New Killer "THE UNKNOWN" & New Survivor "SABLE WARD" Perks & Power Breakdown Dead By Daylight



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New Killer “THE UNKNOWN” & New Survivor “SABLE WARD” Perks & Power Breakdown Dead By Daylight
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43 thoughts on “New Killer "THE UNKNOWN" & New Survivor "SABLE WARD" Perks & Power Breakdown Dead By Daylight”

  1. Invocation being high risk high reward? Are you smoking cardboard my guy? 15 charges spread across all gens is dogwater. It takes 90 to repair a single gen. This perk will be same useless time wasting little reward garbage like potential energy.

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  2. The cool thing about this killer is that it's power makes it feel like it's been lurking in the shadows of the entity's realm watching and learning from all the players in the trials. It vaguely resembles a survivor and kind of like billy, and has traits it seems to have learned from other killers. Throwing electronic attacks like the skull merchant, unveiled like Ghostface and hallucinations like doctor. Super interesting!

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  3. at least one of Haddie (and MAYBE Mikaela and/or Yoichi) perks, should be changed into invocation perks, and all invocations that was used should be applied. So potentially 16 invocations 😮 tho i think invocations effects should not stack, only their time should be decreased.
    btw, 15charges of 1 gen is 15s, so 15 charges on 7 gens is 105 secods, o we loose 15 seconds while performing this action and 45s if we count only 5 gens we need to power up. Tho 2 people with this perks will stand in the basement for only 60s thus loose 30s compared to normal gen repair. With 4 people it will be 30s to charge equvalent of 75s of gen repair time, in which time they would repair 60 charges, thus 4 people are doing gens 15s faster compared to split repair. If perk can be activated multiple times, then it can be quite good, providing high risk: 4 broken people near undestructible hooks, and high reward – repairing 450 gen charges in 180 seconds. (unless i misscalculated somthing, then im sorry im tired xD)

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  4. That would invocation could be really clutch at the end of the game when that last generator is almost done, but the killer keeps pushing people off of it. I wanna see a play like that now, and i won't even be mad if someone does that to me when im the killer.

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  5. Its a little odd that the killer has 2 new perks that encourage damaging gens after they release a gen change that limits damaging.

    I'm also wondering if you are allowed to use Invocations while ALREADY injured/using No Mither. Perk descriptios dont currently directly prohibit that.

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  6. Sable's perks are really bad except for Strength From The Shadows….Weaving Spiders is not at all worth it 😭, you have to spend so much time in the basement doing the ritual just to get 15 charges which is literally nothing once you look at the progress bar of the gen and then you're injured and broken for the rest of the trial?? 💀….

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  7. Escape success rates are decreasing and killers just got a few days ago another base game buff. so all of these high risk high reward survivor perks are meh and I really don’t understand how the most challenging part of this game (4survivors surviving but 4ks on the killer side) is becoming the expected norm for killers.

    Nope not coming back to a game with blatant uneven odds.

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  8. Love the lobby action of the killer. This is deffinitly the most interesting set of perks for survivors, yet I can see a lot of basement camping by all killers even if there is nobody on the hook when they camp 🤔

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  9. ok I know I'm probably going crazy…but I have a little theory here it is: we know that the new survivor Sable likes the occult we also know that she is Mikaela's best friend so here's how I imagine the kidnapping of Mikaela: Sable studies the occult, she learns about the cult of the Black Vale and the entity one day Mikaela tells her about her nightmares. Sable teaches Mikaela to protect herself as she enrages the entity that kidnaps Mikaela in front of everyone…today we learn at the end of Sable's story we read that she is afraid of moving further into the dark just before seeing the black mist and she goes inside to save Mikaela which will explain why her skills are very strong in the basement (the heart of the entity) since she knows it

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