Official Dead by Daylight Tournaments and Identity Crisis



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41 thoughts on “Official Dead by Daylight Tournaments and Identity Crisis”

  1. I have been saying this for literal years.

    Any enjoyment I'd wager 75% of this community gets from this game is purely superficial. It's fantasy.
    It's the IDEA of playing as the Nemesis. It's the IDEA of playing as Pyramid Head or Myers or Freddy Krueger.
    It's not that any of these concepts were executed properly or in a fun way, it's that they're there and this is the only game where you can actually play AS those characters and stalk your friends or random players online.

    And get the idea out of your head that they're trying to "satisfy" everyone. That's not what it is.
    Behavior has a relatively cult status game that has a respectable but relatively small community compared to big names like Dota. They WANT to punch into a larger audience, but they don't know how to do that. They WANT more money, but their practices are too scummy and trendy to actually make a bigger name for themselves. This weird mishmash of competitive and casual elements in indicative of that. They want to have their cake and eat it too; have a game they can universally say is "for everyone" while also having a cut of that sweet, sweet "Esports MUNNIE".

    And that's the fatal flaw in its DNA that tracks throughout EVERY part of this game, because it's not fun, it's definitely not a horror game despite having more horror IP's than god himself, it's not a casual game, it's not a competitive game, it IS mechanically functional but the devs seem to think that means it's fun and it's not in the same way a C-Grade movie tie-in game is functional but not actually fun, and while there is passion behind the game, it is ONLY in their visual and thematic elements.
    The moment it comes high time to actually play the fucking thing, all positive notes fly out the window.

    And this is why I consistently leave comments on your videos saying the game should just say "Screw it" and make the game Killer sided. It's not because I "hate survivors" or because I am salty or some other hyperbole, it's because this should INHERENTLY be a casual, horror centric game that is fun to pick up and drop out of at any time. Challenging survivors MORE is NOT a bad thing, in fact it makes the game more engaging. Most of the reason people think the two sides need to be "balanced" is because Behavior themselves have instilled this idea that both teams should be "fair", that there is a thing as "winning" and "losing" in this game that are INCREDIBLY black and white, and have modeled the Bloodpoints rewards solely around this concept. How about, instead, people are just rewarded for playing the damn game and you can stack additional rewards by playing to your strengths. You don't even have to Survive, but play Altruistically or around disarming Traps and Totems or work those Gens and you get rewarded for your commitments and how you contribute. Hell, if you die and another Survivor escapes, get points for a sacrifice. And I mean BIG points. The main issue right now is that the game punishes you for either not playing like a scumbag or not getting lucky because the MAIN thing it worries about is whether or not you escape. Instead, how about making escaping a semi-rarity by empowering Killers more, but make it so that actually escaping is like hitting the Jackpot. You get handsomely rewarded either way, but if you surpass the innate difficulty jump of the game, you hit it big. Say instead of a flat BP bonus, it's a total multiplier or something and can stack from game to game. And you can ALSO get this by making "progress" on Gens or other contributions if you happen to do a ton of legwork. This counts for being chased too.

    As for the Killer, they are made stronger and are simply having more fun because the game doesn't feel like it's trying to kick them in the nuts.
    Mind you, this mindset opens the door for other things like breaking away from making Gens the main means of escaping and adding other escape objectives, or different game modes, maybe things like where Survivors have to banish the Entity from the map or cleanse a curse. Hell, add a Hunt: Showdown element to it where you don't even KNOW what your objective is until Survivors find parchments highlighting them, otherwise you can blindly do Gens or Totems not knowing if it's the right thing to do. While they're at it, add actual community features like custom map creation tools, customizable lobbies, etc. There is SO MUCH they could be actually doing with this game that they're not… And that's my point.

    Behavior wants to put in the least amount of effort for the most rewards and that's why so much of their game feels like a fence sitting mess without fully committing to any one direction.

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  2. i really dont like the idea of dbd tournaments. any asymmetrical game that has tried going esports is dead now because of these changes. they should keep it more casual. obviously dont have stuff thats like super broken in the game but making it competitive is a mistake

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  3. Their business sector, probably their PR and CEO want this game to be “E-sport” for money.

    Their devs who only follow orders are fucked by both player opinions and their supervisors.

    That’s what really happened.

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  4. This Game isn't Rocket Laegue Which has Real Skill to make a decent Competitive game or Casual game it's a sport game…DBD is Hide and Seek game WHY THE HELL does that deserve a Tournament? Their is no real Skill involved.

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  5. I personally have no clue what it is but every time I try to play dbd it's always a bad connection no matter what. This never used to happen. Only in the past few weeks, I've had to stop playing because of it.

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  6. I think stuff like base kit unbreakable is just the first step to solving a problem. People really don't like being bled out and I haven't heard a better solution then unbreakable

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  7. they should add settings in custom game that changes the game to the point where it becomes a competitive game but keeps the actual game super casual, then you can have a tournament and have casuals

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  8. The commentators wont even know what half of the stuff going on is. I think it'll be entertaining but maybe not in the way that they think. On a real note yeah they should maybe leave tournaments to third parties.

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  9. Tournament rulesets exist to balance an unbalanced game for competitive play. See SSBM, TF2 6v6 or Highlander, etc..
    If you want to support both party game- and competitive game-play as a developer then you balance your party game for bell curve play but add toggles and options that make tournament rulesets easier to configure and implement. If you couldn't turn items off then SSBM would have never had a competitive scene. If you couldn't turn off random crits and spread then TF2's competitive scene would have died super fast.

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  10. This tournament looks like it'll be a big joke.
    Also, am I imagining or is Trapper just not in there? The Killer who's literally the face of the tournament?

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  11. They acknowledge some ppl want competitive dbd and yet there is no competitive/tournament mode lol they also implicitly acknowledge the killers and add ons are wildly imbalanced and do… Nothing

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  12. 2:05 Yeah, no. You're definitely overthinking it. The killer pools are definitely random. Only the quarter finals one makes sense. Also, if they based it all on comp DBD tournament results then they would have Clown much higher considering that he typically does really well in those. Much more than the likes of Hag and Pig. Oh and their rules in general feel pretty random so yeah.

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