Otzdarva VS. Truetalent Debate (GEN SPEEDS, BALANCING, LOOPING) | Dead by Daylight



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This is the highlights from the Otzdarva and Tru3Ta1ent debate that happened on Twitch, if you want to see the full dbd debate check out Otz and Tru3 video below.

Tru3Ta1ent full debate: https://www.youtube.com/watch?v=6pb-EfD8EXs&ab_channel=TrU3Ta1ent
Otzdarva full debate: Not uploaded yet… (Soon)

Check out the Streamers 👇👇:
Otzdarva: https://twitch.tv/Otzdarva
TrueTalent: https://twitch.tv/TrU3Ta1ent
Ayrun: https://twitch.tv/Ayrun
OhTofu: https://twitch.tv/OhTofu
ZubatLEL: https://twitch.tv/ZubatLEL
Puppers: https://twitch.tv/Puppers
Cru5h: https://twitch.tv/Cru5hh
xEmtek: https://twitch.tv/xEmtek
hexy: https://twitch.tv/hexy
ANGRYPUG: https://twitch.tv/ANGRYPUG

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** DISCLAIMER I DON’T OWN ANY MUSIC IN THIS VIDEO **

Outro Song:
Joakim Karud – Classic

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39 thoughts on “Otzdarva VS. Truetalent Debate (GEN SPEEDS, BALANCING, LOOPING) | Dead by Daylight”

  1. Best of luck to him and everything but tru just annoys me. I don't know why. He annoyed me with for honor. He annoys me with dbd. And I don't even know why I'm annoyed because he's not a bad player at either game.

    Reply
  2. There should be 5 parts located around the map. For each one, it lowers gen speed to how it is currently. So you can use 1 part per gen or even make 2 gens real quick by attaching two parts at the sacrifice of slower gens for the rest of them.

    Otz mentioned something like this not long ago and think this would add fun gameplay and more balance.

    Ie
    No parts=100 seconds
    1 part=80 seconds
    2 parts (max)= 60 seconds

    Reply
  3. they should make it so that doing objectives is hard and not just making it m1 all game. that way goods players can go at an average/faster pace while new players go slower. this adds more of a skillcap to the game.

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  4. Balance in this game would just be a give and take with perks I think. Like keep NOED which buffs the end game but makes the killer weaker while the gens are still up. Same for the survivor perks which do have some balance in the form of exhaustion and some of them can only be used once a game like DS and Unbreakable but maybe add a catch to those as well that buffs them a bit but also weakens you once you use them.

    Reply
  5. "You could change a tile where only good players would take advantage of and bad players will not" So Z-Walls since they're the most OP loop if you know how to use them especially on the Asylum and Father's Campbell Chapel where you can get these 3 boxes next to one of the walls on a Z-Wall making it a long Z-Wall which is 30x better than a normal Z-Wall. Plus if a Z-Wall loops into a T and L omfg it's nice. Sometimes you can get a tree with the Z-Wall but that's not as good as the boxes. (Also killers never moonwalk on the Z-Walls which makes it even better)

    Reply
  6. Just buff the awful stuff, i want to play meme killers without being crushed by meta perks because theyre so unbalanced. Same for playing survivor against undying+ruin every single time

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  7. An opinion coming from someone who is fairly new to Dbd (300h). Aside from the fact that the game is broken, as I started to play this game I thought is impossible to win as a survivor. A few months later I’m getting my ass beaten at 2 hooks from a squad with 5k+ hours in the game. Ranks don’t mean shit, matchmaking is absolutely broken and they should base it on the amount of hours one has. For example a player with about 500h AS A KILLER should be in a queue with someone with about 500h AS A SURVIVOR. I strongly believe the matchmaking is the biggest down in this game

    Reply
  8. Balance does not mean 2 kill / 2 escape on average all the time. It means equal opportunity for both sides to push the game in their favor. The killers have very little opportunity compared to the survivors.

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  9. There both game styles , u choose how you wanna play , my opinion the way the otzd guy plays is how I would play because it's quicker less fuss , hooking 12 times its not in your hands , and some games u feel like a beggar hoping the survivor doesn't DC , hide or suicide on the first hook , its a game choice if I wanna camp a hook I can , if I wanna t-bag vigorously I can ( either make me laugh win or lose ) we all have perks to counter .. whatever , i payed for the game i play the way I want and you can too.

    Reply
  10. Here’s my idea to balance loops. (Keep in mind this is the opinion of a rank 1 killer rank 4 surv with 900 total hours, so feel free to comment your opinions on it). Pallets should break after being vaulted a certain number of times (in the following example I stuck to the idea of 5 vaults). The problem I personally have with loops as a killer, is the survivors tend to have an easy time mind gaming them due to their ability to vault, and if you break the pallet, they can run to a new loop. This system would allow the survivors to maintain loops for a decent time, but not forcing the killers to be at a disadvantage when breaking it.

    Reply
  11. This kind of game doesn’t have a chance to be balanced
    also no game listens to the pros or good players because good players are always the minority

    Reply
  12. I mean I think that gen tapping is obe of the bigger problems with gen speeds. Kicking generators is so important against high-level players, yet so ineffective in practice since they can completely stop the regression with a single tap. Players should at least have to hold a generator for 3 seconds to halt regression, or a built in overcharge with a normal skillcheck, and that skillcheck needs to be hit to stop the regression.

    Reply

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