Ranked / Casual Matchmaking in Dead by Daylight



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34 thoughts on “Ranked / Casual Matchmaking in Dead by Daylight”

  1. I think that another major is the meta barely ever shifts and is too imblanced to justify a ranked mode. Like hwo could you argue someone who got however much mmr using iri head huntress is as good as someone who did the same thing but with clown or something.

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  2. I think every game should strive for better competitive integrity. I dont understand how people can be happy with the way this game is balanced when the devs clearly cant even see how incredibly unbalanced it is. Until something is changed about the survivor objective this game cannot implement a ranked mode or an mmr system. The game will be soooooo boring when i never lose a survivor game and have to sweat my ass off to do anything on killer

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  3. 200 word essay inc.

    I see your point on splitting the community in ranked and unranked modes and the problems they cause with queue times and skilled people going into unranked to stomp on people, but I would like to believe that would not reflect the experience for the total playerbase and would be an unfortunate but small subset of people. Idealistic I know, but I do think a solution to better group people who queue up and want the same experience out of the game could be implemented. As for how, I really couldn't tell you, though i'm not saying a ranked mode is the only possibility.

    As far as MMR as a tool for game balance, my thinking is that at first it actually wouldn't give the 50/50 win/loss its designed to do due to current game balance, which is why I think it might be good for reflecting data on changes that could be made. Of course as you said, that hinges on BHVR's ability to look at and read whatever data comes from it which admittedly they don't have the best track record on.
    There's also the issue of how accurate such data would be, since there are so many variables like actual player skill of everyone in the match, what perks are on what killer, etc, so admittedly its not a perfect solution, but I think it could be a step in the right direction.

    I do disagree with your point about ranking up or playing lots of high level matches having no purpose or reward. I play mostly fighting games for reference, and at least for me and people I know personally, the reward is self improvement and gaining skill at whatever particular game they're playing and the satisfaction of seeing the results of your improvement as you play people of equal or greater skill. In game rewards and incentives would be a nice addition though.

    Tekken 7 for example has something like this where your online rank by default matches you with people who are within a certain threshold but also gives you the option to expand or contract that threshold or outright turn it off altogether. Options are good IMO.

    I do acknowledge that not everyone wants this kind of online experience though, and that such changes aren't necessary or even what the playerbase wants, but personally I do think that a better system for matching people up with similar mindset and skill level could be good for the game in some shape or form, be it MMR, ranked modes, just using KYF lobbies, or something else altogether.

    If you read all that thanks for your time, and keep up the great work.

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  4. I agree with your points, but what would you do? If we can't have MMR cause it's garbage, ranked and casual cause it will break dead by daylight more, then what's the solution? Just let toxic tournament squads bully rank 20 nurses?

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  5. I just want the devs to silence the new players. They want the leather face masks(Claudette and jakes faces) as well as granny skin to be removed due to “racial and sex injustice” even thought they are a literal cannibal killer.

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  6. I would like a ranked mode if it actually shook up the gameplay significantly, something like:

    – Both sides get to ban 4 perks for the other side
    – Only 2 copies of any given perk can be used across all 4 survivors (meaning if Dwight and Meg both have Sprint Burst, Claudette and Jake can't have it)
    – Maximum of 2 items for survivor, Green rarity and lower, can't be of the same type (medkits, toolboxes, etc)
    – No addons for either side
    – The survivors get to know what killer they're going up against
    – The killer gets to know what map they're going to
    – No offerings other than BP

    This is all off the top of my head so it probably would be incredibly unbalanced, but I'm really starving to play DBD in a way where I actually can take the game somewhat seriously lol. But yeah without SIGNIFICANT differences from casual, a ranked mode would be pointless.

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  7. 6:25 big true. I come from World of Warcraft and there is an endless war between Casuals vs Hardcore & Tournament players where the more the casuals asks for more relaxed and less sweaty gameplay additions, the more the hardcore community gatekeeps casuals from getting into various part of the game (ex: if you are not overequipped at max, you can find difficult to find groups even for the lowest tiers of the game). Let's say it is a toxic habitat to deal with. But i also have to say something as casual that despise competition: something must be done to prevent mic swf and top rank killers from stomping casuals at will and MMR is not going to work. At least, in wow, there are some gameplay mechanics where casuals and hardcore players can play in peace without dealing with each other.

