POOR WRAITH MAN… – Dead by Daylight!



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12 thoughts on “POOR WRAITH MAN… – Dead by Daylight!”

  1. From all the nerfs they did on killers, Wraith's hurts like a mothefucker. I think even if he hasnt gotten nerfed, he would have struggled a lot with the boon meta. His biggest strength was his element of surprise combined with hit&run tactics. With boons you are forced to commit to a chase otherwise you won't ever get a down. Forced to chase despite he has no longer anything to do well in it…no speed, no antiloop, no long lunges. Damn! They did him dirty…

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  2. I've been doing Bone Clapper/Coxcombe with Ghost or Windstorm add-on. Then I will have Corrupt, Surveillance, Pop, and Free Perk (recommend STBL or PWYF for chase, or Deadlock for gen control). Corrupt makes it so that the early game doesn't smash you. And then Surveillance puts it all together, where it gives you some reallyyy cheeky sneak-ups with your add-ons. These moments where you don't have to do loops if you approach from sneaky angles.

    It carried me to the tippy-top of MMR, but the biggest problem there was SWF comms and guess what.. one of Wraith's nerfs! That's right, many months ago, they nerfed Wraith's snarls and made them SUPER loud. I forgot the exact range, but I suspect tippy-top mmr survivors were hearing the Wraith snarls as far out as 10m (before nerf, this was like 3m). This really hurts the Bone Clapper/Coxcombe strategy sometimes, which is why I've been starting to use Ghost and maybe uncloaking even further out (less reaction time when the snarls are heard). Stretch Res was another big culprit too.

    Long story short, it's not just Wraith's old, special "uncloak-lunge" we are missing. It is also his old snarls that were quieter and only audible 3m out.

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