Red's IMPOSSIBLE SKILLCHECKS FREDDY BUILD! – Dead by Daylight | Build Of The Week



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This Freddy Build insanely punishes all missed skill checks by nuking the generators every time they miss. DBD Build of the Week is a build that we run for about 10 games sometime a bonus game or two to really test out a build and demonstrate it over more than just a single or two game! Some rules the games and build are pretty simple. 3k+ is a win and I do my best to avoid simple meta builds!

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Pig Gameplay!

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Build Breakdown 00:00
Game 1 01:55
Game 2 10:58
Game 3 19:29
Game 4 31:29
Game 5 39:21
Game 6 42:52
Game 7 56:35
Game 8 01:15:05
Game 9 01:21:25
Game 10 01:30:41

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25 thoughts on “Red's IMPOSSIBLE SKILLCHECKS FREDDY BUILD! – Dead by Daylight | Build Of The Week”

  1. Another thing to mention about dropping pallets early is that you've got to have people constantly pushing gens. If the gens aren't popping quickly you're going to run out of pallets too quickly and you'll just be screwed. Sometimes you're better off pushing a gen instead of healing and resetting. It also doesn't work when you've got survivors running around aimlessly or following the killer around. Well, it doesn't work in my experience anyways.

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  2. I use a similar build, but instead of Hex:Undying, I prefer Trail of Torment or Call of Brine to be notified, when they successfully tap my last kicked generator (often the most progressed one).
    Trail of Torment also gives Freddy some surprise factor, especially when people already are in the Dream World it can get pretty jumpscary :DD
    Be sure to try it, It's super fun!
    Edit: also if I ever get Lullaby stacked, Trail of Torment forces them to to try to beat overcharge wayyy more often (often they don't, getting even more value from green dress)

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  3. Unnerving presence would be better instead of undying, yes risky to loose the lullaby but on the right map the lullaby could live to the end, I did unnerving presence+lullaby+Overcharge+Oppression , the gens poped every 20 seconds

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  4. Hey red do u think they should add the players banner and icon to there name when they load into the waiting lobby ? This would be Kool to see like COD how u can see everyones banners and icons while u wait to join a match

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