NEVER T-BAG A RANK 1 PINHEAD!! | Dead by Daylight



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25 thoughts on “NEVER T-BAG A RANK 1 PINHEAD!! | Dead by Daylight”

  1. Instead of making healing near impossible for the survivors why couldn't they make the first 3 gens take longer? The first gen takes 140 seconds, then 120 for the 2nd and 100 for the 3rd then the default 80 for the last 2 gens. This also makes it so killers can't 3 gen easily. Because if you buff all gen times then it'd be miserable to face.. I don't wanna play healing sim as a survivor and I don't want 3 gens poping on my first 2 chases as killer

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  2. Also @QuietKills at 8:26 when you said it didn't tell you that there was a hook there, that's because that's the passive ability of boil over, when a survivor gets picked up and they have boil over, you aren't able to see ANY hook auras within a 16 meter radius until you are 17+ meters away from a hook, you drop the survivor OR the survivor escapes

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  3. Oml I know I'm talking a bit too much but at 9:13 why didn't you use your chains on the survivor that kobe'd to apply the deep wound status effect to them, negating basekit borrowed time? You have the ORIGINAL PAIN (second) add-on that applies the deep wound status effect to any injured survivor if they get hooked by active chains, yet you didn't use it to save yourself some time? It's also good at negating dead hard since endurance is useless with anyone who has deep wound (If you can manage to chain an injured survivor that you suspect of having dead hard that is)

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