42 thoughts on “NEW SURVIVORS AND KILLER PERKS AND ABILIIES ANALYSED Dead by Daylight PTB”
Lets be honest that killer desing is very bad. The problem is that it doesnt fit like a complete concept, it have a lot of things yes, like the mecha arm, the glitter mask or the drones…but it feel like diferent designers did those without comunication and then they put all together. The parts doesnt have the same "language" . Besides the concept of robotics is completly wasted when the weapon of choice end up being a claw…
The killer design (both model, skill and perks) is dog awful. Instead of giving us some cool cyborg robot zombie killer ala Virus (1999) we got yet another fashionista ala trickster (as if people didn't hate enough that trope the first time around) with a kit that's a mix of Knight and Twins, the worsts killers in the game.
BHVR Guidelines for making a new killer. 1. Mash 2 older killers together, in this case Dr. and Trapper. 2. After a night of getting pink-socked by your Survivor Main lover, ask them what they hate most about the killers, in this case, "Range attacks are unfair, so no zapping, and I don't like traps that prevent me from speedrunning the match." 3. Take whatever's left and make a new killer that's worse than either of its founding killers, and some D-tier perks. 4. Wait a month, then nerf the killer, it's still too strong. 5. Better nerf one of the perks, just to be safe. 6. Boost a Survivor perk.
Itβs a chad perk. Now you can Head on drop the flash bang use blood rush pick up another flash bang run to the next locker πRocking vigil will reduce broken timer
Devs added a time limit on Leverage becuz other anti healing perks exist in the game that could stack. Stop looking at the perk by itself. Can't believe I had to tell u that.
Wow! Perks to "manipulate the killer" to go for more low rewarding hooks while "giving survivors a second chance from death and increase unhooks/ gen repair speed/stealth."
Blood Rush seems incredibly strong, but based on the design of the perk, I doubt BHVR is going to change the MMR system, as the killer strategy of tunneling one out is a symptom of its poor design. And, I feel like we're going to see more perks designed like this in the future
Killer perks are horrible… First one is a pretty ehh effect for getting a hook (pain res is waaaayyy better), second perk is basically a perk that helps an already snowballing killer snowball even more and the 3rd perk can just be used for obsession builds but then again Nemesis is a better option for that. Guess this was a survivor chapter…
So basically with her around now does this mean we'll never get the predator? She's basically a discount predator and the power they would get is very much this or wraith so it's sad
Oh I am so gonna abuse Blood Rush. I am always on death hook because I play recklessly so we shall see how it will work. Also do you think desperate measures would be good with that ''unhook and sprint'' perk from Renato?
the killer perks are shit since its based around hooks not kills and it should have been reduced gen speed not heals. also the perks will never be used
I don't know if anyone else has said this so you could split burst away from the killer on your 2nd hook state and then press this button to instantly recover from exhaustion get a Sprint burst from this park and then use dead hard. Right? Wtf….
Wait, would it not be possible to chain blood rush as long as you can avoid getting caught for 20 seconds? Sprint Burst at Healthy into Blood Rush (Injured) into second Sprint Burst. After 20 seconds, auto healed. You will be exhausted from the 2nd Sprint Burst, so Blood rush should be activatable again. If the Blood Rush 20 second timer activates on perk use, then at least the first few seconds of the recovery window are covered by the 2nd Sprint Burst.
What is the catch up time on a standard speed killer on a Shift-W after a Sprint Burst?
What about pairing this with Lithe and Dance with Me? Lithe, Dance with Me, Blood Rush, Sprint Burst. 20 seconds to health, 40 seconds to full reset of perk set.
Lets be honest that killer desing is very bad. The problem is that it doesnt fit like a complete concept, it have a lot of things yes, like the mecha arm, the glitter mask or the drones…but it feel like diferent designers did those without comunication and then they put all together. The parts doesnt have the same "language" . Besides the concept of robotics is completly wasted when the weapon of choice end up being a claw…
in case it was never clear with the leverage perk it's saying that "for 30 secs after a hook survivors will have their healing reduced"
Apparently if you think this killer is straight up trash youβre a misogynist . I kid you not.
Must be the most laughable killer Iβve came across, some crap straight out of Fortnite.
Such situational perks π regardless Iβm loving the creativity of this killer!
This is huge. Mindbreakers/fearmonger will be useless when this killer comes out
The killer design (both model, skill and perks) is dog awful.
Instead of giving us some cool cyborg robot zombie killer ala Virus (1999) we got yet another fashionista ala trickster (as if people didn't hate enough that trope the first time around) with a kit that's a mix of Knight and Twins, the worsts killers in the game.
So how bad is she?
