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NEW HADDONFIELD REWORK – Dead By Daylight (Walkthrough)
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Filled in the street, made loops that were strong either non existent or not as powerful, filled in the edges that needed it. Made weaker loops a bit stronger. Gotta say, not the worst rework imaginable. It might even be healthy if you ask me.
7 minutes, 7 minutes ago is when you posted this
Looks better ig, at least they somewhat decreased the size
Is anyone going to Discuss that the hedges that block line of sight are back again
Bro wtf is BHVR doing 😬
looks good and balanced: happy to see this change, this map hopefully wont seem so bad now. i just hope the re-worked swamp gets a similar treatment
I have just become a Nurse Main and i am very good at it.
After being bullied by survivors i have chose to fight back. Wish me luck.
Imo way better.
1:45 the hell is this pallet
2:19 is it supposed to be like that? it looks like a massive dead zone
ts dirt
I cant believe Im actually saying this, but bhvr actually did a great map rework that is good for both sides
holy shit this is way better. Might be killer sided even. Dont know till I play it
Bruh what is this no loops
Thank god, no more multiple near infinite windows. I no longer will sigh when seeing this map when playing as killer.
Dredge mains rejoice!
So their solution to the dead zones was to add trash pallets in nonsensical hedge patterns…what a crock of shit lol why is every pallet loop they add so unsafe. Ugh. I hate that this is their default solution now instead of adding a couple TL's but at least it's something.
all invinites and broken windows removed or nerfed to midtier loop FINALY but my nickname stays anyway
this map is s*** rn,i think it's more killer sided now
Another killer sided map
Another map added to my ctrl+alt+del section when I see it as an offering.
Its completly useless now. They didn't changed that unreasonably wide road?!? Which street has that width? They added completly useless tiles which dont make any sense, because if you drop it down u are just dead. And killer like Billy can easily play around. It is just filled with more dead zones. The only good thing was about this map it had good windows. Some of them were yes too good but we didnt have anything else. People complained about those windows. But they didn't realized that the houses and overall the map lack of pallets. I am extremely disappointed in this. Atleast do something what that road.
So it got the classic BHVR map rework:
No good loops, 3 decent pallets and everything else is either totally unsafe or a deadzone.
honestly not a big fan of the pallet placements. most of them are unsafe and made in such a way that even if you stun the killer there's nowhere to go for safety. i get that it's hard to integrate fair windows into this map given the neighborhood aesthetic but not a fan gameplay wise
greenville also has a bunch of unsafe pallets but if you play them well you get rewarded with more safety
Main building has RNG on it, their can only be one window below both of them can't spawn. It's either an unsafe of a very strong window. Because of the hole in the side of the house. The car loops in the street look very safe, no mind game just two long cars. The houses are mostly better, the blue house is still kinda problematic, two very safe pallets.
Love the fact that everyone is passing judgement before they’ve even had a chance to Play it lol
Damn they did a pretty good job rework at the map
Good balance, stronger streets but weaker houses, as its meant to be.
That window in the main building on the ground floor gave me headaches as killer so glad its gone.
Lmao, they just turned the whole map into a dead zone with unsafe pallets everywhere.
Aaah, all those sweet sweet crybaby tears in here. Come little surivor mains, let's all cry together about the fact, that BHVR finally sees, that this game NEEDS good changes like this one in favor of the killer. You are still equipped with all the second-chance OP perks in the world and you outnumber the killer, so not every pallet needs to be safe, huh?
But fair play was never your thing anyway, was it?
The hedges don't even make sense?!?
Haddonfield definitely needed a rework but this is just stupid. They could have just changed the window spots so there not so OP or separate the pallets a little more, but this is a total failure of what they were trying to do.
I would've taken a Badham rework over this myself, it's awful to play on and the fact we have 5 variations of it taking up the map pool makes it even worse, I still groan at Haddonfield but it's honestly not that bad especially compared to how it was before.
I feel like they could have made some of the house loops breakable walls to at least supplement the bad pallets and dead zones. Killers are just gonna hit and run on this map now.
2:20 that's a good spot for shack or others classic loops
I hate how they’re making all the maps smaller
throwing in random environmental objects, a dozen singular hedge tiles, and unsafe pallets worse than the one in ormond is their idea of a map rework?
I still don’t get doing this before reworking Badham, Hawkins, and the swamp.
Finally lockers outside of the houses so i can use Dredge more
im so disappointed by the haddonfield rework.. they promised us to make the map with more pallets on the edges of the map and less god pallets in houses, so it would have been more balanced. Now they just removed the houses with all the pallets for survivors, and added unsafe dead zones everywhere. The map isnt even immersive anymore, no windows, almost no good pallets anymore. I think they forgot that the aim of the survivors is to survive.
They could have just removed the infinite op loops with the 2 windows and all, removed the houses, but move the deleted houses loops to the edges of the map
2:20 just why… i think they could have been able to add some sort of abandonned cars with a good pallet loop here.. another survivor nerf where every killers have a 60% killrate
Looks like a good map 👍
Noooo they broke the iconic window of Michael's sister :((((
Honestly, apart from the god windows removed, the gens are still too far to reach. Loops are so strange and clunky and design seems very weird overall
So they got rid of the huge dead zone in the middle of the map and removed all the god windows,
Kinda wish they have two variants of Haddonfield: this new reworked one and the old one, but we know that Behaviour won't do it.
Survivors are just mad that can't blindly loop a god window. Now they have to pay attention to where they position themselves.
Survivors really don't want to have to put effort into loops lol. They want free god loops and free escapes. Big ups to BHVR for gutting this very survivor sided map.
Also I play both Survivor P14 Cheryl and Killer P13 Nemesis. So don't even come at me with that killer main shit.
main is like old haddonfield now