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  8. Luckily I don't think a ranked mode is what they're working towards. I think they just want a casual mode with a hidden MMR like casual in other games. A ranked MMR system is quite different to a casual one, where a casual one is about finding your skill level quickly and a ranked one is about allowing you to progress linearly up ranks.

    Also, matchmaking systems don't exist to give people a "forced 50% winrate" it's just not a thing really. I think lots of dbd players don't play other competitive games and so get scared about these sorts of concepts easily

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  9. As both a fighting game person and an overall competitive game enjoyer, DbD doesn’t need two different modes. Not only do I agree and think it’d be unhealthy for the community, but the game has plenty of other problems that needs more focused on than a ranked/casual addition.

    Good video, Jund. Thanks for it.

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  10. "The queues are bad because there's too many survivors and not enough killers" literally every time I try to play killer my queue times are 5+ minutes and when I queue as survivor they're less than a minute.

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  11. Its sad how brittle of a foundation this game is built on that the simplist changes that any other game out there make without thought like more game modes, matchmaking, ranked/casual modes cant be done without the game imploding. Is it so hard to have a system where its just pits rank 20-15 and ever 5 ranks to play together so you have at least some bad players to keep with the randomness that keeps the game alive. Instead of rank 18s being in a match with rank 9s.

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  12. Mate reason I don’t play into the purple ranks is cause when I got high enough I got nothing but chainsaws and I have almost no ability to deal with saw boys. When I did the very first rift thing I was 24/7 stress on my game, it really hurt me loving the game reliving those moments playing dbd.

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  13. 1)Tournament stress is not the same as playing a ranked game not even close.
    2)Casual Queue does not mean random people going against random people. Like LoL casual q has an hidden mmr this game casual Q should have one.
    3)Not adding a feature because a part of the community would shit talk the other instead of just ignoring said feature is not an excuse… it is stupidity and bhvr should completly ignore that point.
    4)If playing too many sweaty games in a row is too heavy for some people nothing prevent them from switching Q. Like play 1 game in ranked and 1 in casual. Ranked or Casual is not a one time decision.

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  14. If they did want to put ranked in they could make it different from casual by adding things like specific map "seeds", map selection, perk limits for swf etc. Things to make it somewhat closer to what the devs want the game to be like "competitively"

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  15. Another point would be, lets say I'm a really good survivor and hop on casual with a friend and the killer isn't that good, the killer will be like "tryhard lol go play ranked" when I just can't go down to his level, same would apply for killer, even if, lets say I test a killer I haven't played before, the M1 and mindgaming aspect still remains like on every other killer (unless Nurse but sometimes I get bad survivors that even lose mindgames on loops to a Nurse). If you still don't get what I mean with this, idk if u played OW/League Scott but let's say if I'm Challenger in League/GM in OW I can't just not stomp the worse gold player in casual, from my POV that would be like griefing/trolling since I know what's happening but I refuse to react to it.

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  16. I wish the devs would experiment with using devotion levels for matchmaking.

    Have a cap of Devotion 1 Level 1. This way, you always know that you are facing someone who knows how to at least look at their surroundings while on a generator and etc. By the time someone is Devotion 1, they should know how to play the game no matter the rank.

    Then, if you can't find a match for at least 2-3 minutes, make it so the matchmaking expands out a bit. So if you are level 50 and can't have a match, then expand out the matchmaking to be able to include level 25's and 75's or etc. It may not be as fun for new people, to have to face people who are a bit more experienced with the game, but people will figure it out.

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  17. I cannot see any incentive to play casual because I honestly believe that I will get stomped in casual games by people more than in ranked. But at the same time I dont want to play ranked and be stressed all the time…just sometimes.

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  18. Alright here's my two bits on your two bits.

