breaking a pallet removes all stacks of Bloodlust along with the distance gained with both of these actions. So there’s a risk and reward in 1v1s to greeding for an M1 with BL1 or removing a problematic pallet. And this is all for 1v1s… which the game isn’t balanced around. What the game IS balanced around is the 4v1 experience which makes the existence of Bloodlust much more necessary because you don’t have the luxury of risking a long chase especially when you are required to have multiple chases in a 1v4 match. If removing Bloodlust made chases “healthier”, then Killers would be required to run Rapid Brutality in 1v1 ladders. All of this is while most matches are played on select maps agreed by both players to be “balanced”. If Bloodlust is still such a fundamental component for 1v1 ladder matches, I would have disagree with any notion for removing or nerfing it for the base 1v4 game. I know Bloodlust is a subtly controversial topic in the community with many players thinking it’s a “necessary evil” or a “crutch for bad players” or “an outdated feature that’s never been changed” or whatever but I fundamentally disagree with these community sentiments. I think there’s more to this little quaint feature that the broader player base isn’t aware of & its role in the game & chases.

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  5. Greenville as a map is such a 50/50. It's so dependant on how survivors play.

    If survivors fix either the statue or cinema gen first they remove a whopping 33% of the playground for the killer to check gens on. And if they fix both the game is practically over for them if the killer realizes just how small the map and patrolling area has become. Yet if the survivors keep these gens until they only have 2 gens left to fix they've pretty much won the game. It's crazy to me how that's the only map where you can technically 6 gen yourself on.

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  6. nurse main here from the old days when she first came out. theres lots of problems in the game like gens speed to gens being super boring then maps of course is a problem from size like mother dwelling to more. the swf and solo inbalance to forever boons slugging tunneling camping sabo flashlight hell infinites the list goes on and on and on. the only thing i can say is killer balance is decent most of the time. i can say by the sounds of it u dont like nurse thats fine but understand that there has to be strong killers like nurse blight spirit and snipe huntress for the high MMR survivors if those killers are removed the high level surviors would win 100% of the time and they would be in the low to mid MMR stumping the living hell out of killers all day to the point killers start to leave. the other problem is nurse cant be changed or nerfed anymore she is a coner killer if u buff her she is broken like 8 blink nurse or omaga nurse but if nerfed she now usless and has no reason to be played and high MMR survivors lose the few killers that can challange them. also nurse is rare as rare can get ive been playing when traper was the only killer there and i can count on 1 hand how many times i have vs a god nurse and thats 3 times there super rare and nurse can be countered its just that she so rare to see that most survivors dont understand how to counter her most try to loop her like she is a normal killer then get destroyed by her. she is also the only killer to have 2 cooldowns to her ability she pretty balanced today and fair to play against unlike her old day form of no cooldown 8 blinks and impossible to lose her.

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  7. Greenville is quite 50/50. I actually find it to be quite killer sided if you just completely ignore the cinema, letting survivors do the gen in there cuts the map in half for the rest of the game

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  8. not to mention generator placement on maps make zero sense. they talk about the 3gen "solution" – deja, max number of regression. there wouldn't be a 3 gen situation IF THEY PLACED THE GENS IN BETTER SPOTS! like i understand they downsized maps, but they literally just squished gens together rather than replacing them based on the size change. My biggest complaint because it's a newer map – Greenville. You have a gen at statue, a gen top main, AND THE OTHER 5 GENS ARE ALL IN THE MIDDLE! 95% of survivors when they load in immediately start doing main or statue, leaving you with a 3 gen no matter what. These two gens need to be saved for last to break any 3 gen that can happen. When I'm solo que, I know it's gonna be a long match loading into this game. The parking lot next to main could easily have a gen. Hell you could even have a gen at the top and bottom of main and it would make sense. There's just so many dead areas or areas just filled with pallets that could be a gen spot instead. Swamp? Two gens can appear on the dock, 1 gen at main when easily could have a gen on either side and they are ALL by shack. Dead Dawg ALWAYS has two 3 gen spots, and survivors honestly should leave main gen alone for last since MOST killers do not have an easy means to get to that gen but nope, almost every game i load into survivors do that gen first. Cronus I've seen 3 gens near main – one top, one bottom, and one literally right outside of main. I've been on a macmillan map where i literally could see 5/7 gens (i have it clipped on twitch). As much as I don't care for indoor maps, they tend to be the most fair with gen placement (rpd, lerys, meat plant). I don't care how many solutions BHVR puts out to "fix" the 3gen issue, if a killer is going to protect a 3gen, they absolutely will. It gets to the point where they killer will not leave the location, and survivors just play the hiding game rather than trying to attempt to do the final gen. I sometimes run deja to stop the 3gen, but it's usually the other teammates that dont overlook the gen placement and just do whatever they see first. I always take a minute to go around the map to get an idea of where all the gens are, or see where my teammates are starting on gens so I can go somewhere else that will help break up gens.

    This was an insanely long comment and I appreciate anyone who read this. Any time BHVR does a review questionnaire I type all this up at the end when they ask for more feedback. maybe they dont actually read, or maybe not enough people complain about it, but it's a huge thing that needs fixed

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  9. I’ve got 1500 hours and I was playing Pig on Macmillan the other day. I normally do pretty well with Pig but because of the map and the survivors preemptively running I couldn’t get a single hit. I couldn’t even rely on bloodlust for a hit because I was using rapid brutality.

    Just before that game I played Nemesis on Erie of crows because of a survivor map offering and got absolutely destroyed because of my lack of gen pressure and long chases on an unbalanced map.

    Some maps need some serious rebalancing.

    For those of you who are gonna say “skill issue” I’ve played the game long enough to know what an infinite loop on Macmillan looks like.

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