MFT Finally Nerfed …Or is it? – Dead by Daylight



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Made for this has finally got nerfed in DBD by BHVR. That said, this new rework opens up so pretty cool new perk combos. So in this video we’re going to discuss all the changes coming as a result of these patch notes.

#dbd

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20 thoughts on “MFT Finally Nerfed …Or is it? – Dead by Daylight”

  1. I never had a problem with MFT while playing Killer (if pertinent, I main Dredge and play others like Ghostie and Billy). The new MFT, provided it survives PTB (assuming next week) I think will find its way in the hands of long term vets and comp players. I think playing in Deep Wounds is a little bit of an odd mechanic that, if not managed well, can cause a lot of newer Survs some grief. Plus, you have to intentionally get there, which while that isn't as hard, can be difficult for newer folks. Old MFT anyone can just run it and do the thing. The new one will take some consideration and intentionality as you point out, Choy.

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  2. i like this change i didn't want to lose the endurance with my mettle build. Ah man they actually made it stronger cause i like to have dead hard in case for another protection hit but it would disable with exhaution, this is a buff for my build lol.

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  3. I'm a Slinger main and am really quite pissed off about this, because it's not like I can use an add on to avoid dishing out Deep Wounds. If I did, I wouldn't mind this change. Uuuuughh

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  4. As a Trapper main, MFT did not really affect me because well, traps 😂 however, I like the changes to MFT just hope they give a few changes to other perks (killer included)

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  5. I don’t want to be negative but after seeing how the developers handled certain survivor perks like DH and DS once survivors do just what you said something you are encouraging with how to use the new MFT. People play the game for years and would have figured this out regardless just like when they changed DH and nerfed it people learned how to use it and they nerfed it again I’m awful at chase so no big deal for us that can’t loop. But Once they nerf MFT again in about 6 months that perk will be sitting in our inventory not being used just like “This is not happening” I refuse to believe this company that been doing this game for years didn’t know that adding a perk that gives you a 3% boost wouldn’t be a problem. They knew so they can have a reason to go back and fix it and keep conversations going. Same for perks like overcharged and Call of Brine BHRV balances a game the same way blizzard does with OverWatch add broken stuff on purpose to give the illusion that they are deep in the community when they fix it and make an announcement that we’re fixing the non sense we added lol for player feedback They lucky the game is kinda fun and I got bros that play 😊

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  6. all bhvr did was buff made for this perk up! they nerfed it for the majority of players but buffed it up for higher lvl since exhaust perks and exhaust addons no longer shut it down. thus mft doesn't have a counter anymore once proced, this actually might be even worst for dbd since it doesn't have a counter now.

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  7. Actually the knight benefits from this nerf greatly because a surviver with made for this was faster than the jailer and the carnifex, rendering those to guards completely useless

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  8. Nah. Nobody will use MFT anymore. 99% of the Killers wont be affected by it anymore, most Survivors dont prep for fighting Death Slinger or Legion. So 99% or more of Survivors will dump it. And i couldnt be happier.

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