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MY FINAL THOUGHTS ON THE HEALING NERF UPDATE! WILL THIS KILL DBD? | Dead by Daylight
Will this update kill DBD?
Short answer… no !
The game is having a huge change and I think Killers will benefit ALOT form not having to deal with crazy strong medkits.
I think survivors have plenty of counters to the new “anti-heal” meta that comes with this update.
It’s very close to being a great one actually just needs some minor tweaking.
Whats your thoughts?
Timestamps
Introduction (0:00)
Gameplay (3:00)
Final thoughts (12:20)
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Honestly the only time dead hard was broken when it was used at an undropped pallet which created a unbeatable situation for killer. Besides that, it was fine.
I think they got dh exactly right. Its a strong effect and so shoukd require being earned, not given for free
I do agree that healing needs a bit of nerf since it removes pressure from the killer, but they over did it with this.
"You shoukdnt have to bring perks to have an enjoyable game"
Mid to low tier killers have had to bring 1 to 2 gen regression perks for 7 years now to have an enjoyable game. Survivors can suck it up and run botany
Honestly I think this is not as big as people are making it
I like that dead head is nerfed but the way it is now is a indirect buff to camping a very not fun playstyle that is encouraged because you need to know who is unhooking and face camping is now super buffed because why even allow survivors to try to get their precious dead hard? It needs a different prerequisite like gen progress or altruistic healing but those might be not be good enough for most survivor mains who wants it to give you endurance, invincibility, call your mom, do your taxes and ddos the killer for having the audacity to lunge for no cost at all.
I feel like this update will really demonstrate who has a understanding of the game and what should be brought in matches on survivor and who needs to work on their survivor gameplay to better themselves. It’ll be harsh at first but everyone adapts. Killer has to adapt significantly since Gen meta won’t be “preferred” which I’m absolutely for. The game should be about chases and perseverance, not how long can I get this objective done and make the killer play dirty for kills because the match is over.
I disagree with your take on the ptb . Altruistic healing needs to be 16 but self healing is fine at 24 . Also everything else is nitpicking. You get so comfortable with how things have been for 5+years . Just adapt and enjoy some changes for once
Here's what I think.
I think they are cleaning up the script and rewrote healing to be easier to mess with. I also think that the next Character/perk DLC will include more perks that will make survivors heal or more effective to the point it is beyond what is desired or killers to be too effective at chase or downing.
Maybe dead hard activation should be time in a killers terror radius without being chased like distortion or pebble. Or progress on a gen like flash grenade
I feel like safe hook activated DH and the overall healing nerf would encourage slugging, in a way? DH doesn't need any further nerf after the rework imo. healing can be nerfed but not that much. the complaints are the super quick medkit heals so fix the numbers on that, instead of the number of healing. COH should still heal but at a standard rate or slower, instead of quicker which was part of the complaint of the boon.
It won't kill DBD. Even the thought of that I think is being over-dramatic.(Yes, I know you agree on the "no" part) Will a lot of players leave? Yeah. Will BHVR realize they made a mistake? Yeah. Will some (but not all) of the players that left return? Yeah. Will new players come in? Yeah. So KILL? Nah.
That said, I do hate the healing changes, they are massive overkill, and I do think that it will HURT the game, but… it won't be fatal. Healing needs to be nerfed, but they took it out back and shot it.
Hope this update doesn't go through, because as I said in the comments to it, I wish I could get a refund for all the money I spent because it is all about to go down the drain because they first released a horrible killer with mostly horrible perks and now they want to release this abomination of an update.
Can’t wait for this update to come out. I can finally start having fun playing killer with no gen slow down.
