NEW HADDONFIELD REWORK – Dead By Daylight (Walkthrough)



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NEW HADDONFIELD REWORK – Dead By Daylight (Walkthrough)

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47 thoughts on “NEW HADDONFIELD REWORK – Dead By Daylight (Walkthrough)”

  1. Filled in the street, made loops that were strong either non existent or not as powerful, filled in the edges that needed it. Made weaker loops a bit stronger. Gotta say, not the worst rework imaginable. It might even be healthy if you ask me.

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  2. So their solution to the dead zones was to add trash pallets in nonsensical hedge patterns…what a crock of shit lol why is every pallet loop they add so unsafe. Ugh. I hate that this is their default solution now instead of adding a couple TL's but at least it's something.

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  3. Another map added to my ctrl+alt+del section when I see it as an offering.
    Its completly useless now. They didn't changed that unreasonably wide road?!? Which street has that width? They added completly useless tiles which dont make any sense, because if you drop it down u are just dead. And killer like Billy can easily play around. It is just filled with more dead zones. The only good thing was about this map it had good windows. Some of them were yes too good but we didnt have anything else. People complained about those windows. But they didn't realized that the houses and overall the map lack of pallets. I am extremely disappointed in this. Atleast do something what that road.

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  4. honestly not a big fan of the pallet placements. most of them are unsafe and made in such a way that even if you stun the killer there's nowhere to go for safety. i get that it's hard to integrate fair windows into this map given the neighborhood aesthetic but not a fan gameplay wise

    greenville also has a bunch of unsafe pallets but if you play them well you get rewarded with more safety

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  5. Main building has RNG on it, their can only be one window below both of them can't spawn. It's either an unsafe of a very strong window. Because of the hole in the side of the house. The car loops in the street look very safe, no mind game just two long cars. The houses are mostly better, the blue house is still kinda problematic, two very safe pallets.

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  6. Good balance, stronger streets but weaker houses, as its meant to be.
    That window in the main building on the ground floor gave me headaches as killer so glad its gone.

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  7. Aaah, all those sweet sweet crybaby tears in here. Come little surivor mains, let's all cry together about the fact, that BHVR finally sees, that this game NEEDS good changes like this one in favor of the killer. You are still equipped with all the second-chance OP perks in the world and you outnumber the killer, so not every pallet needs to be safe, huh?
    But fair play was never your thing anyway, was it?

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  8. The hedges don't even make sense?!?
    Haddonfield definitely needed a rework but this is just stupid. They could have just changed the window spots so there not so OP or separate the pallets a little more, but this is a total failure of what they were trying to do.

    Reply
  9. I would've taken a Badham rework over this myself, it's awful to play on and the fact we have 5 variations of it taking up the map pool makes it even worse, I still groan at Haddonfield but it's honestly not that bad especially compared to how it was before.

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  10. im so disappointed by the haddonfield rework.. they promised us to make the map with more pallets on the edges of the map and less god pallets in houses, so it would have been more balanced. Now they just removed the houses with all the pallets for survivors, and added unsafe dead zones everywhere. The map isnt even immersive anymore, no windows, almost no good pallets anymore. I think they forgot that the aim of the survivors is to survive.

    They could have just removed the infinite op loops with the 2 windows and all, removed the houses, but move the deleted houses loops to the edges of the map

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  11. Survivors are just mad that can't blindly loop a god window. Now they have to pay attention to where they position themselves.

    Survivors really don't want to have to put effort into loops lol. They want free god loops and free escapes. Big ups to BHVR for gutting this very survivor sided map.

    Also I play both Survivor P14 Cheryl and Killer P13 Nemesis. So don't even come at me with that killer main shit.

    Reply

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