The 5 Best & Worst Changes this Year (Dead by Daylight)



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What were the 5 best and 5 worst changes for Dead by Daylight this year (2024)?

At the time of this video’s release Chapter 34 has been released, named Doomed Course, with new Killer The Houndmaster, and Survivor Taurie Cain.

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Music used from YouTube Audio Library:
Mysterious Strange Things – Yung Logos
The Emperor’s Army – Jeremy Blake
Night Run Away – An Jone

Timestamps:
Intro 0:00
Perk Types 0:20
Destroying Characters 1:42
Sacrificial Ward 2:49
Maps 3:33
Powers & Reworks 4:47
Lifeguard Whistle 5:48
Events – The Bad 6:41
Events – The Good 8:07
Perk Variety (Meta) 8:47
The Store 9:35
Outro 10:16

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42 thoughts on “The 5 Best & Worst Changes this Year (Dead by Daylight)”

  1. Skull Merchant changes are just the worst, I would understand if they made her just a bit weaker, but they nerfed her so bad that using her power is just not worth it in most cases, literally, you slow yourself down to eventually damage a survivor which your M1 does without slowing you down, quite contrary, if you are not using your power then you may gain bloodlust which indeed does speed you up

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  2. Bro you just did me so dirty😂. The volume on this video is pretty low and I got a new pair of earbuds for work so I thought they were just trash and cranked up my volume. Then the next video in my watch later played and sent my hearing to the backrooms😂😂😂

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  3. Ah, makes me glad I uninstalled this piece of garbage. Do I miss it? Sometimes. But it's kind of like missing Christmas when you're a kid. Sure, you can have Christmas now but it just won't ever be the same as it used to be. Nice video though.

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  4. Something I thought was great this year was small buffs and quality of life improvements for certain killers. They took some killers that felt a bit too add on dependent like dredge and bubba, and made them feel so much better to play without giving them a huge buff/rework. I would love to see more small improvements like these to certain killers in the future.

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  5. One thing that sticks out like a sore thumb to me is Houndmaster. Overall pretty underwhelming and uninteresting. Visually she doesn't have the scary or intimidation factor (the dog does) and the power doesn't feel good to use. It just feels like a way worse deathslinger imo, with the dog seemingly just dragging the surv into a pallet or away from you. The patrol trail speed boost feels out of place. If say ghostface had a teleport, that's what houndmaster speed boost whilst following a patrol feels like to me, just kinda random. Not saying she shouldn't have it, just seems like a weird thing to have. Also her ultimate cosmetic whatever its called the same rarity as naughty bear, the dog in it is a HUGE turn off for me. I hate poodle breeds, they look so ugly and it prevents me from liking the skin. Overall Houndmaster was a huge miss for me.

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  6. I personally liked the knight change he's not as buggy anymore the guards no longer have to be used in chase and the knight in my opinion is boosted to a tier because of the change where last time he was b or even c tier

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  7. i really don't like the Demogorgon whistle change, i realize it was mainly used for devourgorgon but still it was so unique compared to his other addons. they could have just nerfed one or two of the hex's a bit, i really hope we don't get more killers like deathslinger where the addons just change numbers

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  8. I think the lifeguard whistle was good change, the totem time wasn’t the issue, it was the fact that the demogorgon could teleport almost instantly to the totem even withou thrill, and to make things worse he could have infinite portals by using the pumpkins add on. Resulting in a extremely OP gaming tactic that’s hardly dealt with in Solo Q…

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  9. Reworking maps to make it more fair for both sides is alright, but their reworks aren’t really executed properly, rather then toning down the amount of filler pallets and loops on survivor sided maps, they just make super small maps with bad loops like haddonfield and decimated borgo

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  10. For maps imo I absolutely hate the dnd map it too big and very killer sided,for demogorgon addon it such a waste opportunity to give him a longer range shrewd or something fun,the skull merchant nerf was to much even tho I hated her to begin with they should off removed her haste and tinker her hinder not gutter her Chucky is ok he not bad and as for events I don’t like lights out it was pretty bad, Halloween was ok but I liked last year better, winter events is always meh not that great, chaos shuffle,bloodmoon,and anniversary are the only memorable thing that I enjoyed this year

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  11. It's funny to me that Lights Out and Halloween Rift were my favorite events this year, yet 2V8, Anniversary, and Chaos Shuffle are just boring to me despite everyone else loving them for some reason.

