Instead of making healing near impossible for the survivors why couldn't they make the first 3 gens take longer? The first gen takes 140 seconds, then 120 for the 2nd and 100 for the 3rd then the default 80 for the last 2 gens. This also makes it so killers can't 3 gen easily. Because if you buff all gen times then it'd be miserable to face.. I don't wanna play healing sim as a survivor and I don't want 3 gens poping on my first 2 chases as killer
Also @QuietKills at 8:26 when you said it didn't tell you that there was a hook there, that's because that's the passive ability of boil over, when a survivor gets picked up and they have boil over, you aren't able to see ANY hook auras within a 16 meter radius until you are 17+ meters away from a hook, you drop the survivor OR the survivor escapes
Oml I know I'm talking a bit too much but at 9:13 why didn't you use your chains on the survivor that kobe'd to apply the deep wound status effect to them, negating basekit borrowed time? You have the ORIGINAL PAIN (second) add-on that applies the deep wound status effect to any injured survivor if they get hooked by active chains, yet you didn't use it to save yourself some time? It's also good at negating dead hard since endurance is useless with anyone who has deep wound (If you can manage to chain an injured survivor that you suspect of having dead hard that is)
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Boil over hides nearby hook auras. I hate that perk…
3:23 "indeed you are a waste of good semen…suffering woops"
9:48 your family tree , i chop that shit down i dont care
QuietKills that's how i love him
Another banger of a video (discord?)
looking very good my friend
Instead of making healing near impossible for the survivors why couldn't they make the first 3 gens take longer? The first gen takes 140 seconds, then 120 for the 2nd and 100 for the 3rd then the default 80 for the last 2 gens. This also makes it so killers can't 3 gen easily. Because if you buff all gen times then it'd be miserable to face.. I don't wanna play healing sim as a survivor and I don't want 3 gens poping on my first 2 chases as killer
I love this guy
She didn't mean to throw shack pallet, removing chains is the same button as pallet throws.
Shits annoying ngl
Yea that grab animation happens way too often for me. So frustrating
Hi friend. Boil over hides the nearest hooks from the killer.
calls a perk a bug lmao
Have you ever played as pyramid head? He's so oppressive.
Damn i'm hooked on these videos lately, you earned a subscriber man
That's not a rank 1 Pinhead XDD watch D3AD PLAYS if you want to see P100 squads get rekt by him using Pinhead. No hate, just saying.
I teabag killers that tunnel lmao
Damn and you bm everyone on hook too

they were just good, and the game is very killer sided rn
Average pinhead enjoyer
Game would’ve been better if survivors could actually fight back so it would be fair
I laughed so hard at 3:27 "A waste of good semen"
Also @QuietKills at 8:26 when you said it didn't tell you that there was a hook there, that's because that's the passive ability of boil over, when a survivor gets picked up and they have boil over, you aren't able to see ANY hook auras within a 16 meter radius until you are 17+ meters away from a hook, you drop the survivor OR the survivor escapes
Oml I know I'm talking a bit too much but at 9:13 why didn't you use your chains on the survivor that kobe'd to apply the deep wound status effect to them, negating basekit borrowed time? You have the ORIGINAL PAIN (second) add-on that applies the deep wound status effect to any injured survivor if they get hooked by active chains, yet you didn't use it to save yourself some time? It's also good at negating dead hard since endurance is useless with anyone who has deep wound (If you can manage to chain an injured survivor that you suspect of having dead hard that is)
"a waste of good seme- suffering, whoops" nah