Here's how my friends see it. The medkit nerfs was fine but considering how many killers are gonna run sloppy butcher gift of pain etc no survivor is gonna wanna play. Survivors are particularly selfish and this new meta encourages gen rushing and going everyman for themself. Bhvr needs to revert the base heal nerf leave the medkits nerfed as they were the problem but if the full nerf goes live I fear how long matchmaking will jump up again I have a huge play group and 90% of them are gonna jump to other games considering we now have better options than DBD including the mobile game. Also I love your optimism but here's a dose of realism the best part of playing survivor no matter the scenario is winning the chase not being chased survivor players no matter how much we say gens is boring care more about winning and beating the killer it's just a fact…
So, as a disclaimer, I am only a PS5 gamer, and with that, do not have access to the PTB. That being said, with everything that I have watched, most of the update isn't bad. I think the gen regression perks being nerfed is great quality of life for both sides. I play both sides, but lean killer, and my biggest issue is speedy self healing/Circle of healing. I think if they really wanted to increase the duration to 24 seconds, you would have to completely rework all of the healing slowdown perks to the point in which they would never get picked. I think another solution to this healing issue, would be to have different base times healing yourself vs healing altruistically. Altruistic healing can definitely go back to the old 16 seconds, and make self healing take either 20 or 24. In regard to deadhead, I do not see a huge issue with its PTB activation. With killer experience, it is not super difficult to play around that ability. If they felt they needed to, I would change it to post hook, instead of post rescue, keeping it with the anti tunnel perk category it was designed to be in.
A note in the introduction, the situation you presented always existed. The person could always have had dead hard when unhooking making them the harder down. Not sure what you're trying to get across with that example.
as it stands, it will kill the game for solo's and most SWF(as they are casual as f).
Will also hurt new(ish survivors).
Again, this is as it currently stands, and will occur over the course a weeks after the update.
Will be 6.1 all over, but worse.
And their match speed over quality will only hurt it more(again, look at solo)
also i'll say it again, and i've said it a millon times now, we'll make it is only useful in a 4 man, cause if you never get the save(coordination helps a ton) its a dead perk. also lots of killers(notably mobile or stealth) have a tendency to tunnel or camp, making the perk bad and a trap.
What another reason to nerf self care.
If survivors can't learn to adapt like killers have through out the years then the game deserves to die.
if this kills dead hard good that perk needs to be dethroned its been meta ever since it has come out even after rework its still a top perk , its so powerful that you dont even need dead hard to make killers think you have it
mate the amount of times someone has used dead hard at like the most perfect moment that It seems unnatural. that has caused me to have arguments with myself about if the person was cheating or not.🤣🤣🤣
With the current changes I think it's really balanced with the slower healing plus dh changes. now it's most effective to leave the hooks alone and let them heal, go for a third person that would be on a generator.
Fixing the tunneling and camping increase.
Personally I feel like I fall into the average a little above average player In my opinion I think changing boon like that defeats the whole purpose of boon circle of heal which is the ability to heal yourself without a teammate. Med kit changes I guess idk I dont use them often if at all but I know brown med kits are useful end game say the killer trying to slug for a 4k etc. like its not even hatch game I dont really know because I dont even run med kit so I cant say anything but brown med kit that spawn in a chest comes in handy when you cant find teammates and its one full heal I think if heals are that big of a problem just take out the boost circle of healing does. Now I can talk on DH because it is my go to perk honestly I feel like the last nerf was fine made it harder to time and you cant use it for distance but they change it to what the ptb I honest see the perk dying I mean i guess I understand why because perk rate but if you think about you have to time it plus its not guaranteed to work half the time you dh it doesn't even go off also i played ptb and why to stop a killer from tunneling the person you unhook of what it they are sitting facepcamping but you a team player and trade now you suffer for playing the game because a killer decided to tunnel so you basically took the trade and still no dh camping and tunnel is at the highest right now thats a facts if the goal is to make games go faster with killers winning I guess yes change heal to how the ptb I just think that this updates arent targeted at the average players its more towards the youtubers and streams because you see them more than the average player and that makes the game harder for standard players they could make to when you pop a gen dh activates or something but i dont see that helping people who get chased all game that dont get to touch a gen the main problem i see in lower mmr the the tunneling and camping idk understand why Billy or healing or dead hard are the focus right now let alone the new killer just released how many games wasted in low elo to her just because 3 gen at the start tunnel bad survivors out its boring and not enjoyable the only counter in the game to tunneling and camping is just being better player there's no penalty killers get for playing like that they get rewarded instead then when they get to higher mmr they dc and give up because how they play doesn't work against good players reassurance does nothing to help some being face camped not even half a gen base kit for killer should be if they are within a certain range of the hook the survivor timer is paused
If they don’t nerf healing substantially and keep the gen regress (main killer perks) nerfs killers that are not S tier are doomed.
