NEW ALIEN KILLER "THE XENOMORPH" ABILITY/PERKS/GAMEPLAY | DEAD BY DAYLIGHT



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Checking out the new killer on the PTB, The Xenomorph, straight outta the Alien franchise! We go over the killer ability, perks, survivor perks, and then show gameplay of both sides to give you an idea of how games are played. Hope you enjoy!

0:00 – Intro
0:34 – Killer Power Explanation
2:58 – Killer Perks
4:;24 – Survivor Perks
7:08 – Killer Gameplay
20:48 – Survivor Gameplay
30:24 – Scuffed Outro

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48 thoughts on “NEW ALIEN KILLER "THE XENOMORPH" ABILITY/PERKS/GAMEPLAY | DEAD BY DAYLIGHT”

  1. That one yellow add on made it so I never got broken out unless I hooked someone. If anything the flame turrets are not strong enough they should drain your power much easier since it’s so easy to get

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  2. There can only be 4 turrets on total on the map and you can pick all 4 in the same therminal (every time you pick one the therminal has to print another one that is the cooldown you see) so its not about picking one turret per terminal more like picking turrets in the therminals you find better up to 4
    Love the video! I hope people like this chapter if theres an X in the therminal monitor means all turrets have been placed so you cannot pick another one till the alien break one (and maybe theres a way for survivors to break their own turrets)

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  3. The thing with the mori is that it would have been so cool if it was a baby alien coming out of the stomach of the survivor but the thing is they already did this concept for artist that’s dumb

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  4. Lucky star + inner healing is the only thing i could think of to use it with. If u wanna use a full locker perk build also. But it's really not necessary to use it..
    Edit: with quick and quiet, maybe you could use it to heal mid chase, with lucky break so you don't have blood trail leading to the locker
    Lucky star
    Inner healing
    Quick and quiet
    Lucky break
    Bad perk if you need a full build to make it work…
    The Narnia Heal Build

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  5. I got Pig, Sadako, and now Xeno; all I need is Pennywise, and I’m literally settled on my heavy hitters. Before you decide to shit on my hopes and dreams don’t come at me with the dumbest two arguments in existence against Penny. The arguments of “We already have a clown” and “Penny is a cosmic horror like the entity, it would never serve the entity.”

    Argument 1 is dumb af because we had a chainsaw killer then got Learherface. We had a revenge Japanese spirit killer then we got Sadako. Aesthetically the clown and Pennywise are nothing a like, power wise they are nothing alike, Mori they are nothing a like. We could see shapeshifting, illusions making survivors see other kills like Doctor illusions to confuse them, dead lights, fear status effect, there’s no telling how unique and cool a Pennywise chapter would be and Cote has this as his dream chapter he would 100% go all out.

    Argument 2: As I just pointed out this is Cote’s dream chapter…he would make it work. First of all, who cares, it’s a video game and fans would love it so who cares? But alright sure, I’ll give you an example of how easy it would be to make it make sense. It was defeated by the losers club, it was dying. Picture it, the Entity reaches out to It in It’s last moments and gives It an offer. “Either die, or come to my realm and feed on fear for eternity. I’ll even add icing to the cake and take the object of your hatred. You can kill Billy on repeat forever and make him suffer.” And you want me to believe that Pennywise would say “nah I’ll just die bye.” No, it was terrified of death and would 100% take the opportunity. See? Easy to make it make sense.

    The only true arguments against IT coming is 1: Licensing, Stephen king is getting IT back in his distribution ability and who knows if he’d be interested in giving it back out. 2: You just aren’t a fan of IT/don’t want IT in Dbd for whatever reason. If you’re not a fan, fine sure that’s fair you’re allowed to not like IT. I still will argue “let people enjoy things” but eh whatever.

    Mini rant is over, I’ve heard these arguments for the three years I’ve played this game. They aren’t good arguments, I want Pennywise, Coté wants Pennywise, many fans want Pennywise; the want is there, money is there, and money talks. I hope it happens.

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  6. Tofu thank you for actually figuring the killer out before making a video. Those creators that just knock out a match the instant the PTB goes up with them complaining the whole time that they have no idea what they're doing are just a mess.

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  7. The only good use for Lucky Star I can think of is for new players. I know some newer players that have trouble finding or remembering where the gens are and de ja vu only gives so much value in the beginning to them since they haven’t learned to use their time wisely yet. Obviously none of them have tried Lucky Star yet so I don’t know if it’ll be good in practice, but I see it maybe having some value in helping them throughout the game (especially with their love of hiding in lockers)

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  8. "Why am I always the guy who gets tunneled " I rewatched it and you can clearly see he didn't get tunneled… After he was hooked the first time he went for the Jeff, ohtofu was looking for a survivor and found the Leon ( I guess He was supposed to ignore him?) Then ohtofu hooks two other survivors before he got mori'd
    So to answer hex man boobs, it's probably because he thinks he gets tunneled more than he actually does

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  9. okay so i saw a build for lucky star that someone was trying out! it was deception, lucky star, inner healing, and quick and quiet. it did work a couple times she used it but i can understand it being very situational! also ily <3

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  10. Yo wtf I'm shocked how short sighted some veterans are being at lucky star, it's literally the best perk for solo queue for a healing location or a gen rush location – what are you talking about?….

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  11. The xenomorph is the best of Nemo and Demo but merged fluidly and vastly improved.

    So much fun, great art assets, as well. Definitely gonna be a bug main from now on. He just feels scary, which is far more valuable to me in this game than 4k'ing or escaping every match. I'm gonna prioritize stealth and chase builds to be as frightening and intense as possible.

    The balance design is also, I think, some of the best behaviour has ever done.

    – Runner mode comes on quick and often and can be shut down quick and often while offering a strong attack if used well
    – Tunnel entrances being the same place as the retrieval of the flame turrets is also great because the slow of holding a turret incentivises using them on the tunnel exits to immediately deny runner mode, but it also presents a risk for survivors given the xeno can track footprints and jump out of a tunnel super quickly.
    – Killer has dynamic terror radius so tracking them as the survivor is fun and engaging because it's unsettling and ambiguous.
    – Killer perks are B tier, I'd say, except for the speed boost one being a low A maybe depending on circumstances
    – Survivor perks aren't busted but very useful and actually fun and interesting (flashbang, blast mine, pallet mine builds anyone? So much dumb fun).

    Also, not sure many people realize yet, but im fairly confident that the beeping from the turrets is the motion tracker from the film that tracks the alien's distance while its moving underground as well as above ground. Don't quote me on that, though

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