Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
My thoughts on the dev notes regarding the new “Mori Finisher” and basekit Unbreakable / self-pick up changes.
0:00 Summary
1:10 Self Pick-up Basekit
2:56 Last Standing & Mori Finisher
4:40 Consequences & Analysis
Developr Update : https://forum.deadbydaylight.com/en/kb/articles/352
Watch live: https://www.twitch.tv/Otzdarva
Join our community: http://discord.gg/Otzdarva
source
Bro the friking hand holding is incredible hahahaha why not get all perks as freecat this point?!?!?!? Lmfao "this game is not survivor focus"☻
whens this update coming out, or is it already out
I am very curious how this comes out and what it will mean for the game… I am just a little bit confused. I remember, their goal was to lengthen the matches in the past and now this. Thank you for the summary and I hope they will work on the Cheater-Problem in the future too. Take care and have fun :3
Can’t wait for a nurse with knockout to slug us all in the first minute of the game
Did they not say that the perks unbreakable, exponential, no mither, and soul guard are having the ability to pick yourself up taken away? I would assume this means that it only helps speed up the meter for another to pick you up or else you need to wait the 45 seconds. Like a cooldown on a perk.
They make the game even more unfun to play
BHVR Going out of their way to tell us to uninstall instead of just adding more issues is nice of them.
SWF will become unbeatable. If they go down at a pallet with a friend near. Killer is now forced to commit to a 22sec chase. Longer chase means lose lose. Meanwhile 2 ppl are sitting on gens without sweat. Not only will it be near impossible to get hooks/kills, but indirectly gens will go faster as a result of them not having to leave their gens.
This totally sucks. I run Rancor all the time, variations of Rancor Roulette and sneaky Rancor plays are really the only fun I have with killer. This forces killer to play how survivors want, no surprises. I hate it.
I like how with this patch they basically buffed Nurse… again. One insane play where she downs 3 people in less than 45 seconds, game ends instantly. That happens more than you think it does.
Being able to get yourself up will be the death of DbD
I still think they need to add hats for victor in every twins cosmetic. As for these changes, I like them in theory because it seems that it will make it much harder for one side to maintain control of a match for a long period of time. It sounds like they're aiming to make matches more chaotic and more rewarding for efficient game play. Will this work in practice once it hits the PTB? Who knows. I'm, if nothing else, curious to see experience the change.
Do you think that if they add this update maybe they will add some perks in the future to counter this? Like a perk that makes when all survs are downed they cant recover without help or smth like that? It could be cool but also game breaking if not done properly
22 seconds with unbreakable is not a long time at all when the killer is chasing 1 person. If 4 survivors run 4 unbreakables how the hell would you ever trigger an endgame mori scenario? Assuming the survivors are smart and not group up.
maybe when victor downs a survivor you can set him on them and he prevents them from getting back up until another survivor kicks him
if this update becomes a thing then no one will ever want to play killer again because it would be too unfair for killers, cause it would be way to survivor sided. maybe if it was a 50/50 chance of being able to fully recover it would be better and having perks affect the time not go below 30 seconds it would be so much more fair to killers and still good for survivors
Too many perks that are too similar now. And there's a perk for everything. Might finally be time to move on from DbD
With the different speeds of picking up, does that mean power struggle is worse or better? Hmm. I guess you NEED to run unbreakable with power struggle now.
Finally i have the chance to escape
…. Didn’t they literally just release data that shows the game actually currently is killer sided. Killers are at 61% while survivors are at 39%. That’s not balanced the survivors definitely needed some type of buff lol.
This will nerf my myers horribly. It sucks for every myers because of our tier 3 getting wasted without addons
SHIT SLUGRACE WONT BE POSSIBLE ANY MORE 😢
What if self-pickup time increases each time you go down? 1st down, 45 seconds. 2nd down, 55. 3rd down, 65, and so on. Then make Unbreakable a set reduction in self-pickup time (maybe 10/12/15 seconds) so the more you go down, the less effective it will be. They could also change current perks or introduce new ones (you know, No Mither's description is perfect for this effect) to reduce/negate the increasing self-pickup time.
How is Unbreakable faster than Exponential? Both will increase recovery speed by 100% so shouldn't they be the same speed?
If you add another perk as a base mechanic, the speed of recovery should be flat 45 seconds, always, so the killer has information what to do and not add another sets of variables what MIGHT happen. Also in current state there is definitely room for unbreakable to become a meta perk, since there is a bit of confusion what is now the best and this would fit right in to make sure killer can never really slug. Exponential already can do it so it's not even worth talking about it.
I really really really don't want them to mess with my favorite perk, Hex: Devour Hope.
I literally love the last change with cheaters. Get the f out of my face quicker instead holding me hostage. Nice
A major downside is you can no longer teabag someone while they're getting morid by Ghostface.
I don't like it, I like killing more than one survivor, and what if you play for example 5 matches and never see a mori, because they always escape? I like BT basekit, but UB is too much in my opinion. Let's imagine a situation when you down someone and they crawl to a pallet, you want to pick up, but there are survivors around, and they can do flashlight or pallet save, they keep you distracted, but you really really have to pick up and when you finally timed it out, that survivor get up and stun you with a pallet. I don't know, I think these changes would be unhealthy for the game.
So, get the fuck away from Bubba when someone is downed, go to the ends of the earth against a Starstruck Nurse (as if they aren't already OP, now insta win with 4 downs, that's crazy). The birth of the unbreakable + reassurance meta for killers to rip their hairs out. And bye bye giving hatch to last man standing, which I like to do often. I know this is just for the PTB for now, but this shit's crazy.
Oh well, I'm just 2 weeks into this game as a wraith killer and I feel like I can already uninstall it…no big deal for me. Good job developers 😉
You asked what we think it should be changed by the time this happens… Easy answer: As always, devs. Devs should be changed
Trapper main here, is someone goes down to dying stone traps away from the killer then there's no consequence anymore
What if you down the last survivor while carrying someone?
You've mentioned that Killers benefit from this if they down all the survivors, they can end the match. That's the same as how it is currently if they down all the survivors, they've still won, they just have to do the hook work is all.
This doesn't benefit Killers at all.
I still love all the intros segments so much 😂
I don't get why they would remove the moris from devour and rancor, zero reason to do it. And also devour will do the same thing, only boring and lame, hooking instead of a cool mori animation. I hope they revert that absolutely unnecessary and boring nerf to those 2 perks.
And if u down a survivor near to a pallet, and his premade is waiting to stunt u? Or blind u?
U have 20 secs to grab, so the premade can save his friend for free, while the other survivors repair
This is probably the dumbest update they have done in a while imo
no more slug races at the exit 😢
Everyone: "Flashlight Squads will be annoying!"
Lightborn: "Am I a joke to you?"
But really, one perk counters a whole item they have, and gets rid of the risk of them blinding you.