I saw a recommendation for DH. When DH is activated it has a incapacitated doctor effect so you cannot vault or drop pallets for 2.5/3 seconds give or take this would stop the OP second chance guarantee window/pallet dead hards. I would also extend the nerf to only be available after the first hook of the trial (or a time based activation like corrupt intervention) So you can’t use it early on first chase while 10 people are doing gens. I like this nerf because it uses changes that are already mechanics in the game. Not exploitable and seems fair.
This said I’m not strongly against the current nerf.
Whoever says the 3 gen kick meta is still In the game and viable is completely out of their goddamn mind. Gen defense is completely dead. Jolt is the only defense left with any viability. Pain res is dead and won't be used.
Again I ask. When have survivors ever thought about how much fun killers have? They haven't.
I think the reasoning is fine, just an execution issue. If they compensate by changing anti healing it'd be okay.
Or dont touch anti healing and make it faster at base but then it wouldnt have much of an impact unless there's anti healing involved. So i'd prefer they touch anti healing.
Having perks/items to deal with game mechanics is what i want them to do.
One of the reasons heal perks werent used is because healing have been a joke unless its CoH which essentially gave the entire team infinite medkits.
I think its clear they'll make changes a few updates forward, i just hope they dont overcompensate.
The endurance duration of dh should be longer since it deactivates after one use and you need to unhook yourself or another survivor to use it. And it shouldn't cause any negative status effect. Adrenaline heals you and gives you a temporary haste effect. Dh gives you nothing extra or gives you more of anything to make it up for the nerfs.
BHVR needs to add something fun back to the game. Granted some of the fun was built into overpowered perks, but certainly some fun was lost in the many nerf in the last year.
So many games are going to be anti-healing killers vs survivors who "genrush or die" repair gens injured. I expect over half of all survivor builds to include Sprint Burst, Adrenaline and Resilience.
They could start by reducing the amount of time survivors have to hold M1 and convert that into a more engaging activity like searching for generator parts or healing supplies.
If this update ships out like this, when I face any heal slow down I will automatically go to next match and they can deal with those “suicide” kills🤷🏻♂️
how can you say gen regression is fine and that you can still 3 gen when brine overcharge combined take 5 minutes 20 seconds to make a gen from 99 to 0, and baseline is 5,47 minutes. Did you even try it?lol
Yeah, this update might kill the game for me… I'm genuinely scared. The worst thing is it just looks BORING. First gens, now healing takes forever, just sitting there, waiting, for skill checks, of all things. Just make the maps smaller.
Killer mains will just tunnel and camp even way more than ever.
Limit gen regression perks so it’s only a need for killers with bad map pressure. Keep healing the same, revert self care to its last speed, limit Medkit charges. Not that hard Bhvr.
As a solo queue, I lose 90 percent of my matches so these nerfs are potentially going to make me hate this game and not play it anymore. I'm not trying to throw a pity party, I'm just trying to be real. The whole reason we play this game is to have fun right? So to extend the time doing the mundane aspects of the game such as healing is not a step in the right direction. Couple that again with the fact that most matches are a loss, unless I build a very selfish hatch build, it's very disheartening to see these changes. The devs don't understand that the majority of the player base do not operate at these high skill levels. The average player can BARELY run the killer for half a gen's completion (I see this almost every game at red rank 1) so to pile on nerfs is only going to make getting out alive even more difficult, more frustrating, and overall less fun, which again is why the reason we even play the game.
