Scott's Thoughts on New (New(New))) Sadako – Dead by Daylight



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a lot healthier design but she could use a tiny bit more in terms of chase power
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45 thoughts on “Scott's Thoughts on New (New(New))) Sadako – Dead by Daylight”

  1. Concept of Sadako: you look at TV, get cursed, die. Or pass a tape around and don't die.
    Why the ever loving f*ck do people expect her to have a chase gameplay ?
    It's the first killer with a really different gameplay since…ever ?
    And people want her nerfed into an M1 killer that has to give chase.
    Ok but no, her gameplay is the condemn mechanic, that's the whole concept of this character…

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  2. I would love it if Sadako could phase through stuff, it makes sense and it would be a nice chase buff. Like pallets,windows, maybe breakable walls too. Seeing her phase through a breakable wall would be pretty freaky lol

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  3. They probably wont touch sadeko again for a while, but i had an idea for a downside to holding onto tapes: the more people that are holding tapes, the faster TVs turn back on. Or make ring drawing basekit and rework the addon?

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  4. She much better with the buffs I will agree but there still alot more they could do to make her prefectly strong. The main things I do like is 1)Tapes having no downside at all, 2) Survivors are given so much info about the tvs to the point it hurts her and 3) putting in a tape is way to fast.
    The fact tapes have no downside means survivors can take a tape and deny sadoko of so much with that one sec interact. Not only do they deny her comdem spread but also a tp spot with is I would say her strongest thing since she has really good map travel. 2) Survivors can see the auras of TV pretty much all the time meaning they never have to look for them and they get a heads up if a sadoko tp to them since the TV aura turns off with the tv when she comes out(this also makes on of her addons competely useless). On top of that in chase you cant really use you tp in chase against a good suvivor bc they can see where the tv is and if you tp to it they know where you be coming meaning that speed broost really doesnt mean anything. Final about point 3) survivors can do tapes in your face and there nothing you can do about it. Combine the fact you can only lock in 3 stacks per hook having someone early on put a tape in your face removes so much pressure you could had.

    Overall she nood stomper imo. She preform really well against new players who dont pick up tapes and just do gens but against a decent to really go team she be so bad because of those three points. A good team will deny her most powerful part of her kit, her tp, and deny her slowdown as well. In chase decent survivors will use the easy known knowlege of where all the tvs since the game is showing them and run away from them to areas where tvs are turned off meaning your speed boost out of tv is competely deny there as well. Even if survivor has decent amount of stacks and you find them traveling to their tv, they most likely get to that tv before you can down them and put the tp in with no risk since it only takes them one sec to pop that tape in and remove most of thier stacks. Then even if you down and hook them they may only have one or two stacks if any you will lock in.

    Overall she is better but there few things they need to do to her to make her strong. Give some risk to tapes like passive condem, either remove tv aura all together and only show the survivor the aura of the tv they need to put thier tape in or make it where if they holding a tape they cant see no other tv other than the one they need to go to, and finally make tapes be 2s again to put into a TV so you cant just do in her face risk free.

    Edit: I suggest ppl and scott to read some sadoko mains opinions on the fourms. Lot of them love this version of her but feel there things that would make her so much better. Also Scoot alot of sadoko main are happy slugging playstye is gone, they just have the some compains about the TVs and Tapes as I do. Here the link and i suggest looking up users radiantHero23 and MechWarrior3 https://forums.bhvr.com/dead-by-daylight/discussion/403722/the-onryo-feedback

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  5. A fun idea to get her chase a bit better but not make it super strong when the condemn is high is to tie her passive invisibility duration during chase to the condemn level of the survivor your chasing.

    So if you chase a survivor with zero stacks you're granted a longer duration of invisibility.

    However chasing a survivor with max stacks would grant almost no invisibility

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  6. sadako being able to demanifest and walk through pallets is a horrible idea that'd make her miserable to 1v1 especially with how easy it is to demanifest anyways, if u want an idea of how it would probably feel try to time a stun with her manifestation

    she needs an actual doctor-esque rework because she fails at both the macro and the micro game against above average players, her walking thru pallets is like nurse blinking through obstacles, thematically cool but lame in game

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  7. I like that there's some killers that're weak in the micro side of the game (the chases) but focus more on the micro side of things, in her case both with lots of map control and slowdown that forces survivors to run around, having to micromanage things and such. I like that you highlighted that she just isn't for you as not everyone has fun the same way, that's exactly why having killers with playstyles like hers is good for the game!

    While the chase is very fun and where the most overt skill expression is, I think some tend to tunnel-vision on that side of the game (obviously its a key factor in balance/power, but I'm moreso talking about game design and fun). I think it'd be cool if she could walk through pallets like you said, although I hope if they buff her that her chase remains the weaker side of her kit and her strengths lie elsewhere.

