Map Reworks That FAILED | Dead by Daylight



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22 thoughts on “Map Reworks That FAILED | Dead by Daylight”

  1. New map already needs a rework. Underground has the only loop, and killer doesn't even need to bother going down there. Mobile killers get a free win pretty much.

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  2. While allot of power in these maps is by the points mentioned in this wonderful video. Many of the loops also chain into one another for some of said maps. Like let us say garden with the shack to the car park tile. This part seems to be rather saturated with also many pallets along the road that lies on the side. Making you able to chain continuously. Or maybe this might be a more m1 killer specific related trouble. Amazing video as always.

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  3. Personally, I feel Borgo's rework was bad (not the blue rework.) I say this because it suffers a lot like Eyrie does where they took a large oppressive map for killer and then made it smaller, with even stronger loops and what feels like more pallets (due to them just shrinking the map.) Personally I feel Borgo was a failed rework for those reasons.

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  4. Idea for garden of joys bottom god window: Move the basement to be directly under it. That way when a survivor vaults it, they get staggered and are now at the basements stairs.
    Incase the basement doesn't spawn there, move the window vault to the right or left and add a hole in the wall in the middle spot for killers.

    Edit: They could also add opened cellar doors to the basement area to be more visually fitting.

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  5. Staying in 2nd story of Crotus prenn's main building with a max struggle build (flip flop, unbreakable, boil over…) makes you unhookable unless you're very unlucky with spawns.
    How is that fair to play against?

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  6. Garden of joy actually didn’t even get reworked at all all they did was change a few loops and make main longer that’s literally the fact its yet to be fully changed is crazy, also the new map is in need of a rework already main building the castle is insanely strong not strong for say but the portal in the back leads to such a strong window that makes you lose chase and leads to another portal but not only that the upstairs is actually so bad for survivors their are literally no pallets at all, another fail rework is mothers dwelling main is still stupid and still has 3 pallets on it and connects to either jungle gym or a filler

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  7. Unfortunately, I don't think they'll ever get the chance to rework Bedham considering how stingy the license holders are with the IP. DBD could get all the best map reworks, and Freddy's will remain exactly as it is.

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