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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
i used to like wraith but playing him now is just asking to lose
Guess he didn't feel like doing BT body block simulator at the end
Damn anyone know what he was going to say at the end??? I actually became interested in what he was reading
I will say wraith did get annoying there for about a month or two like I feel like I played against a wraith every other game
poor wraith indeed… they absolutely violated this poor bastard…
I decided to start a game show with DBD. With your host… Doc Overcharge. I kick the gens and watch the survivors hit the skill check or pop the Gen. I no longer have a drive to sweat.
Wraith got nerf. These devs are a joke I swear
This game needs fixed survivor would be way more fun if killers felt like a threat to brain dead easy
From all the nerfs they did on killers, Wraith's hurts like a mothefucker. I think even if he hasnt gotten nerfed, he would have struggled a lot with the boon meta. His biggest strength was his element of surprise combined with hit&run tactics. With boons you are forced to commit to a chase otherwise you won't ever get a down. Forced to chase despite he has no longer anything to do well in it…no speed, no antiloop, no long lunges. Damn! They did him dirty…
RIP hit and run killers.
I've been doing Bone Clapper/Coxcombe with Ghost or Windstorm add-on. Then I will have Corrupt, Surveillance, Pop, and Free Perk (recommend STBL or PWYF for chase, or Deadlock for gen control). Corrupt makes it so that the early game doesn't smash you. And then Surveillance puts it all together, where it gives you some reallyyy cheeky sneak-ups with your add-ons. These moments where you don't have to do loops if you approach from sneaky angles.
It carried me to the tippy-top of MMR, but the biggest problem there was SWF comms and guess what.. one of Wraith's nerfs! That's right, many months ago, they nerfed Wraith's snarls and made them SUPER loud. I forgot the exact range, but I suspect tippy-top mmr survivors were hearing the Wraith snarls as far out as 10m (before nerf, this was like 3m). This really hurts the Bone Clapper/Coxcombe strategy sometimes, which is why I've been starting to use Ghost and maybe uncloaking even further out (less reaction time when the snarls are heard). Stretch Res was another big culprit too.
Long story short, it's not just Wraith's old, special "uncloak-lunge" we are missing. It is also his old snarls that were quieter and only audible 3m out.
thats how my games look like. what could the Killer done better? i dont mind escaping survivors when i had a few hooks and maybe 1-2 kills but this game isnt fun at all