NEMESIS OP! THEY ALL RAGE QUIT! – Dead by Daylight!



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21 thoughts on “NEMESIS OP! THEY ALL RAGE QUIT! – Dead by Daylight!”

  1. I’ve been using save the best for Nemesis and I have to say it’s probably gonna be a main part of my build for him considering you M1 a lot with this killer.

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  2. Yeah for some reason when im playing as nemesis a lot of my matches the players just rage quit because they cant abuse of a pallet loop due to the fact that i can infect them with whip of nemesis.

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  3. The only thing I find op on Nemesis is Lethal pursuer but it's only because I'm salty : almost everytime a kille run LP, I'm the one he choose to chase at the begining (I know I can't be the one he chase everytime, but still, I think this perk need to be balanced a little, like hide the aura reading when you come close to a survivor to a certain distance. )

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  4. My ideal buff for Nemesis is:
    3 zombies on a map with quicker speed.
    Tier 1: Everything’s the same as it is.
    Tier 2: Survivors do not get a speed boost when they only get contaminated.
    Tier 3: When the tentacle hits an uncontaminated survivor, they both get contaminated and injured.
    (Reason why for this is because the first time you hit a survivor, you really don’t get much out of it, except for contamination and it’s so easy to remove the effect: there’s like approximately 4-8 of those boxes in a map. Seeing it’s tier 1 that’d be fine. But tier 2 should go a bit tougher and seeing tier 3 is the big bomb and takes a lot of tentacle hits to get up to, it should put further penalty on being hit by the tentacle and using vaccines. Finally, for the zombies, the zombies are just reeeeaallllllyyyyy slow and only rely on closing loops and manage to get survivors on a rare occasion and that, again can be fixed by using vaccines and 2 zombies don’t feel like enough. It just feels like you can only bump into one in a rare occasion.)

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  5. They might just be bored from fighting Nemesis. Just fought a 3-4 man (definitely had at least 3, VOD showed them starting as a 4 man), and the stream was labeled "No more Nemesis." They wanted to genrush me to get the match over with. Even without gen defense, that didn't exactly go their way.

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  6. In all fairness Nea experienced something that's very frustrating and has been annoying the hell out of me since this new patch. Dead hard not moving you at all. You basically stagger one step forward and then go back to where you were and go down. It's happened to me dozens of times and given a free undeserved down to a killer.

    If the game was looking unwinnable and I died to a bug, I would probably quit too and go play something else. The game is in a horrible state right now. Not in terms of balance but in terms of playability.

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