YOU GET!! The cap the emote and LEVERAGE
At this point just start releasing killers w no perks, itβs doesnβt hold expectation. This shit is unbearable
BHVR Guidelines for making a new killer.
1. Mash 2 older killers together, in this case Dr. and Trapper.
2. After a night of getting pink-socked by your Survivor Main lover, ask them what they hate most about the killers, in this case, "Range attacks are unfair, so no zapping, and I don't like traps that prevent me from speedrunning the match."
3. Take whatever's left and make a new killer that's worse than either of its founding killers, and some D-tier perks.
4. Wait a month, then nerf the killer, it's still too strong.
5. Better nerf one of the perks, just to be safe.
6. Boost a Survivor perk.
It's crazy that people are forgetting 'Friendly Competition' is literally a worse 'Deja Vu' perk
Sprint burst + Vigil + Blood Rush.
Blood rush is going to be a problem
Itβs a chad perk. Now you can Head on drop the flash bang use blood rush pick up another flash bang run to the next locker πRocking vigil will reduce broken timer
Every so often I get an urge to get back into DBD, and then I watch a Tru3 video to remember why I quit lmao. Game balance is a joke
Why does the thwack perk have a cooldown at all, as if the killer hangs survivors so often, and even if he does, why not reward him for it
Leverage is dead before being released to the servers, 30 seconds after the hook is nothing
The killer perks are terrible. Even Knight at least got Nowhere to Hide which is good.
Devs added a time limit on Leverage becuz other anti healing perks exist in the game that could stack. Stop looking at the perk by itself. Can't believe I had to tell u that.
Friendly Competition, Resilience, No mither, leader. Iβm gonna gen rush my ass off
So to sum it up her perks are: overshadowed by nowhere to hide, dogshit and gimmicky. Fantastic.
Wow! Perks to "manipulate the killer" to go for more low rewarding hooks while "giving survivors a second chance from death and increase unhooks/ gen repair speed/stealth."
Can blood pact stack with that speed boost? That's literally what blood pact does basically
Cut loose, lithe, and dance with me would be really good to lose the killer
Game afoot could be beneficial if you run STBFL
Blood Rush seems incredibly strong, but based on the design of the perk, I doubt BHVR is going to change the MMR system, as the killer strategy of tunneling one out is a symptom of its poor design. And, I feel like we're going to see more perks designed like this in the future
Killer perks are horrible… First one is a pretty ehh effect for getting a hook (pain res is waaaayyy better), second perk is basically a perk that helps an already snowballing killer snowball even more and the 3rd perk can just be used for obsession builds but then again Nemesis is a better option for that. Guess this was a survivor chapter…
So basically with her around now does this mean we'll never get the predator? She's basically a discount predator and the power they would get is very much this or wraith so it's sad
All these perks just sound like theyre incentivizing tunneling.
The perk thwack… why would they scream you ask? So they know you are seeing them π
I'm not going to lie. Survivors are about to start destroying these killers ππ
You look gay. Are you gay ?
Oh I am so gonna abuse Blood Rush. I am always on death hook because I play recklessly so we shall see how it will work.
Also do you think desperate measures would be good with that ''unhook and sprint'' perk from Renato?
They're making gens faster because sitting on a gen for 90 seconds is the most boring thing in the world.
The killer can easily compete with that time, unless they're a bad killer… on this I speak from experience.
the killer perks are shit since its based around hooks not kills and it should have been reduced gen speed not heals. also the perks will never be used
Blood pact and teamwork perks goes brrr brrr!!
I don't know if anyone else has said this so you could split burst away from the killer on your 2nd hook state and then press this button to instantly recover from exhaustion get a Sprint burst from this park and then use dead hard. Right? Wtf….
Devs going to kiil this game very soon with all this survivors perks! The game is becoming way too unbalanced.
Wait, would it not be possible to chain blood rush as long as you can avoid getting caught for 20 seconds? Sprint Burst at Healthy into Blood Rush (Injured) into second Sprint Burst. After 20 seconds, auto healed. You will be exhausted from the 2nd Sprint Burst, so Blood rush should be activatable again. If the Blood Rush 20 second timer activates on perk use, then at least the first few seconds of the recovery window are covered by the 2nd Sprint Burst.
What is the catch up time on a standard speed killer on a Shift-W after a Sprint Burst?
What about pairing this with Lithe and Dance with Me? Lithe, Dance with Me, Blood Rush, Sprint Burst. 20 seconds to health, 40 seconds to full reset of perk set.
6:12 how? How can you not read this? Actual brainrot ππ
I want to combine Power of Two, Collective Stealth, Hope (on both of us), Blood Pact, and Dark Theory.
"Would Deep Wound classify as healthy?" "40 seconds exhaustion, that's lower than average isn't it?"
8k hours btw