NEW TWINS REWORK – Dead By Daylight (DBD PTB)



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NEW TWINS REWORK – Dead By Daylight (DBD PTB)

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25 thoughts on “NEW TWINS REWORK – Dead By Daylight (DBD PTB)”

  1. the counterplay basically didnt change, now she can not slug with victor so she is weaker indeed… but the counterplay didnt change you need to be with another survivor at all time to kick the fetus out of the affected surv and pick it up but in that regard charlotte is stronger because she has less cooldown and on topp of that 10% haste, she will be misserable to play against if she decides to tunnel someone out without having many anti tunnel perks for said survivor, and in solo q beyond misserable, i can call it, i guess when the thing comes teh meta will be bringing we are gona live forever and buckle up to make twins more bearable even if is in detriment of twins (thats better than for the people and buckle up because it wont be a good idea having multiples injured survs agaisnt her, not like if was a good idea before, in fact was worse)… the camp mechanic should have reamined as it was even with the anti camp mechanic, victor should not be able to spown near hooks, i thought we understood that years back, that would cause the same issues it caused back in teh day to a certain degree.

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  2. You know what? After all the hand holding survs be getting like the 3 crap solution and the unnecessary ds revert. I don't give a damn anymore. Enjoy Victor being better than nurse.

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  3. As I’ve said before

    “Alright team, no one plays Twins and everyone doesn’t like playing against Twins due to their heavy focus on slugging. How do we fix this?”

    “I know! Let’s make them double down on the slugging and make them reliant on it!”

    GIVE THAT MAN A RAISE!

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  4. that seems very strong. not latching onto the survivors after the first hit is too good.
    Victor is so fast it's like having the killer hit you while having full stack PWYF, STBFL and the Xenomorph perk that gives you haste after a hit.
    Little dood is running at what 150%?
    What are people gonna do about that? But until it goes live it's just a game theory.

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  5. Man everyone in this comment section is just shooting it down right away. In my mind this doesn’t encourage slugging gameplay you can only down one at a time granted you can get everyone injured but unless you’re grouped up like a bunch of dummies then you should be fine. I’m good with these changes they seem to reward skilled play, if you get a hit you can land a second hit if you miss you get kicked. And also you don’t have to wait a millennia to swap back to Charlotte after downing a survivor.

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  6. I think this could work if either Victor has a longer cooldown after injuring a survivor, Victor gains a hindered effect for a couple seconds after injuring a survivor and the cooldown animation plays out fully, or if the survivor gets basekit Overcome after Victor injures them. That seems a little too strong.

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  7. this has a lot of potential to be good, but his recovery after an attack seems insanely strong.. i think it wouldn't be so bad if his speed returned slower but that could make him feel clunky again

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