SAVE THE BEST FOR LAST is TERRIBLE now | dead by daylight



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New update dropped and they changed the criteria for Save The Best for Last from “health states” to “when using a basic attack or special attack” on the obsession.. and our findings were rather shocking.

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20 thoughts on “SAVE THE BEST FOR LAST is TERRIBLE now | dead by daylight”

  1. I forgot to vocally mention that they nerfed the basic attack recovery per token from 5% to 4%. It still works well on M1 killers- but compared to before it's bad.

    I still should have mentioned it sorry!

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  2. horrible? Yes very. But i'm grateful it was toned down on the live release since the obsession could straight up deny you stacks even if you ingored them due to the killer. Like killers like plague or trapper would nerf themselves by using the perk. Also nerfing it to 4 instead of 5 made me go mental. Like I've never heard a survivor ever in in 2 years of playing this game complain about STBFL. Behavior only looks at spread sheets and diagrams. They don't play their own game. Like we don't need Alan wake, a new busted flashlight perk, and a bunch of killer nerfs. We need a casual and ranked mode to separate the ones playing for fun and the ones playing like it's a competitive game. We also need visual tune ups for killer animations. look at Wesker's shadow while running and tell me. Does that look scary to you? 8 years for a fov slider. Crazy.

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  3. You are wrong. there are zero inconsistencies here. It's very, very simple: does your party have potential to injure? if yes, lose stacks, if no keep stacks.
    Artist, trickster, and slinger all share something in common – their attacks have the potential, not guarantee, to cause injury. Plague get's away with it because her power, like the head trap doesn't do any damage itself until you power it up, and is easily countered via fountain. Pinhead has a, rathe popular, addon that allows for his chains to cause damage ergo consistent.
    Everything is 100% consistent.
    Trapper traps are stationary, "third party" and avoidable, similar to Knight's guards although knights guards, while consistent deserves a unique look specifically because of the buffs his guards received to make them guaranteed hits when used from longer distances; something no other killer has.

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  4. As a killer main who's been running stbfl for many years, THIS IS GARBAGE. I loved this perk, but ofc they cried so hard bc how good it is. Welp this comes to a end
    Rip stbfl 2018 – 2024 for me

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  5. So…Trickster is absolutely gutted by this obviously, and Deathslinger got it bad as well since he loses stacks TWICE. However, Plague can use her green puke to get around it partly, as can any insta-down killer, as they only lose stacks once.

    It basically seems like they copied the way PWYF works…except not, because Pinhead’s chain only loses PWYF stacks if you use Engie Fang, and people getting birds from teamates or idle crows doesn’t make you lose PWYF stacks either…and guard attacks on knight DO make you lose PWYF stacks…soooo huh…

    Basically what I get from this is that Knight and Trapper can still use STBFL unchanged, and Plague + Instadown Killers can make better use of it than anyone else due to being able to only lose 2 stacks on the obsession via their specials.

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  6. Most m2 killer mains I've talked to considered STBFL to be a noob trap anyways. Personally I've only ever used it on killers that don't have special attacks. You probably should have just listed all the m1 killers and not gone into any details, it's completely unchanged and is still great on all of them. It's only the edge cases like Skull Merchant, Knight, and artist that needed testing. I agree with your take on Trickster and Cenobite for sure, and it would be nice if it was actually damaging abilities in general. and poor Nemi, can't catch a break from being Three Tap Tony. In general I'm guessing all the weirdness are mistakes, when we'll see these issues get fixed is the real question though. They don't exactly have a speedy corpo culture there.

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  7. They could have made it so that you lose tokens when the Obsession loses a Health State from a Basic or Special Attack. Honestly hate the way they tried to nerf STBFL, my favorite perk and it can still be used for camping. They should make it back to 5% per token but is deactivated while within 4 meters of a hooked Survivor. Boom! Fixed the one issue people have with it.

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  8. I really don't like that they gutted the perk.. it made things more bearable against good runners. I think they should give all killers a quick crouch as compensation for systematically gutting our perks. Even the playing field in that way.

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  9. Even after seeing all of the comments saying how it’s bad/it can’t be run anymore I’ve hardly noticed the recovery difference when I run it, and it’s still incredibly viable

    I can live with special attacks taking stacks, but the 4% cooldown goes right over me, and it’s still an A tier perk

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