My Experience with The BUFFED Knight | Dead by Daylight



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My Experience with The BUFFED Knight | Dead by Daylight

The Knight has been greatly improved and is now much more enjoyable to play. Despite having the same counter, the ability to attack from a distance has added a new level of excitement to the game. In this video, I’ll be sharing two of my favourite gameplay experiences as the Knight. I hope you find it entertaining!

Timestamps
Introduction (0:00)
Gameplay 1 (0:55)
Gameplay 2 (11:56)

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– PotatoLegion aka “Spud”

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25 thoughts on “My Experience with The BUFFED Knight | Dead by Daylight”

  1. Just finished a game with survivor crying to me saying I can't loop, I need guards to help me, I'm running aura reading perks, and I'm not good at the game.. tell me to go back to play Fortnite or fall guys.. When they literally got 2000+ hrs in Fortnite and almost 1000 in fall guys..

    Reply
  2. I feel like the Jailer just sucks to the point that he will even hurt you if he doesn't see anyone (and if he does spot someone he never gets a hit) so he is best relegated to gen kicking, door smashing, and pallet clearing.

    Reply
  3. The knight is the single most boring killer to play against in the game. There's no skill involved in using his power or playing against it. It's a brainless press of a button and if you're on an edgemap/corner tile or just don't have anything to run to, you just die. There's no cool strategies with his power. Even nurse's blinks have more interaction, counterplay, and mixups with them. Knight was created because BHVR is running out of original power ideas and literally wants to baby new killers by making a power that PLAYS THE GAME FOR THEM

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  4. I really like using the Map of the Realm addon, with Monitor and Abuse so I can surprise survivors on Gens. For regression I normally only use Jolt since the guards are 5%, and while survivors are being chased they can't stop it going down.

    If the survivors have almost finished a gen, damaging with Jailer or Assassin kicks them off for 6 seconds, and then regresses 4.5 seconds for a total of 10.5 seconds added to the repair time (Jolt only adds 7.2 seconds).

    I've been having a lot of fun messing with builds. There's basically 3 I use,
    1. The build above with Jolt, Map of the Realm and Horsemeat, Monitor, STBFL, and another perk like Plaything
    2. Double Jailer, Greaves, and Nemesis PWYF for max speed
    3. Quick break double Carnifex, Spirit Fury Enduring and Infectious for Aggro.

    He's actually quite fun if you play him in a different way!

    Reply
  5. Hey PotatoLegion, do you use davinci rezolve by any chance? Because you have the transition they implemented and also I used that in my videos too. Now I noticed it for the first time.

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  6. man the knight is actually one of my favorite killers, but unfortunately it's so damn easy to counter him. in addition to that you spend ages just setting down your guards while survivors can just hold w to the other side of the map and tracking survivors while creating a path is sometimes kinda hard just like spirit in her phase form :/

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