Random Killer & Perks Roulette Ep. 52 | Dead by Daylight Builds



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21 thoughts on “Random Killer & Perks Roulette Ep. 52 | Dead by Daylight Builds”

  1. Tbh the randomizer series kinda became boring after I realized that is just a game of "will I get one of the 10 perks that works or I'll play perkless?, I think playing thematic builds are way more fun at this point

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  2. I think the idea of changing 1 perk is a great one. I feel sometimes when watching that its basically just perkless and I've played/watched enough dbd where just the base killer gameplay doesn't really excite me as much as with interesting perks. If you want to keep the spirit of random, you could alternate between full random and changing 1 perk. Also, I was screaming at you to use the mori in game 1. Literally the perfect opportunity xD

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  3. If you could change a perk it kinda takes away the randomness. My idea would be reroll up to 2 times so you have 3 different builds. But if you decide to reroll you can't go back to the build before. So if you don't like 1 you reroll. Now you either pick 2 or reroll again to take 3

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  4. The randomizer decided to troll TF outta you with the twins game.

    Overcharge, Coulrophobia, Coup, and Predator on a killer who can't kick gens, has no terror radius, can't lunge, or see scratches… 😂

    Randomizer straight said " imma fuck with this foo tofu"

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  5. What if you used the randomizer for just the killer and one perk, and then you make a build off of it? It can highlight a lesser used perk instead of making it seem useless.

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  6. Hey Tofu, I'd watch either way but I'd personally be all for you picking out a single perk to work for the build. As long as it is specifically for some gimmick / the build and you do not just default to Corrupt Intervention or something. It has to play into the other 3 perks. (Best it can of course)

    Alternatively you could allow yourself a re-roll of one (or two) perks per video. That way if the first game is kinda bad perk wise you can let it randomly re-roll for you in an attempt to get something else half decent. But if you do that for game 1 then you are stuck with whatever you get in game 2. So you can try to use that re-roll early or wait it out for game 2. Could be a good middle ground for the people who want all random and people who want you to pick something out so you dont end up perkless.

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  7. I think for the random perks it would be better if you actually tried to get value out of the perks. Instead of just saying "Oh, insidious? Fuck that I guess it's just a dead perk." you could actually insist on using it at least once in the game. Obviously that's harder with things like Stridor, or whatever.

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  8. I feel like if you get a randomizer like this one where no perk comes into play , you change the most useless one and try and get synergy with another perk that is decent from the randomizer

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  9. Maybe you can make a series where you play as the killer, in the sense that you make a build that fits their character the most; for example, a demo build that fits the demogorgon from the show and you can’t kill Steve and Nancy because they always defeat the demo and you can’t get near fire, maybe smt like that for the killers that we have?

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  10. I think the idea of trying to piece together a build better by re rolling or picking a different perk would be ok, you have used the exact build the randomizer has given you for 52 episodes. If the perk won't come into play I think it would be a great idea, maybe flipping a coin if you should re roll might make it more interesting 😀

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  11. PLEASE shift one perk. If you want to add stakes, you could do one perk per video so if you use it on the first build you HAVE to keep the second, or maybe make it change one thing like one addon OR one perk. Or if you want to make it have less control, you can do one mulligan reroll per episode. I think that's probably the best option now that I've typed it.

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