Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
Nem is bae
l822j
vyn.fyi
I commented on this video, now I'm going to move along with the rest of my day.
It’s so easy…when you see True play…but when you play…goddamn it
Nemesis always thee best
You true what’s up bud from Canada I really like your gameplay and think you bring good overall insight to Dead By Daylight
Devs: We heard your complaints about Dead Hard, and so… we will be making gens go faster.
Sometimes I wonder if the game shouldn't be renamed from DEAD by DAYLIGHT to DEAD by HARD
My games last about 5-10 min before doors are powered and opened. Not sure what they did but wow it's not even a challenge anymore. Might as well leave survivors alone
I’ve only just started using DH but I think the games reasonable balanced I’m red rank now but still abit of a noob in terms of skill combos ect. Killers like legion ghost face/nurse are crazily over powered.. but so are survivor attributes.. it’s balanced shithousery
Dead hard is difficult to balance without making it useless. It is the best exhaustion perk by far because you can use it at any time so long as you’re injured.
The only nerf I can think of (and it’s big) is that you can’t use it again until you are put into the dying state. So if you use it in a chase and you escape the killer, you can’t keep using it.
Either that or make the exhaustion longer?
Nea tried so hard to carry but the bots were slow on gens lol
honestly dead hard is fine, it does what it's meant to do
I feel like dead hard is a little overvalued. It's good, but it's not as universally amazing as people make it out to be. It's just the fact that there are specific killer abilities that dead hard shits on, and those situations are where it's really strong, otherwise it's not as super big of a deal. It also helps that out of exhaustion perks, there isn't too much worthy competition
We’ve heard the concerns about dead hard and have acted. Dead Hard will now be able to activate while vaulting pallets or windows.
That first chase with nea lasted like 70 seconds and she didnt do anything skillful at all, she just ran forward and used deadhard. Almost a full entire solo gen just by running in a straight line and pressing e. If her team was super efficient tru3 would have probably lost 3 gens for that and didnt even get a down. If he kept chasing it would have gone longer. But yeah, keep telling me how the game isn’t survivor sided
Well done! Great build too. STBFL really works on Nem.
I like watching you playing nemesis he’s my main btw 💪
I think a fair fix to perks like deadhard would be you have to do a totem (hex or dull) to be able to use it. Then it's unlocked and works how it normally does, which would give more reason to do totems and side objectives. Could also make it to where it can't be used until after going down etc.
killer mains smh
Dead hard is useless when the killer has Insta downs though
in my humble opinion the reach and the ability to break pallets should be swapped for each other. Nemesis can rely more on his M2's, but loses distance in early game chases when he's caught on the wrong side of a pallet and whiffs. of course keep the speed up while telegraphing the whip at tier 2 to make the whole dynamic of power scaling more "real" and it gives the survivors a chance to get away from the pallet before they can have the choice to break it.
I stopped using dh cause im always exhausted on the floor