Red's BLOODY INSTINCT SADAKO BUILD! – Dead by Daylight



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This Sadako build focuses the new Xeno perk Alien Instinct which will allow us to track injured survivors after hooking and catch them completely off guard with oblivious and exhausted from blood echo!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Sadako Gameplay!

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00:00 Build Breakdown
01:27 Game 1

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35 thoughts on “Red's BLOODY INSTINCT SADAKO BUILD! – Dead by Daylight”

  1. Hello Red, love the channel and your game playthrough's. So, here's a build I think would be fun for you.

    SUFFER ME NOW Pinhead:

    Perks – Sloppy Butcher, knock Out, Distressing, Infectious Fright

    Add-Ons – Greasy Black Lens, Impaling Wire

    Offering – Cypress Memento Mori

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  2. Maybe it's that the perk design has improved lately but these builds have been slapping. I used to not really pay that much attention because it seemed like most builds were pretty similar, but so many of your videos lately have builds that really change up the pace and add a creative spin to the games. Your channel has been killing, keep doing your thing 😀

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  3. Hey Red, I have two build requests for you and they're for Knight, see if you're interested:

    The "Honored" Knight Build:

    Perks – Grim Embrace, No Way Out, Scourge Hook: Gift Of Pain, Barbecue & Chili.

    The idea of this build is for you to be an honorable Killer who doesn't try to tunnel or camp, even if your guards have detected someone who just got off the hook, so Grim Embrace and No Way Out are here to help with that.

    The "NONE SHALL PASS" Knight Build:

    Perks – No Way Out, Remember Me, Blood Warden, NOED.

    It's an "endgame" build for the Knight, but the title references the Black Knight's legendary line in "Monty Python And The Holy Grail". No one shall pass the gates, no one.

    As for add-ons… put what you think is best.

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  4. Day 2 Of Suggesting a build I made Yesterday! I'm not sure what to call it, as it's INTENDED to work on any killer, but I've been using artist to great Effect. Maybie something along the lines of "Gift of Death Artist", "hellcrow Artist", Or "Eternal Pain" Artist build, As The Theme of the build feels a bit "Hellish". if you have a better name, let me know!

    The Build is gift of pain, Terminus, No way out, and Thanataphobia.
    Survivors will suffer huge penaltys for gen speeds injured OR Not Provided you hook them on gift of pain.
    Even if they stay injured which is more "Optimal", that only makes downs and hooks easier for you, Forces them to deal with Terminus, Or Wastes time if their forced to heal due to Thanatophobia's 20% Decrease if all 4 are Injured.

    It seems like it shouldn't work, but it just does. I'll Update This as i play with it tonight. (EDIT: Did ten matches. The Win Rate is 8 win's, 1 Draw, and 1 Loss. Out of 40 Survivors, Only 6 Escaped. 7 If you count the one i let go.)
    For the Addons, use what you Like. (Edit: I started with Darkest Ink and Oil paints, but I believe Darkest Ink and Thorny Nest may be the best? Thorny nest synergizes as another means to inflict mangled and hemmorage just in case, and to inflict it through another means thats not hooking.)

    Conclusion: I'll leave the games below, but It's a pretty nasty Build. If there's anything I will change going forward before i suggest this again, It will be Changing Terminus, As The perk doesn't come up enough despite its Synergies.

    Game 1: 3K. RPD. Survivors decided to stay Injured. all 4 got injured. they got to 2 gens which was impressive, but I think they were Tripling on Gens, given i saw them triple a gen infront of me which i stopped in the main room. they had almost completed the gen, but basic kicking and preassure was enough to regress it because they were Injured. The Oil paint's Addon came in handy Exactly Once.

    Game 2: 4K. Midwitch. VERY bad Scourge hook Rng, but i still got them with it a few times, as they decided to heal. they got to 1 gen, Which was really Impressive. Two Of the Survivors Gave opinions. one said the build was "Brutal but fun" and the other said the build was "Mean, I love it."