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  8. The thing is, Sadako does have some chase power outside of her TVs. (I hardly even ever use her TVs as a chase tool, it's more like something I can use to cut someone off from an area and force them to go to say, a weaker area of the map) Anyhow, ITS HER INVISIBILITY. It just lets you mindgame, which isn't always reliable, but it shifts things in her favor. Reiko's watch and old newspaper, which increase her invis in and out of demanifestation, allows her to use her invis with more viability at more loops. Sadako's invisibility isn't a traditional form of anti loop, but it's a power that can be used in chase all the same, and a decent one at that. The ability to mind-game any loop with a greater degree of success is something unique to her as an m1 killer and is heavily overlooked imo.

    Like, you mentioned making The Game easier, but the thing is, that's one of the better maps for her. Aside from making condemn easier because multiple floors, a lot of the loops aside from the god pallets of course, are very mind-gameable with her invisibility. If they wanna make Sadako's chase better, they just need to make reiko's watch and old newspaper basekit.

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  9. Sadako can generate lose/lose scenarios at pallets better than most killers in the game. You can time your demanifest so if they pre-drop, you don't get stunned. If they wait too long, you end up on the same side of the pallet as them and can finish your demanifest and hit them, or, very rarely, they can perfectly time the pallet so you get stunned perfectly at the end of Demanifest. This only takes one loop to accomplish and should be mastered by anyone playing Sadako.

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  10. Another thing for Condemn Sluggers to know, is that their playstyle only existed in the first place because a big streamer figured out if you moonwalk in chase and slug instead of hook, you can spread condemn to the entire team. BHVR shouldn't have even humored that playstyle, they sure as hell didn't for release Legion, but they did, so shut up and just be glad you can still build around Condemn at all.

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  11. Last night went against a slugging condemn on The Game. She would just teleport to every single TV as soon as they were available. I was even camping one and couldn't get a tape. Doesn't help having 5head teammates who couldn't last in chase

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  12. I will never Prestige Up my Sadako nor play her. I never cared for her. For 1 simple reason: I can't ready up/ spend my bloodpoints on her without shitting my pants everytime she jumpscares me.
    I'm not proud of it but that's how it is.

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  13. she's DOG. WATER. back to the never play again box with her. pity. she had such potential but fell out of behaviour's favor. maybe she should've prayed more to maintain her status with the gods. fool. look what her blasphemy has gotten her now. a massive nerf back down to trapper level. (spits in spittoon)

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  14. I think adding more chase potential gets us closer to boring and repetitive game design, many killers already have consistent anti loop abilities. Tweak the strength of her existing abilities and let survivors have the occasional m1 chase without a random baked in super speed boost and fast killer vault, it's getting really old in terms of gameplay design IMO

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  15. I love Sadako bc I like killers who play the game a bit more strategically than mechanically. I'm still sad she isn't great. Def will be using bloody fingernails still. I still really wish they added a chase element to her power instead of doubling down on slowdown. For those wondering, my mains are hag, Sadako, plague, spirit, and (my only mechanical strength killer) nurse.

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  16. She’s still dogshit. I’d say she’s even worse. Getting rid of your condemn is easier, her chase even with the new demanifest buff is still not that great. Her. Her best playstyle is to just do hit and run which in any case why wouldn’t I play wraith who literally has the exact same boring playstyle but just has better stealth. I don’t get why people say this verison of her is decent when everything is an overall nerf. You STILL play her the same fucking way.I don’t get what they are trying to do with this killer. The main issue is her chase is DOGSHIT. Shes just an m1 killer who can teleport.the ONLY reason I don’t compare her to Freddy is because her power actually WORKS.

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  17. Ive been thinking about the "issue" on tunneling. Gen rushing is just doing the objective, but when tunneling is involved its something that "you dont need to do", which should be true for both but people dont seem to use them enterchangably. This rubs me the wrong way because it almost puts people under the notion that a survivor can do no wrong, which is what the devs seem to be thinking.

    The devs keep adding stuff that works with tunneling, making tunneling significantly effective while nerfing killers as a whole to specifically mitigate their design mistakes.

    With this in mind, I thought of a new mechanic: Paranoia.

    Basekit: a for 60 seconds after being unhooked, your generator speed is slowed significantly.
    Think about how this will change the game.
    The optimal play will change from "tunneling out the weakest link"
    To
    "Hook all the survivors as soon as possible"
    Im really excited about this one because it honestly sounds like a win win for everyone. A killer who hooks more survivors will actually be rewarded for once, and the best part is this doesn't make killers who need to tunnel to play optimally against high MMR suffer for existing. Instead of making the entire room weaker, we can just make specifically the "healthier" playstyle stronger.

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