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Nice
Loving all the content lately!
Im loving the long review vids lately, its awesome that i dont need to find out which vid to watch next after 10mins.
If dead hard or even decisive strike is ever changes it is a guaranteed nuclear meltdown in the community. Survivor mains will actually have to play the game and not rely on the same crutch perks. Its been two years since i started playing Dead By Daylight and the builds are all the same.
Get rid of mmr whos with me
SWF has been a nightmare to balance for obvious reasons, and the devs are unwilling to compensate the killer with bonus bp per swf player in the lobby, only because survivor mains will have a meltdown demanding more bp for some reason as if this nerfed them somehow.
Solo has been at a natural disadvantage, while also being the more challenging mode of play. It should also be rewarded with bonus bp, but for the same reason as above, it cannot be, "because survivor mains will have a meltdown demanding more bp for some reason as if this nerfed them somehow."
Survivormain entitlement continues to be the most damaging thing to this game. The devs are too scared of the survivormain SWF horde to offer solos any bonus, or the killers compensation for playing against swf, which ironically results in massive survivor ques. I have all killers p3 50 full perks, but I wont play killer currently, as it simply requires "more" effort than playing survivor.
The only bug i remember them fixing was the coup de grace bug where it would work on special attacks and not take the tokens for it. So you would see a demogorgon shred an entire 110 killers terror radius and man i wish i played the twins ptb so i could have tried that.
I believe he was at rank 1 but since rank was in flux a lot (bad loss bringing you to rank 2) and the monthly reset
I'm curious how sbmm is working well for the devs and how are the getting any accurate information when I never play killer and my skill is shit but I only get placed with red rank sweaty 4 swf players