    If you make a separate Ranked and Casual Playlist in Dbd, no shit everyone's gonna play Casual. This could possibly force Bhvr to actually do something about Ranked and add in actual rewards instead of some Bloodpoints and bragging rights. What I say is add in a small Bloodpoint multiplier the higher your rank is and even throw in some Iridescent Shards for completing games and/or make Ranked Exclusive Cosmetics. Of course, this would take a long time to implement because Bhvr is slower than old people fucking but this would actually give people a reason to play the Ranked mode. A lot of Ranked modes in multiple games have separate rewards from normal Casual but Dbd just doesn't have any which is the main issue.

    As for the second issue, I don't think a war would start between the Filthy Casuals and the Sweaty Ranks. I have never seen a game with both Casual and Ranked gamemodes devolve into absolute chaos. I've been in the Casual and Ranked communities of Rainbow Six: Siege, For Honor, and Overwatch and I've seen the Ranked and Casual communities of Smash Bros, Mortal Kombat 11, and CS:GO. The warfare is mostly between people inside one group. Casuals usually are berating Casuals and Ranks are usually berating Ranks and if one tries to berate someone from a different group, they're seen as a Genuine Asshole. Now, I know the Dbd Community is a toxic place (although it's not as bad as Danganronpa), I still think it can work. I've seen people be equally as toxic in most of the games listed above. The two groups acknowledge the other's existence, but they both know that they're different experiences.

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  19. Dude a lot of the things you say i agree with but i disagree here completely. The difference between you and other players with thousands of hours is that you play the game for a living, we play because we want to have fun and get better. We also want survivors on our team that are at the same skill level and to vs better killers.
    After a certain point destroying newer players gets very boring because as everyone knows rank 1 doesn't mean your good. The difference between a rank 1 player with 200 hours and a player with 3k hours is laughable.
    The other thing is that you like solo q. Nearly everyone else doesn't. Having a Nea with urban stops being funny around the 700th time it happens. There's no content there for us, we just get annoyed.
    Now to your points. As you say, if they implemented a ranking system or leader boards problem fixed. Just like there is a reward structure in every other single. That one is easy.
    With your second point, again this seems more like a streamer/ redditor problem. People have the same god complex right now about being rank 1 or hours played. There will be no difference. Where i see this problem the most is in League of Legends. The solution? People need to get thicker skin and get over it. Simple. Also everyone needs to stop thinking they know more. This is a very, and i repeat, VERY easy game. It kinda blows my mind the ego people have xD Anyway
    To the 3rd point, the whole balancing the game around win percentage thing, like you said they barely do that anyway so it shouldn't have an impact. Will you vs the same killers over and over? Probably. But if its a competitive mode thats what youre signing up for so you cant really complain about it. If you dont like it play the casual ranked mode. Again im not seeing a problem there. Thats like punching a brick wall and expecting it not to hurt. At high mmr people will want to win. So they will use the best killers.
    Now will MMR work when they implement it, probably not. If they implement a ranked and casual mode will it work, probably not its Behaviour. Lets be realistic.
    BUUT if they get it right, and we start getting games with players who are either close or at eachothers skill level, that would be absolutely amazing.
    Sorry for the essay but i think you need to look at it from a normal player with alot of hours perspective. There is a skill ceiling in solo q at the moment. If there was a competitive mode it would be a completely different game. It would be played like they do in comps at the highest MMR.
    Also side note, for the casual game mode theyd just keep the normal ranking system they have right now in play. That would pretty much stop smurfing. Or make it so you have to hit rank 1 in the casual game mode before you play the game mode with MMR. Kinda like getting level 30 before you play ranked in league.

    I just realised how long this comment is holly. . .

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  20. Well Scott, personally I would flip straight over to the ranked mode. The reason to play it is for harder games, you're right. And that's what I want, the incentive is in the mode itself.

    You say "the number of people who want to sweat and stress over every game is a fraction of a fraction" but adding a comp mode doesn't mean you have to play comp 24/7. Adding split queues actually eliminates your issue with MMR of not wanting to play sweaty games all the time, because you have a choice of if you want to play ranked or casual.

    While it's true that sweat squads could play the casual mode and potentially ruin the game for casual killers, I feel like they should keep a loose ranking system similar to the one they have now in the casual mode to avoid putting people with too high a difference of skill levels.

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