NEW KNIGHT IS STILL AMAZINGLY SOLID! – Dead by Daylight



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I still wish the “bugs” were features but this new Knight is still much stronger than the old knight.
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29 thoughts on “NEW KNIGHT IS STILL AMAZINGLY SOLID! – Dead by Daylight”

  1. This update was supposed to strengthen an already weak killer and make it more balanced. Which the PTB was. The current version is too clunky and weak. 3x penalty is too much. 10 seconds cooldown is too much. Even blight and nurse don't have that long cd

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  2. Knight seems a little bit worse, cuz they patched the bug where he could spawn another guard and the other would disappear, and idk why they removed that, plus his cooldowns are all being shared which is dumb cuz they should have their own separate cooldowns and not all go on cooldown at once when one of the guards disappears

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  3. It's funny the amount of time you clapped that "King Camo" cheeks hahaha. This time he didn't BM you, but I've seen a lot of games where he got cocky and BM you a lot just for you turn the tables and do a 4k.

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  4. ive played knight a fair chunk before these changes and have had a few games as him now, the PTB with each guard having their own cooldowns felt way more smooth than live i will say, I hope he gets changes to feel less clunky

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  5. Some changes are nice, some aren't. I don't like how three of purple addons he has aren't unique anymore, they're just aura reading. Same with the yellow ones that reduce the cooldown when summoning a specific guard, they feel soulless and low effort. The 3x depletion when near a guard is honestly manageable, and you can still zone players and get double hits, just not as easily. The 1.5x Guard Hunt and 2x Banner Spawn is awesome really, but the 10 second cooldown makes the power feel sluggish. What gets me the most though is that a bug in the live game got added as a basekit counter for him that no one asked for, and the PTB bug that everyone actually liked got removed. Like why? WHY DON'T YOU LIKE YOUR KILLER MAINS, BEHAVIOUR!

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  6. Honestly this version of Knight is super cool. He's more fun to watch now. The super long summon chases feel cool.

    Lotta people complaining about the 10 seconds, but you can bother two survivors at once, easily, for a long time. Solid.

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  7. Another little bug that's griping me is that the hologram on Knight's arm doesn't change as you rotate through the guards. It only changes after guards are off cooldown, and that can make me second guess my selection if I don't make the conscious effort to glance at his Power icon repeatedly. A small but niggling issue.

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  8. I told you, the Knight after the ptb would fail.

    – Yes, you did.

    – My master, now this killer is a pure garbage, how you will claim for 4k against a swf ?

    – The community is here, and we will never stop nothing to revert the cd and bug who was good on the Knight. Ready the armada, we will use the old ways.

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  9. I legit wonder why BHVR felt the need to change him like this. They didn't even specify the cooldown nerf in the patch notes, it's like they knew it was bad but kept it anyways.

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