WE NOW UNDERSTAND THE KNIGHT OR DO WE! Dead by Daylight PTB



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11 thoughts on “WE NOW UNDERSTAND THE KNIGHT OR DO WE! Dead by Daylight PTB”

  1. dont really get the point of this killer, there's no anti loop and you can just walk faster than it takes to path. They don't last long enough in patrol to make use of them by chasing people to them. The chasers you summon are slower than you so survivors can just hold W to get away from them and they're useless if you aren't nearby since they can just touch the banner. Should have just had them be on the map already instead of weird ghosts.

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  2. They really don't go through windows? They should absolutely be completely intangible like that so they actually have a non-zero level of threat. Like, because the numbers are up on the wiki, we can see how much distance the guards close vs shift+W.
    Crusher (4.1m/s for 24 seconds) can close 2.4 meters
    Assassin (4.4m/s for 12 seconds) can close 4.8 meters
    Jailer (4.1m/s for 12 seconds) can close 1.2 meters

    Given their detection radii are 8 meters (12 for jailer), there is no reason a survivor should ever get hit by these guys without the knight player also chasing them

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  3. I don't really see why grabbing the banners as survivor gives you endurance and haste. It seems odd, not powerful just strange. It'll likely never be used effectively but it seems almost totally redundant to me. Haste is fine I guess just giving the endurance effect seems random. But apart from that the only other change I would give to this killer is removing the detection circles from the guards on the survivors POV. And along with this removing the path that is drawn by The Knight when he is creating a patrol. Which is currently seen by survivors for no good reason. I get what the devs were thinking making it this way, it just trivializes the counterplay versus switched on survivors. I think it would be more interesting having to make reads instead of just staying out of the circle.

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