PIG! – Dead by Daylight!



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37 thoughts on “PIG! – Dead by Daylight!”

  1. Had a 3 man SWF all with a purple medkits who were able to heal like 4-5 heal states with botany and build to last, all bodyblocking for each other. Sure, gens weren't done quick due to the excessive altruism, but what's the point if you can't get downs quick enough. Obviously in the endgame chat I was called crybaby for calling how broken this is. But hey, now if I see 3 medkits+ I bring Franklings, because I don't have spare neurons to worry about this stuff. I dunno why more people aren't talking about how broken it is to be able to heal to full two times (or maybe more) by himself in less time that it takes for killer to get a hit. I also play both sides, red ranks each, so that's not only the killer bias talking.

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  2. Why did that Nancy 99 the gate when endgame collapse is already active? Is she just listening to what more skilled people tell her without understanding why? And I feel that it should be obvious by now that if a Quentin is waving you off a gate, it's because he can open it faster with wake up.

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  3. I think of starting a YouTube then I hear some of the dumbass questions people ask you and how hard it is for you to keep a straight face and I just can’t do that bro so props to you πŸ˜‚

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  4. Stbfl is the equivalent of medkit because it takes half the recovery time and allows for the killer to continue the chase 2x as fast. Brutal strength as well as other perks that increase the speed at which the killer gets back in chase. Stbfl needs a small tweak being that killers can’t abuse the M2 factor like deathslinger or huntress or leather face and be able to recover 3x as fast and down survivors way to easily. They need to make it if the killer misses a swing they lose a stack and if they hit there obsession with either m1 or m2 they lose two stacks. Because that’s the whole point of the perk. SAVE THE BEST FOR LAST. Doesn’t mean bypass it and use the killers second ability to down the obsession without consequences

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  5. I looped the killer for about 3 or 4 minutes today and did 4 gems alone while teammate helped me with the last one I got one hooked at the end and everyone died feels bad man

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  6. Killer would need something like pop that is activated by hitting survivors and regrets 50% of the gen they have worked on. It would also need a charge like a med kit

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  7. Medkits are stupidly strong sometimes.
    If you chase a survivor with a medkit, hit him, and leave him, you get nothing, not even an injured survivor because he will heal in a few seconds, so you lost X seconds to make pressure on one survivor to nothing. I sometimes have to decide if chase or not, thinking if my first chase will lead into an insane loop or if they have a medkit xD.

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  8. It would be like if a killer could walk up to a completed generator and start regressing it by using their newest item which has 32 charges and regresses the generator at 500% regression speed. The time invested to get the injury far exceeds the time it takes to remove the injury. I wouldn't expect 1:1, but the speed of medkits prevents the injury from really acting as a penalty to the survivors for failing to loop properly. Many survivors can give a free hit and completely escape any chase, heal up, and chase again or do gens within seconds like nothing happened. When a killer fails a loop punishments can exceed up to 30 seconds (or longer) for something as basic as one incorrect read on a 50:50.

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  9. Medkits are like Pyramid Head hooking a survivor and showing back up right as they unhook with Trail of Torment and then dowing them and putting them in a cage to ignore DS. Negate the time
    saving them

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  10. I think med kits are more like pop, because you take way less time removing their progress, but you cant do anything else while doing it. Ruin you get rid of their progress while doing your objective.

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