Get ready for a really long essay lol. (Buttttt I will say I think my ideas are pretty cool and balanced) From what I can say is that all the opinions and statements I’m making are coming from a person who is a killer AND survivor main. I think that CoH introduced in the game in the first place was extremely unhealthy. CoH should be nerfed to 40-45% self heal and possibly like a 5-9% faster healing others. No speed buff when it comes to using medkits within the boon’s range. You either choose to use your metkits charges to heal or heal within the boon with it’s given speed. If you heal within the boon’s range with a medkit, it will be wasting ur charges because you will not get a speed buff and will be forced to heal at 40-45% WHILE using your charges. This helps with stopping survivors who keep going back constantly to the boon to get that extra speed buff. This goes for picking up too with boon. If it is too fast, than the 50% speed boost should be nerfed to something like 20-30% WHILE PICKING UP PEOPLE. Shattered hope should be base-kit. If you break a specific persons boon 3 times, the totem should stay down but no aura reading. I say 3 times because stomping out boons really takes like 1 second and usually survivors put it in the same place when it is broken. This encourages survivors to mix it up constantly and find a safer place to put their boon next time, but with searching for a safe place, comes wasting precious time. Survivors bringing more than 1 CoH would be nerfed due to the ability to get rid of totems. If more than one boon of the same effect is brought, Ex. 3 CoH brought, it should take more time to heal stacking within the boons put up. Ex. 2 put up, 25% slower and so on. Shattered hope should get rid of boons with only one stomp and would be strictly an aura reading perk and should stay for 15 secs just like retribution. I think dh is perfectly balanced. 90% of times when a killer actually hits dh is due to their personal mistake of forgetting or being too greedy/inpatient. Now for reassurance/tunneling/camping. I think it is a huge problem because it’s quite common now times to get camped/tunneled early game. I think that the game should have a detection system or something in the game that can determine that you’re within a certain range of hook or tunneling early game. This would cause the game to reduce the amount of bloodpoints given and could even lose a badge in the range of presence or malicious/devious badge due to not focusing on trying to slow down the game but rather sit infront of hook or get rewarded for snowballing a game unfairly or purposely trying to ruin the game for others. (I say snowballing the game early due to it screwing over solo, I get that killers like Oni can snowball actually without needing to use an unfair method because Oni’s snowball effect happens due to how he literally is mechanically lol and it’s his ability) As to why I say it should only do this early game is because killing 1 person very early can mess up a team entirely and make an unfair situation for the survivors having to deal with 4-5 generators. Kinship should allow others to see but with a different highlight color so instead of teammates bringing Reassurance, teammates can be aware that their teammate has Kinship. I feel like it would be used much more often because you wouldn’t have to sit on hook solo queue hoping that your teammates who wasted a lot of valuable time have reassurance, instead you could have your own back. Just like mobile, they need an option where you can see what your teammates are bringing. Perk and item wise. Survivors get punished for making simple mistakes, killers can get away with a lot especially since majority of the player base are solo queue. An in game proximity chat/voice chat is needed bad, but we all know how a voice chat would go. A chat with options saying like “I’m going for save” or “Focus on generators rather than healing” are needed. These surveys they’ve been giving out recently are needed much more often as well. A rank and casual play mode is crucial to the game right now. A mode where it’s taken more serious and everyone strives for the top can be rank. Another mode where people who just want to have fun, try out new things, or learn more about the mechanics of the game as survivors can play casual to dip their toes into water before getting into the real deal. Clubs are needed too. When I specifically say clubs, I’m taking indoor from the clubs in Apex Legends. You should be able to customize your club logo, club name, club bio, and tags to find people who match the description to swf with rather than play with teammates who you don’t know will end up being gods or complete horrible at the game. If dumb buffs are being added to the games for the weaker killers whilst the stronger killers are still taking advantage of this because of the slight buffs, than a rework should be done on the weaker killers or have it to where that specific character has benefits. According to clowns lore, he was good with hiding things and staying on the low. An advantage he could have is specifically having all hexes in his possession 20% quieter. (hexes are so loud honestly and this being a debuff wouldn’t even be that bad to go against) This would not be an add on or a offering but rather a small buff to the killer itself without giving that advantage to the stronger killers such as Blight, Nurse, Spirit, or Hag who excel at defending totems. If this becomes a problem, then it should only be a thing that exists within casual games rather than rank games, which should be the real deal where you try your hardest and try to be the most efficient with the character you’re using. A leaderboard/points towards a character or badge showing off your determination and hard work with rank grinding as that one character can be received to show you’re skilled with them and enjoy playing them. These are my ideas and I personally have an idea for pig too which I though would be