People Are Starting to Catch On to Med-kits – Dead by Daylight



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medkits, medkits everywhere
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45 thoughts on “People Are Starting to Catch On to Med-kits – Dead by Daylight”

  1. I mean, survivors are bringing an item with them with the sole intention of doing 1 job… is it strong? yes, but its not like survivors have a lot of extremely fucking dumb items, even more less add-ons that usually just complements a little bit the item you're bringing. There's killers that even the brown add-ons are already all they need to make the killer stupidly strong, and its a brown one… they'll always have their skill to use on a match, max a med-kit can heal is 2 times, that if you don't have slow healing perks. One thing you said its kinda not true. When the killer bring 2 or even 1 perks that affects healing, the medkit can only heal once, and they'll have juice for a 20% healing bar and thats it. They can't make that if you bring slow healing perks, medkits are useless, cuz like, wtf are survivors suppose to bring lol. Flashlights nowdays only works as a annoying tool to mess with the killer, its super rare to get a flashlight save, and its always when the killer messed up, its not even a skill thing anymore. Toolboxes are good, but they help with max 20% of the gen with a lil more speed and thats it, not that big of a deal with all the gen regress perks on the game. Looking at the direction of the game where every new killer has a exposed status effect on their perks, med-kits are even more less of a threat.

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  2. Medkits have always been super strong but I’m def seeing more of them now. Bringing franklins is great on killer bc it guarantees at least 1 rage dc on average

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  3. what nerfs would you suggest? personally i think they need to remove the heal speed bonus from green medkits or at the very least lower it. maybe increase self heal speeds by a few more seconds, too, like 18-20 seconds instead of 16. i think that would be an OK tradeoff.

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  4. wouldnt strong killer addons be the counterpart to strong medkits? say blight irri or alchemist ring, or mother daughter ring -spirit etc etc. id just like to hear opinions on this.

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  5. im still dreaming of the day some rich randon dude buys DBD and like, removes items and addons, buffs all killers base kit to compensate, and make every game each survivor start the game with one of the 4 items and a role like idk, gen jockey, chase dude, healer, idk but the game is simply not balanceable with people having the choice to get a purple med or nothing at all.

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  6. I haven't seen a noticeable change or uptick. But it's always been 3+ players in every game. sometimes there's a toolbox or flashlight, but usually just 4 medkit. i tend to think people are together if i see the rare pair of toolboxes or not-med-items

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  7. I think making it so you can only heal others is a good idea. Make it 50% faster and then MAYBE make it so you can heal yourself if you have self care. It would still be slower but I think the charges would have to be limited

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  8. Survivor items in general are long overdue for a real addon pass and reworks. Like the sheer amount of just absolutely redundant and extremely powerful addons is kind of ridiculous.

    I'd rework med kits to not increase healing speed past what a group heal can do. I don't think a med kit should have it's speed penalized like what self care got, because it's an item, and a limited resource, not a perk. Maybe med kits could have addons that give the holder passive healing speed buffs to other survivor, rather than speed buff to self healing. You wouldn't have to waste your charges on a useless endeavor the way that ranger med kits do. It wouldn't be a huge speed buff, but it might encourage grouping up a bit.

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  9. I've played a Trapper build I call The Grinch – Franklin's, Insidious, Hoarder, Sloppy/STBFL along with Iri Coil. Slap the items out of their hands, trap them, and either wait around with Insidious to punish them or leave to slap more items. Hoarder is the secret MVP of the build.

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  10. Idk. Like I get it’s annoying on killer side but at least to me dbd has felt like a beat the survivors down or buff the killers kind of environment. Like I main survivor, and I’m just so tired of hearing killers say “[insert survivor benefit] is broken they need to change it.” It’s probably the reason why I’ve stepped away from the game. Every time I come back it’s another survivor nerf. Wouldn’t be surprised if one day killers say pallets need to disappear or something

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  11. Streamers like Swarm and Skermz have been running medkits instead of flashlights. I asked them why not flashlights, and Skermz said if they're not doing gens and being efficient all game they will basically just lose. There isn't time to mess around if you want to win. Even noob3 said the game has changed so if you're not being as efficient as possible you're basically throwing the game. That's why survivors are running medkits.

