NO ONE ESCAPES TRAPPER! – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Dead by Daylight Trapper uses survivors favorite killer perk in order to guarantee some fun kills!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Trapper Gameplay!

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19 thoughts on “NO ONE ESCAPES TRAPPER! – Dead by Daylight”

  1. I’ll be so nervous going up against you and you’re the killer 😂 you’re one of the best killers I’ve seen and you make smart decisions and know how to catch survivors off guard. Definitely one of the best at playing killer

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  2. 12:10 – what about this was "bullshit"?… I really enjoy your content Red but… Just because you pre swing at a pallet doesn't mean you deserve the hit lol. If you HAD got that hit through the pallet, THAT would have been bullshit lol

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  3. I saw a ranking order I actually agree with. Trapper full Meta is around 5th from the bottom. Regardless of survivor with communications if you get the basement going you have a great chance of 3k minimum.

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  4. Random thought, but I have a few ideas for a Nemesis add-on rework. Currently, most of his add-ons are underwhelming, so I want to get some opinions on some possible reworks/buffs. Please, I would like opinions on these changes. Let's begin.
    Warning: Long Post

    Marvin's Blood – Buff
    Current: Increases Mutation Rate when hitting a survivor with Tentacle Strike by 25%
    Buff: Increase the MR gain back to 33%

    Adrenaline Injector – Rework
    Current: Increases length of Killer Instinct when survivors use a Vaccine by 4 seconds
    Rework: Increases movement speed by 4% for 8 seconds when a zombie is destroyed.
    Notes: I feel that an add-on that relates to adrenaline should affect movement speed in some way, so I gave him an option that could encourage a different playstyle.

    Serotonin Injector – Buff
    Current: Grants Undetectable for 15 seconds when a Zombie is destroyed.
    Buff: Increase duration of Undetectable to 25 seconds. Basically what they did with Huntresses Wooden Fox add-on.

    Licker Tongue – Rework
    Current: Survivors are Hindered for an extra 0.2 seconds after being Contaminated.
    Rework: Survivors are unable to see the auras of Supply Cases while Contaminated.
    Notes: Let's be honest. 0.2 seconds of hindered does basically nothing. I thought I could give Nemy the Pig treatment, and make it so people can't see Cases, just like Survivors can't see Boxes when they have a Trap on their head.

    Iridescent Umbrella Badge – Rework
    Current: Survivors are inflicted with Exposed for 60 seconds when using a Vaccine.
    Rework: Survivors start the trial Contaminated.
    After hooking a survivor, see the auras of all survivors that are Contaminated for 5 seconds.
    Notes: I wanted to make Umbrella Badge feel like an Ultra Rare add-on. I might have overdone it a bit, but it's Ultra Rare so why not. Plus, Behavior can't make a good Exposed add-on.

    That's all. If you made it this far, thank you. Please, I would like opinions on these dream changes. Thank you for your time.

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