Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
At least he’s not terrible…
=====
Follow me on Twitch: https://www.twitch.tv/spacec0c0nut
|
Follow me on Twitter: https://twitter.com/SpaceC0c0nut
|
Discord: https://discord.gg/9CQXtsM
|
Email: coconautcentral (at) gmail
|
Music by HH Streambeats: https://www.youtube.com/playlist?list=PLhIzey5JOsYGtAVfgh69jRzPwbZ1o_jdD
|
Ending Theme by Jon Rob: https://www.youtube.com/channel/UC0LoucMOj97Jiq-1uXvYGug
source
hey space I hope your move went well
Thank you, I to think he is painfully mediocre, his attack is too much like Pyramid head
I like his zombies….. I wish they would do something like this for the doctor, make his illusions walk around.
This guy does nearly everything the doctor does but you gatta bring specific addons for doctor just to see the aura of your own illusions…!
The devs were talking in their livestream after the reveal that they are working on adding bot matches to the game and updating the tutorial. I really hope this also means we will see DC bots when players quit
I mean, yes…
But he's still cool…
If it was up to me to give Nemesis a few changes from the PTB to live, it would be the following:
Partial mutation addons basekit – Currently, the mutation addons are basically a must for nemesis to get that T3 quickly, making him addon reliant. Giving him a partial basekit on the addons would be good addition.
Reduce map dependency for zombies – as it stands, zombies are near useless on outdoor maps while being very strong on indoor maps (aka bodyblocking hallways due to sheer RNG alone). Reducing their dependency through maybe adding more zombies on outdoor/big maps and reducing the RNG a little bit would be healthy for both survivor and killer experience.
Make T2 and T3 better – T2 allows you to break pallets, but you hardly gain a benefit from it in the form of distance due to the long cooldown after breaking it. Making it a little faster and giving T3 more range (currently you only gain +1 meter for T3) would make tiering up a stronger incentive.
Punish survivors for letting themselves get infected by zombies – Currently, the strongest strategy against Nemesis is to deliberately let yourself be infected by a zombie and just play. The nemesis wont gain any mutation from hitting you then, which means that he has to waste time going to hit zombies instead, which only give a little bit of mutation. To fix this, I'd make it so that the zombie that infected the survivor is highlighted to the nemesis in a red aura and killing that zombie would reward him with the total mutation of hitting a survivor + a zombie.
Feel free to debate me or disagree with me and explain why.
What's interesting, and I remember you mentioning this once, is that Nemesis has A.I. zombies. Now, it seems like the devs can only introduce new features if it's bundled with a new killer. We saw this most recently with mashing space while being hooked being replaced with skillchecks ala being caged by Pyramid Head. So I presume that bots are finally going to happen soon… Even though the mobile version already has bots… Maybe their Chinese comrades don't like sharing code?
Predictions: the A.I. zombies might get nerfed. They will buff the tentacle attack by increasing the range or increasing the damage per contamination level (let's say at tier 3 one tentacle attack will damage them like an M1 and can down them), and then after 6 months here comes the nerfs.
He's pretty good in chase and his zombies are either too strong or useless depending on maps
Anyone know what mod is coconut using for perks ? They looks really nice
I honestly don’t see much purpose in using the vaccines. Even when his power is tier 3, he’s about as strong as Pyramid head is normally, maybe weaker. The best thing is the zombies, which I kind of wish were a base mechanic because it’s fun to have something to avoid other than the killer all game, I just wish they gave survivors the option to kill them without using pallets. Then I think I’d like to see maybe six or seven zombies throughout the map.
in the PTB, the killer bot matches are actually a great way to practice killer powers, a shame you can only play as the trapper. Hopefully, they expand upon that so people can try the harder killers without getting stomped by matchmaking.
Hold W to win against this killer.
He's good at loops though. So after you spend 40 seconds catching up to W gamers you can get them relatively quick at a loop.
What if the other members of the Legion would be present in the map and could Frenzy Attack them!
Or just walk around and do nothing.
i'm excited to try him on the live servers. i bingewatched a lot of RE let's plays and now i love the game series
👌
I'm unsure how much of this was earnest and how much of this was sarcasm.
I love him, and I will main him, but he really needs a buff. He isn’t bad, but he isn’t great either. He’s just average.
Other than viability, Nemesis is the most unique killer that BHVR has done, since The Demogorgon. I love how he says his iconic "S.T.A.R.S.." when he moris, hits, and finds Jill, and specifically Jill, which is a nice detail, since Jill is the only survivor who’s a member of S.T.A.R.S.
I'm excited for this new bot AI for only one reason. The legion rework. Maybe we can finally have all 4 members in a match together, maybe the power can be changed so that u can look at one of the other legion members auras and take control of them, acting as a teleport.
I wanted the rocket launcher tho :[
I love how some people claim Nemesis is "strong" just because… he has a power (litterally). Also, his power can break pallets at tier two… Like Hillbilly, Leatherface, Demogorgon and Blight. I don't even get what his power is supposed to do to help you. Have a slightly better lunge but with a tinier hitbox? With a shorter cooldown than a regular M1 attack? They didn't even give him a dash animation (for map mobility or chase purpose) while he had a pretty scary one in RE3 remake.
Please tell me you call the zombies your little coconuts
Everyone: Nemesis can hold his own and is mid A tier.
Coconut: Mediocre, take it or leave it
I find him boring. But at the same Im bored by anything Behaviour does nowadays.
The range I find is stupid. Fair enough 5 metres for tier 1 and 2 but for the amount of time it takes to get to tier 3 you only get 1 more metre to get a max of 6 metres. Would like it if it was plus 3 or 5 metres or increase base mutation gain from zombies and decrease their addons for mutation.
Trust me yall don't want bots
Having 2 Ghostface killers like the movies would help counter Spine Chill. Stalk them, aproach them and then let the bot ambush them Muwahahahah
Yup, Nem is an M1 killer with gimmick. Overall i'm sad that they went with a Tyrant, they had much better options, at least it's not jsut Mr.X punching people, although M1'ing survivors with Nem feels very Meaty and i kinda want an M1 brawler killer, we have the RE7 DCL that lets you literally play as a Brawler so it can be done in first person horror context, much like Bioshock 1 aswell. I'm happy for the AI bot's although getting randomly pressured by a Zombie or hit in a loop where killer stalls for the 2v1 a bit is irritating.