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  12. i think it'd be better if every medkit only had one use on yourself and had a varying amount of uses on other people. like purple can heal 4 other people and brown can heal 1 but each medkit can only heal yourself once. plus speed nerfs for healing yourself and buff to healing other people

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  13. I usually love Scott's call content. But reading these comments I feel I'm in an echo chamber. Complaining about survivor medkits is a bit over the top. First medkits, then healing altogether. I mean, how dare they. How about killer add-ons that act like fifth and sixth perk slots? Now that I've played the game since 2018 the only way I know to counter crazy killer add-ons that offer aura reading, one hit downs, power buffs, etc., is with a basic or really good medkits. How many survivor perk nurfs do killers need before it's enough? Scott has said himself he's at a skill level that he doesn't need to tunnel and regularly 4ks.. so where is this coming from? How ez does killer need to be? I struggle in solo queue to escape… Do I get to demand a killer add-on nurf? Probably not.

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  14. i feel this is equivalent to killers with add ons. but the funny part is u can counter survivors bring items aka franklins…. but yet u can bring a strong addons an survivors cant do anything but deal with it, i feel survivors need something strong.i also would like to see some killer addons nerf if they nerf medkits… they already nerfed flashlights. YAYYY. medkits too??? how about we start nerfing killer addons..

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  15. I don't get it. Why not just leave the medkits and addons asis but then limit any heals that occur after the first completed heal to take as long as Selfcare. Devs are lazy enough why not just nerf it that way and the Devs just have to take an already existing function and add in onto round 2 medkit heals. Efficiency from the medkit itself and addons would only apply to first use. Done.

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  16. I agree, medkits are the strongest item.

    What I dont agree with is the hyperbole on healing speeds. With a green, you need botany to get it to 8 seconds, limiting your other addons if you want more than 1 heal, saying "4/5/6 second self heals" is a bit of fearmongering as those speeds require everything to be dedicated to healing. 8 second self heal is dumb as well but saying its twice as fast as that is hyperbole.

    More Franklins=More Built to Last. It's a good counter both ways. As an avid healer Overwhelming Presence does more than Franklins. Just being clipped by the terror radius will ruin a properly built medkit heal, force the survivor to move and also messes with flashlights and toolboxes. Franklins is great but it's not the only counter.

    Also, debuffs do more than buffs. Easily seen by the fact that a -50% debuff is only countered by a +100% buff. Sloppy+clourophobia causes a 16 second heal to be 40 seconds, an 8 second heal is 20 seconds(botany+green).

    A proper nerf to the Green Medkit could have been achived when Botany got changed. But Scott, you complained about Botany being too strong when combined with medkits when the real complaint should have been, 'Botany is proveing medkits are too strong', getting them nerfed instead. Now we have a crappy Botany that STILL lets you achieve insane speeds. With the efficency nerfed, there's no point in running anything but a green medkit.

    Regardless, If anyone thinks gen speeds are too fast now, wait until survivors are forced to hit them harder if medkits are nerfed. Survivors won't have that extra time medkits provide so will need to get the gens done quicker. Nerf medkits and the next complaint will be too many Toolboxes+Streetwise+Built to Last (2x 65 second SOLO gens).

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  17. I don't think they should be removed or nerfed wtf lol they're base game items. So you can't say that the main way to heal should be with a teammate. They're both default ways. I have to disagree here, we can't keep finding things to kill the game off

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  18. This video proves exactly why flashlights need more nerfs

    but really, too many reddit killers that think flashlights are OP because it's the item that directly interacts with them while medkits have no interaction with killers

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  19. Oh lord. There will be a time in the near future when BHVR nerfs all ability to heal and killers will still whine. Especially since BHVR take this nonsense whole cloth. By then there will only be 1,000 streamers playing each other.

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  20. 1. Flashlights tough to use at times and can feel finicky at times so they feel risky.
    2. Toolboxes are strong at rushing a Gen but that's about it and if the gen get's messed with you can loose all your value.
    3. Medkits allow you to heal without requiring your teammates which I feel is needed especially in Solo queue.

    Maps and Keys feel niche at best.
    Medkits are the one item I feel provide the only consistent value and value that's necessary.

    P.S. I have become addicted to franklins especially because I have been playing a bunch of new killers with few perks and it messes people up so much.

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  21. yeah i've been running franklin's demise on pretty much every m1 killer ever since i finally got around to unlocking it (as a very casual player), and it feels like the one perk that gives me so much value it's pretty much irreplacable in any build

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  22. I can say I have seen alot more med kits but I am an Artist main so they don’t really bother me that much. I would rather see Medkits any day then a flashlight or toolbox. That’s just me personally.

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  23. On my p100 Jane, I run a weird but very strong build for medkits. I slap on Reactive Healing, Botany, Built to Last, and a flex 4th slot. I heal myself faster than my teammates and if I get Reactive Healing proc'd, I will literally heal in less than 8 seconds.

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