MASSIVE Update! Killer Buffs, Perk Reworks, QoL Changes & New Map Variations in Dead by Daylight



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MASSIVE Update! Killer Buffs, Perk Reworks, QoL Changes & New Map Variations in Dead by Daylight

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29 thoughts on “MASSIVE Update! Killer Buffs, Perk Reworks, QoL Changes & New Map Variations in Dead by Daylight”

  1. The hook change is bad. They should get ride of hooks then or make it the killer cant close the hatch. Last night when somebody sabo the hook the killer just stood over me for almost a while bleed out. Killers don't need no more help. I play both and saying this. The killer has the power to ruin the game for anyone.

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  2. knight will be literally unplayable after this changes, you are losing fast pallet breaks and all of his anti looping potential for really inconsistent long range guards. at least give the guards speed boost based on path distance so that they can get hits. way more important, are the known knight bugs fixed ? xD

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  3. Everytime i take an extended break from dbd for a long time i always come back so disappointed.
    These changes took this long? Community was suggesting alot of these when i quit OVER A YEAR ago

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  4. Singularity is playable now let’s goooo!! (For new players) and knight seems better but being unable to zone when other knight is chasing is a bit cringe, that was like a large part of his playstyle.

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  5. Iron will is back too. I am happy that it is! But as a killer main I will now be suffering for a while lol. I guess it’s time to run strider lol. Iron will with that one elen perk that makes you run silently will be insane together.

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  6. Until they equalized survivor sounds like they said back when they double nerfed Iron will to the point barely anyone uses it anymore we need old Iron Will back just to make certain survivors playable. Like Haddie who you can hear from 3 football fields away when injured. Empathic Connection I actually enjoy using so very happy it's getting a buff, 10% was weak especially after all the nerfs healing has gotten.

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  7. Sacrificed hooks now respawn? That's BS! They reason given is that it creates deadlines where the survivor can wiggle free. NO DUH! That's the point of wiggling, to get free. It's already extremely unlikely to successfully wiggle free, now even more so.

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  8. about time us killer mains get an update but we all know survivor mains are going to be crying and sooking about it saying DBD is killer sided now i actually think that survivor mains are miserable pricks who aren't happy with anything

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  9. Although i like these knight changes, i aint gonna ignore the 3x exiting speed if within 8 meters of a guard, wasnt the whole point of using guards were so that they could help u out in and out of chase, the guards are being controlled by selectively bad ai already

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  10. WTH with the hook respawn? It’s still impossible to wiggle off as survivor so forgive us for thinking that the killer should have to think about hooking to prevent their deadzones. If that’s the case, pallets should respawn after 60 seconds too

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  11. That hook respawn is horrible. In very few cases have I ran into a game where it's been a dead zone. 95% of the time there are like 5 hooks around and this is coming from someone who uses saboteur and breakout every game. What usually happens is 1 of 2 things either killer drops survivor and chases me basically the same as the survivor wiggling out or like I said there are 5 other hooks around. Even with petrified oak its almost impossible to get someone to wiggle free with sabo and breakout so the killer has to chase some more oh well too bad 70% of them go back to hook after unhooks and tunnel or proxy camp to not get the meter to go up. and lets not talk about basement bubba or basement trapper let the killers suffer for something that is not a common thing.

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