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  12. They def should make killer powers not tied to legendary outfits. They’ve changed stuff when the community gets mad enough, but they also haven’t.
    Hopefully they listen, (like when they unlinked chapter purchases with cosmetics that made it more expensive, ie Nicholas Cage or Alien) and not like a FOMO seasonal cosmetics situation where they still haven’t changed it.

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  13. IMPORTANT MESSAGE!!!:
    THE DEVELOPERS MADE A GRAMMER ERROR!! If you got to your inbox and go to "Holiday Goodies!", scroll to the bottom and you will see "Dec 26th – Jan 7nd:" instead of 7th. Whats even funnier is they used 7th instead of 7nd correctly in the same inbox

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  14. I disagree with ghe take on Skull Merchant.. she wasnt on the point of trying to find a spot in the meta.. she has a proper meta.. and that meta is way too toxic for the game.. and thats to take three gens as hostage.. while I agree that shouldn't have gutted her, I disagree that shes not terrible for the game.. Otz once made a video about Skull Merchant being used in the pro scene.. the game took around an hour I believe just to complete.. and while most players wont take that long (weak killer and uncoordinated team will result in faster finish), I still think that the gameplay is terrible..

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  15. I really don’t understand why they nerfed skull merchant into the ground. I get it that she isn’t the most popular killer but there are some people that play her and I’m sure they aren’t happy about it. It’s kind of sad that even the devs don’t like her to this point. Also chucky didn’t deserve the negative changes I don’t understand why they did that.

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  16. Personally I enjoyed lights out cause that was the event that I played a lot when I came back to the game after a long hiatus. It was also fun to use killers without perks and add ons just to get a feel for them

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  17. Naha your ideas on killers are soo wrong. Chucky and skull merchant were so bad for the game. They were brain dead easy to play and insanely strong for needing such a low skill and no real counter. Chucky you just get hit every 12 seconds and skull merchant drops a drone in any looping spot. Brain dead easy for people with half a brain cell to pick up and win constantly.

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  18. Dbd trying to put their killers into a weaker state so they’re easier to rework is so stupid. Like they did it with the twins and are doing it with Freddy, where the killers are nerfed heavily before they wait several months to a few years before reworking them. It’s a trend and it’s not great

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  19. The Skull Merchant nerf was the worst thing BHVR has ever done. Even if you do not like her, you should be terrified that people whining can result in something you love in this game being obligerated while one of the devs literally laughs about it during a Twitch stream. This is a horrible practice to set a precedent on.

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  20. 2v8 is fun for maybe a week. keeping it around for that long really brought down my enjoyment of it. not to mention the limited killer roster was frustrating. All those killers I wasn't a fan of and because of limited size i would always see the same 3 killers in EVERY match

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  21. Skull Merchant nerf for example showing that dbd has a bad design in the core mechanic. But new BHVR is going the easy way. Nerfing the Killer.
    Same for Freddy. They reworked him and gutted him later because of bad perk design decisions.
    Nearly the Same can you apply to Skull Merchant. She was fine.
    But they never looked in the core mechanic. Since Endgame Collapse they never touched again the core mechanic.

    I give you a promise without her you would never have 8 gen kicks…deja-vu with repair…etc
    its all band aid fix what they doing. And mostly every killer will suffer over time.
    And when you look exactly deja-vu change was only for the 3-gen when they find a solution for that. And you know what ? its the same perk since the solution.

    The Sac Ward is a good change but only because many survivors dropping map offerings for specific realms because bhvr make some Realms really unenjoyable for every Killer.

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