phenomenal. First off, Hoffman should be added to the game as a iri skin for pig and I still don’t get why he’s not in the game. Dr. Gordon should be an iri skin for Tapp. If we already have a character like Ash who is disabled due to his missing arm. A survivor with a prosthetic leg wouldn’t be much different and the devs can figure that out yada yada but I don’t understand why he’s not in the game due to him literally surviving a saw trap that was brutal and lived for all the movies I believe, Tapp died in the first and due to him being an honorable character to being crucial to saving people and catching on to the work of Jigsaw, Gordon too would be understandable FOR SURVIVING multiple movies. Sorry for the Saw fan moment lol. But now, on to pigs massive buff. (Spoilers to Saw III) The device that was on Lynn’s head or better known as the “Shotgun Collar” could be a new device introduced to the pig. With this device you would not be able to run the add ons that function with the reverse bear trap. This would be an iri add on which replaces all bear traps which instead brings two collars or one collar that is linked to a heart tracking device. Within the movie, Jigsaw or John Cramers heart monitor was linked to Lynn’s Shotgun collar. If John died, so would Lynn. You see where I’m going with this? It would be used for the fun of trying to get endgame kills. When you slug 2 people and put the device on them, this is when they need to start taking things serious when it reaches endgame/all generators done. The device would punish them for being altruistic and rather than them trying to help other teammates within the match, they would need to find a way out as soon as possible (Exit Gates). If the one teammate who wears the heart monitor gets sacrificed/moried within the endgame of a match, the other wearing the Shotgun Collar instantly dies. The teammate who wears the collar should hear ticking or beeping when their other teammate is getting chased. This would not mean anything, nor does it mean that they’re going to die, it just makes them aware that their teammate who is getting chased, is the one wearing the Heart Monitor and need to stay alert due to their life being in the hands of them. It would tick because realistically their teammate’s heart who is getting chased is racing. The two people wearing the devices can escape through the doors or can escape through the hatch. (Escape together through door, or one escapes through door leaving the other being able to escape through hatch. You may be thinking though, what would you do if one with the heart monitor leaves the trial through exit gate when others including the person wearing the Shotgun Collar. The boxes would then be an option to get this off of your head. Just like pigs reverse head trap, the survivor wearing it cannot leave through exit unless they get it off or leave through hatch. Exact reason as to why boxes stay. Reminder that instead of it being a Heart Monitor and a Shotgun Collar that it may just be 2 collars, and this would work the same way. They have to get it off endgame if it is on. This is why pig’s would choose to defend boxes rather than doors endgame. The boxes are across the map so it would be fair I think personally.
In the movie, the Shotgun Collar was said to could have possibly malfunctioned if someone messed with it. The two survivors wearing the collar pieces if the heart monitor was not added can help each other to get off the collars more quickly or slowly get it off by themselves. Exact reason as to why pig would punish for being altruistic if she found them together or working with one another. These are my ideas and sorry for the hella long paragraph but I think this would be some cool features to add to Dead By Daylight to help captivate the player base.
Don’t worry salty cry baby survivors. They will revert all the survivor nerfs and keep the killer ones.
You’d love to push the game towards lots of chases. I’d honestly give survivors 4 hook states but to counterbalance that you’d need the gens to move extremely slow. The entire mechanic is just problematic. The most fun part of the game. Chasing and being chased is the least effective. Reversing and fixing gens is the win condition but it’s so boring for both side. Game would need a complete overhaul in the form of a new game mode.
"Self care is basically slightly longer to heal yourself than it is to be healed. Basically you can heal yourself and a teammate faster than you can self care by about 20 seconds. If you dont bring any healing and the killer brings antiheal you're not healing in the trial, and thats your own fault for not bringing any healing. but you gotta remember, theres 3 other survivors. All it takes is one survivor to bring a healing perk"
I have some major issues with this sentence.
Why should solo Q players have to rely on their other teammates to heal theirself? I've countless trials in this game and more often than not, my teammates won't heal me.
Now its not like I am intentionally running away from them or hiding around the corners of the map that way Im out of sight of my team.
The tunneling will never go away with how the game is, and now that healing has been nerfed, theres less reasons to heal. Meaning that your teammates have a higher chance to sneak around and gen rush the game
Also lets talk about something that actually needs to be fixed in this game, the hitboxes.
I have a feeling there will be some reversing after the PTB. There hasn’t been an update with this kind of feedback in a very long time.
These healing changes are going to make Plague OP
Well I've DELETE and I'm not reinstalling..dbd has gone so wrong over the last 2 years its not worth it at all now..
I'm a killer main who hates Deadhard.
And even I felt like the nerf was a little much. Personally I would have made it a token perk and had it so you get a token for like chase time or something
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Pain Res is still trash, lmao. 😂😂😂