RED'S PERMA PRESSURE SADAKO STRAT! – Dead by Daylight | 30 Days of Sadako – Day 12



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Dead by Daylight New Sadako Strat/Playstyle that may just be the thing we need to shake up the meta. This build and playstyle really denys survivors any downtime and really allows us as killers to pressure the survivors rather than them pressuring us! This is so far one of my personal favorite playstyles!
I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Sadako Gameplay!

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#dbd #Sadako #DeadbyDaylight #BHVR #Ringu #redsgaminggears
00:00 New Strat Breakdown
02:41 Game 1
13:30 Game 2
35:55 Game 3
48:24 Game 4
01:01:06 Game 5

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33 thoughts on “RED'S PERMA PRESSURE SADAKO STRAT! – Dead by Daylight | 30 Days of Sadako – Day 12”

  1. Do you think hex plaything would be good cuz it gives the survs another objective or nah cuz its kinda useless for sadako who can turn oblivious in like a second at will

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  2. This is a really aggressive build and playstyle; I absolutely love it. You pretty much force the survivors to play by your rules, by the slugging, and then the condemn meter just slowly rises, and either they ignore it, do gens, and get killed after a time, or they go for the tv's and all progress on gens stops. Mmm, I love it so much. Really the only consistent way to counter this, that I can think of at this time, is certain perks, like Unbreakable. Other than that, there isnt really much the survivors can do. Of course, if you get really unlucky in chase, you're screwed. Getting that first down quick is important, then just waste pallets after and finish chase quick. Very nice, Red

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  3. I love how dbd wait times are getting "sorta" fixed with the ringu chapter it has alot of people playing killer and as a both survivor and killer main this is proving that the game will soon become balanced

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  4. Mix in a sloppy butcher or something that makes them take more time for healing. See how it turns out red. I didn't try it but I assume it will raise their condemned status dramatically. Hope you a good day, keep up the good work

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  5. A variant of this could use Nurse’s Calling or Bloodhound in place of another perk to get a little extra info on where injured survivors have gone to further pressure them and the people healing them.

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  6. Great build Red! Watching your awesome content always feels like an education in killer perks and strats! Also, I can't believe I just watched an almost 90 min YouTube video. LOL!

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  7. An interesting variant to try would be Hex Crowd Control and Hex Undying (plus Jolt and Infectious). Crowd Control would stay up longer and Undying would also be giving additional tracking info so long as it was up. The downside is obviously if both hexes went down quickly, but if Sadako shifts the focus on projections and patrols somewhat to keeping an eye on the hexes then that would potentially keep them both up as well as make blocking loops more time efficient.

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  8. I've used this same build on Myers.. But I was using infinite T3 with the rabbit to make TR larger. As for Sadako I would love to do this build but I do not have the perks.. and I plan on going for P3 on her… Currently only on P1 but almost at P2.. Keep in mind I am not playing much at all though..

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