Random Killer & Perks Roulette Ep. 42! | Dead by Daylight Builds



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30 thoughts on “Random Killer & Perks Roulette Ep. 42! | Dead by Daylight Builds”

  1. The reason she worked on the totem during chase is because on console, doing totems, vaulting, throwing pallet, healing, mending, removing chains and birds, etc is on one button. And the ranges change constantly by little bits

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  2. Seeing the perk variety on the survivors in the first game makes me wish that we had events where everyone's perks are just randomized for like two weeks. Dead Hard is such a bad perk for the health of the game.

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  3. That second game perfectly illustrates why I don’t even bother running Devour anymore. It’s such a fun perk to run, but (in my experience) it gets broken so fast these days that I hardly ever get any value out of it.

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  4. Ugh that first game was pain. They were definitely swf. I would’ve slugged the Nancy and used her as bait – it seemed pretty clear they were 99 the gens until she could get her hat off.

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  5. "I don't want to complain about this perk every video, I don't!"
    Then… don't?
    I get it can be frustrating but everything the other side does to gain an advantage is "frustrating" if it works.

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  6. Crazy that you just made a video about how the meta is a big problem and then the team with only 12 perks and 2 meta ones did better than the 4 DH/IW, Deliverance, DS, BT squad.

    Also, I'm pretty sure the Nancy used Clairvoyance to window tech you.

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