NEW SURVIVORS AND KILLER PERKS AND ABILIIES ANALYSED Dead by Daylight PTB



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42 thoughts on “NEW SURVIVORS AND KILLER PERKS AND ABILIIES ANALYSED Dead by Daylight PTB”

  1. Lets be honest that killer desing is very bad. The problem is that it doesnt fit like a complete concept, it have a lot of things yes, like the mecha arm, the glitter mask or the drones…but it feel like diferent designers did those without comunication and then they put all together. The parts doesnt have the same "language" . Besides the concept of robotics is completly wasted when the weapon of choice end up being a claw…

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  2. Apparently if you think this killer is straight up trash you’re a misogynist . I kid you not.

    Must be the most laughable killer I’ve came across, some crap straight out of Fortnite.

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  3. The killer design (both model, skill and perks) is dog awful.
    Instead of giving us some cool cyborg robot zombie killer ala Virus (1999) we got yet another fashionista ala trickster (as if people didn't hate enough that trope the first time around) with a kit that's a mix of Knight and Twins, the worsts killers in the game.

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  4. BHVR Guidelines for making a new killer.
    1. Mash 2 older killers together, in this case Dr. and Trapper.
    2. After a night of getting pink-socked by your Survivor Main lover, ask them what they hate most about the killers, in this case, "Range attacks are unfair, so no zapping, and I don't like traps that prevent me from speedrunning the match."
    3. Take whatever's left and make a new killer that's worse than either of its founding killers, and some D-tier perks.
    4. Wait a month, then nerf the killer, it's still too strong.
    5. Better nerf one of the perks, just to be safe.
    6. Boost a Survivor perk.

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  5. It’s a chad perk. Now you can Head on drop the flash bang use blood rush pick up another flash bang run to the next locker πŸ˜‚Rocking vigil will reduce broken timer

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  6. Blood Rush seems incredibly strong, but based on the design of the perk, I doubt BHVR is going to change the MMR system, as the killer strategy of tunneling one out is a symptom of its poor design. And, I feel like we're going to see more perks designed like this in the future

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  7. Killer perks are horrible… First one is a pretty ehh effect for getting a hook (pain res is waaaayyy better), second perk is basically a perk that helps an already snowballing killer snowball even more and the 3rd perk can just be used for obsession builds but then again Nemesis is a better option for that. Guess this was a survivor chapter…

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  8. Oh I am so gonna abuse Blood Rush. I am always on death hook because I play recklessly so we shall see how it will work.
    Also do you think desperate measures would be good with that ''unhook and sprint'' perk from Renato?

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  9. They're making gens faster because sitting on a gen for 90 seconds is the most boring thing in the world.

    The killer can easily compete with that time, unless they're a bad killer… on this I speak from experience.

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  10. I don't know if anyone else has said this so you could split burst away from the killer on your 2nd hook state and then press this button to instantly recover from exhaustion get a Sprint burst from this park and then use dead hard. Right? Wtf….

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  11. Wait, would it not be possible to chain blood rush as long as you can avoid getting caught for 20 seconds? Sprint Burst at Healthy into Blood Rush (Injured) into second Sprint Burst. After 20 seconds, auto healed. You will be exhausted from the 2nd Sprint Burst, so Blood rush should be activatable again. If the Blood Rush 20 second timer activates on perk use, then at least the first few seconds of the recovery window are covered by the 2nd Sprint Burst.

    What is the catch up time on a standard speed killer on a Shift-W after a Sprint Burst?

    What about pairing this with Lithe and Dance with Me? Lithe, Dance with Me, Blood Rush, Sprint Burst. 20 seconds to health, 40 seconds to full reset of perk set.

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