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After the first impressions in yesterday’s video, today we have a bit more gameplay of playing as and against the new Killer, “The Houndmaster”. Big thanks to Drascool and our other friends for volunteering to be bitten by our angry dog!
00:00 1vs1 Chases
12:37 Houndmaster Full Match
Big thanks to FoxTheUnicorn for the thumbnail 3D renders.
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looks janky af, not satisfying to watch or play
They definitely need to make firing the dog the second time much much faster without that weird delay. There were multiple times where Otz clearly sent the dog perfectly lined up on where the survivor is going to be and it just misses. That looks like it feels absolutely horrible to play as. Unless they change that I am not spending a cent on this killer.
I hope they fix up the animations, the dog is truly a neat feature, kinda wish there was more to do with the doggy 🙂
Why were you moaning at 2:54? 😂
this seems as a worse deathslinger in every way except that she is 115 and he is 110 but you can tell that the redeemer is a much more oppresive power than the dog.
this might be the coolest killer since blight
Ayo 2:54
Sinéad O'Connor is that you?
Ngl the ninja look aint it. Sorry buddy.
I feel like you could play this killer really well if you treated her power like a budget portable blight dash. Especially on more open or tighter loops you can send your dog out in front or around you to pressure the outside and hit to control the dog very last second while also moving closer to overwhelm the survivors focus and get a grab with the dog or a basic hit with a bait. It's like a more mobile twins where instead of 2 killers it's 1 and a half killer that can quickly split and rejoin one another.
This killer is kinda sick, I love the whole concept. It definitely needs some tweaks, and obviously that will happen given its PTB. Overall definitely fun to see the Dog Mechanic.
Definitely love the chase music.
6:18 there's a windoooooooow, break the wall. There's a cute little pitbull dawg, something something I'm out of rhymes.
vegeta blue ahh hairstyle
I don’t hate the direction BHVR is going with their creative freedom with these killers, because these are truly some amazing concepts.
However, there’s something I miss about all of the default killers.
They never spoke, their personality completely encapsulated by their eerie, deafening silent demeanor. I miss how dark they looked, too. I understand The Houndmaster wearing golden accents, as a pirate after all. But Skullmerchant is definitely just too “blingy”.
There was something so visceral about the appearance of the old killers, Trapper, Billy, Wraith, Nurse, even Doc, something so eerily simple as bloodstained rags or eviscerated skin. Something that tapped into a primal fear.
Y’know what I’d like to see? A killer centered entirely around a specific phobia like it’s his vice or niche. Imagine a killer made of nothing but pure darkness, Nyctophobia. Or a spider-themed killer, Arachnophobia. Maybe a killer who’s covered in an infestation of some form of parasite or symbiotic bug, Trypophobia. You get it, something to just tap in to that primal fear again.
I think maybe to give another charge on ability when u can change the way dog is going, or make the hitbox more wide, cuz imo this killer could be a little bit to hard
Release the hound!
Otz Hatsune~ 😀
I think a anti heal build will be great
This killer's going to be the reason i start playing DbD again
2:55 I hear something like this in my dreams about Otz too
I think u should use haste more
Meme build idea: Jagged Compass + Hangman's trick + Agitation + starstruck
Having 1 million subs, but can't afford to upload in 1440p, instead using this blurry mess (sometimes).
5:30 the dog can tbag you?! 😂 god i love this game
23:52 wtf, so you can have her dog go to an exit gate, but Freddy can't teleport to an exit gate? I get that the prior is a lot weaker than the latter, but Freddy needs the buff.
I love how it really feels like a dog is breathing down your neck chasing you lol
Future challenge: turn every hook on the map into a scourge 😉
Shes just a buggy mess on the ptb. She feels really good when she works though 😅
Such a good boy!
Can someone explain why he didn’t die at 1:05 ?
Houndmaster seems a bit janky, at least for now, but also seems like she has a very high skill ceiling.
soooo tier 4 or 4.5 now?
What happened to the survivor at 19:26? Why did he turn into flappy bird for a second?
Going to be fun watching Otz doing the "turn every hook into a scourge hook" challenge inevitably.
Seems like she's in a bit of a rough place right now.
That delay looks like it feels reaaaaally bad
New sweet baby inc drop?
This killer is super underwhelming
Watching the dog walk past the survivor its supposed to be hunting so extremely silly. 😂
The dog AI is kinda weak. The basekit for the dog AI should be to auto-bite survivors who is withing 3m range while in bloodlust, range increasing per bloodlust level. And guard command, where you can order dog to attack from different angle or guard the pallet.
I love her chase music
It would be interesting if when send the dog out with "Catch" it would stay at the end of it's path until you manually call it back. This would give you infinite time to change his path, but if you forget to call him back his cooldown would be way longer since it will freeze as long as the dog is out.
She seems very weak
yea this is an F teir killer
This killer looks pretty buns. Hopefully she is better on release.
I just wish the dog didn't have cropped ears
1:05 can somebody explain whyits nota down? She was injured, was exhausted and got hit.
The 1vs1 stuff is legit really boring to watch.
The hold of the bite of the dog is way to long.😅 once you get caught there is never a way to escape. Unless you stun.. the dog.. wich makes the whole idea of escape pointless since you have no time for that.