Myers & Spirit Gameplay | Dead by Daylight (No Commentary)



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Myers Perks:
*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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*Tinkerer:
Whenever a Generator is repaired to 70 %, you benefit from the following effects:
Triggers a Loud Noise Notification for that Generator, revealing its location.
Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
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*Deadlock:
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
The Aura of the blocked Generator is revealed to you in white during this time.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

Spirit Perks:
*Discordance:
Any Generator within a range of 64/96/128 meters that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
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*Surge:
When you put a Survivor into the Dying State with your Basic Attack, all Generators within 32 meters of you instantly explode and start regressing.
Instantly regresses the Generator by 6/7/8 % of its maximum possible Progression.
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*Sloppy Butcher:
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects.
Increases the Bleeding frequency of injured Survivors by 50/75/100%.
Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by 15/20/25%.
Both Status Effects are removed once the Survivor is fully healed.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

0:00 Myers
12:15 Spirit

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9 thoughts on “Myers & Spirit Gameplay | Dead by Daylight (No Commentary)”

  1. The ending of the Michael match was crazy! Those last three survivors were giving you a hard time. One of them escaped but at least you got three kills. At the beginning of the spirit match the survivors were trying so hard so you couldn't get them lol

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