    Game 3: 4K. Nostromo Wreckage. Was a Bare Minimum 3 Man FlashLight squad, as suggested by their THREE Terrormisu Offering. All 4 had flashlights. 3 of them had windows of Oppertunity (Meaning Darkest Ink was a great choice). all 4 of them Had Adrenaline. 3 of them had Reslience, (which probably gave me trouble because they didn't heal a lot and made it all the way to 1 Gen.) Very Impressive stuff.

    Game 4: 4k. Tompson house. They Tried some Stupidly Altruistic stuff and left two of their members HYPER vulnerableby trying to pull some buckle up + For the people type stuff, As well as not protecting someone i kept running into. I just powered through it because the person who was benefitting from it was playing stupid in hopes that that would save them. They got to 2 gens, but quickly Folded and put away.

    Game 5: 3K. 2 DC's. family residence Yamoka. Could have easily gotten the 4k. One survivor Decided to Give me their medkit in Exchange for a hatch Escape. Admittedly the survivors didn't play very well this time, just like the last group. No impact from Untilted agony. swapping to thorny nest

    Game 6: 4K. dead dog saloon. I swapped Untitled Agony for Thorny Nest. We had some SABOER'S who kept sabotaging my Scourge hooks! I even got Some free hits from it and plenty of time to react due to thanatophobia. Still only had to slug someone Once, due to 2 being close to eachother. 2 Kindred's and one windows of Oppertunity this game (Darkest Ink Value!)

    Game 7: 2K. Autohaven wreckers wreckers yard. Terminus and No way out extended the game JUST long enough to where i could force them to act a bit more. Unfortunatley, this is the first game i really had to hard tunnel to prevent a loss as they were REALLY determined to Avoid me while under Terminus, and i had to slug some. This is the first real TIE of the game, Though its possible thats only because someone left SUPREMLEY early instead of helping out their team. It was anyones game, really. Not quite sure how they powered through the gens on this one.

    Game 8: 1K. I Swapped out thorny Nest for O grief O lover. Im also noticing im getting more people who are trying to rig the map to dead dog saloon or some other grave of glenvale map. both the map and the hatch spawn was rigged this match, and theres very little perk overlap. all of them were on console and i had 2 of them slugged at the end but i tried to hook. i think if i was a bit meaner and kept them slugged i would have won, but Its in my nature to be nice, which this game punishes. They were also very good Loopers, brought a rainbow map and Iredescent Syringe, and they were focused on doing gens even if they were on death hook, like the one person i killed, who i caught being sneaky several times. i feel like i played everything right and still lost. Either thorny nest is more important then i thought, or they countered this build Perfectly by just never going down in chase.

    Game 9: 4K. 1Dc's Right before i hooked that very person to death. Garden of Joy. Not much to say about this match.

    Game 10: 4K. Nostromo wreckage. SERIOUSLY WHAT IS WITH EVERYONE BRINGING HATCH SHACK OFFERINGS??? Almost HALF of these games have Had them! Anyways, Not much to say about this match either. they got to 1 gen but they also hid a lot when there was only 2 people and 2 gens left.

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  5. Build idea: Long Game Nemesis
    Perks: Corrupt Intervention, Pain Res, Grim Embrace, No Way Out
    The idea is that Nemesis gets stronger the longer the game goes on and eats through pallets, while building up for a nice midgame slowdown with grim embrace you have pain res to make sure the gen block goes off and corrupt early game to slow things down, and no way out in the end game for one final push, love the content and keep up the awesome work!

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  6. Here's a build for you Red! It's the Hyperspeed Hux: add-ons are Soma Photo, and either Ball glove, or the aura on slipstream
    Perks: Game afoot, Rapid Brutality, Coup, and PWYF for max speed, or instead run Deadlock or Jolt to slow gens.
    If you hit after a pallet break and teleport you're going 130% for 5 seconds! 😱

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