NIGHTFALL COULD HAVE BEEN SO MUCH MORE! Dead by Daylight PTB



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32 thoughts on “NIGHTFALL COULD HAVE BEEN SO MUCH MORE! Dead by Daylight PTB”

  1. The fact alone that they released this guy in the PTB where you can hear him & see him even with undetectable shows again that the devs don't play their own game, otherwise this wouldnt happen.

    Btw. I'm glad your not doing Videos like this where you play vs some Baby Killers. Glad your not a person getting their content out of Baby Killers like Ayrun does etc.

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  2. Can't wait for survivors to call Nightfall OP because. . . You know, I can't even think of a reason survivors would call this OP. But they'll find a way, I'm sure.

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  3. How to fix nightfall:

    -Remove the highlights around the killer.
    -Remove his sloshing sounds.
    -Place remnants throughout the map as decoys that also make his movement sound.
    -Have Nightfall cause pallets and windows to be blocked for 10s, within a 20 meter radius, after M1'ing a Survivor.
    -Reduce Nightfall time to 30s.

    I think that'll do Donkey.

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  4. The reference between wet nurse and dredge was on point. Wouldn't be surprised if the devs took inspiration from it (even the silhouette looks kinda similar)

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  5. This is a plaything. This "Killer" Is a plaything and once again shows that the devs need a Korean SWF team on staff at all times to bully and laugh at the devs in person every day until they understand.

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  6. Well , on a positive note , if they keep it simple with the killer's power they might not break the game. With that in Mind im happy with this killer, even if he is a worse Sadako.

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  7. Blizzard has made some huge mistakes recently but when they did the sound design for Overwatch they knew what they were doing. Every character has a specific sound associated with them and the more dangerous they are (Bastion, Winston etc.) The louder their footsteps were even when crouching- this guy is a joke… and is perhaps the loudest killer behind nurse.

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  8. Night Fall is cool, but shouldn't be one killer power. it should just be a mechanic for all killers to change the dynamic. but the new killer is just another weak M1 killer. his teleport is to slow to make him viable.

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  9. nightfall scary woooohooo all dark … : killer ultra bright white. and can hear him… oh, not so scary after al, gg dev…like always you dont know what you are doing for health of the game

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  10. Not gonna dunk on the Devs too hard. Thematically, the killer is amazing. His perks are quite interesting and seem potent. He has 4v1 potential. He's ticking all the boxes… I just agree that Nightfall has to be more impactful. A slight diming of the edge of the screen, no terror radius while highlighting the killer anyway.

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  11. Reasons like these are why I haven't played since February, was planning to jump on again when I saw grind reduce and p3 rewards. It's such a shame cause the killers and their ideas are so cool but they ruin it by making the killers weak for trash players

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  12. A dev on the forums stated nightfall is bugged. The glow is supposed to be a lot more subtle and only appears within hit distance.

    The Bloodborne wet nurse arena is a circle. In dbd you can bump into things and you have to see the tile you're looping. The darkness is supposed to prevent seeing past 12 meters, according to the dev. Anything shorter than that like you've demonstrated they've determined to be unplayable through their testing. Lots of bumping into things and it's not fun.

    On an outdoor map like this one it's probably not that bad, but narrow indoor maps like Lery's might be a pain.

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