OVERCONFIDENCE IS AN INSIDIOUS KILLER! – Dead by Daylight!



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17 thoughts on “OVERCONFIDENCE IS AN INSIDIOUS KILLER! – Dead by Daylight!”

  1. “That’s skill” I mean the counter argument to that is that the add on to make u go on a longer tantrum carried you to enable that opportunity but when you go on about survivor perks it’s no skill? Okay

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  2. Pretty sad that a survivor has to be dead by 2 or 3 gens for the killer to have a chance to 4k a strong team. It just incentivizes tunneling and camping. But at the same time, if the killer is powerful enough to 4k a strong 4 man with multiple hooks, what would stop killers from continuing to slug and camp? Hooks vs Kills is super tough

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  3. After a killer kicks a gen any survivors who get back on it receive a skill check that doesn’t progress the gen. If they get off the gen before they could land the skill check the gen stays regressing. If they miss the skill check, the gen stays regressing. No penalty to the gens progress from the missed skillcheck.

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  4. Hope they at least make the time require to kick gen and survivor stop regression to the same amount of time, like a mending but for gens.
    The match will be ended long ago if 3 of them go on 3 different gens and shift+w everytime, especially 2 of them has balanced landing and there is a gen that can utilize that.
    In high level, I have to be an asshole to have a chance to get 4k

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  5. To be fair, that moonwalk at the beginning was smooth af, I'm not sure I've ever seen it being so smooth without twitching left and right like having a fucking epilepsy

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