Should Blood Lust Be Removed | Dead By Daylight Discussion



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21 thoughts on “Should Blood Lust Be Removed | Dead By Daylight Discussion”

  1. Im kinda torn between both sides. As i do see the side where some killers at least need tier 1 of bloodlust to compete. But I also see the other side and personally have experienced it myself. Where it genuinely feels terrible to be doing good in a chase, and being punished for it. Ill admit im not the best at survivor so in the rare instances i run the killer for 3-5 gens. All that dopamine hit instantly vanishes when i look behind to see the killer going at mach 7.4 about to lunge and down me.

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  2. I will say this. Bloodlust is bad in the sense that It can create bad killer habits to rely on it. However it’s NEEDED. You don’t really feel the difference in speed till bloodlust two and even then that just means you are being in chase way too long. Not to mention it’s very strict. If you break a pallet you are lusting around or just lose chase you lose it entirely. It’s very balanced in the state it’s in right now. I think even more so for the very weak m1 killers. Nerfing it would be extremely dumb and also would just be another buff to survivors for something that isn’t even troublesome.

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  3. Should bloodlust be remove no it’s a mechanic to help end chases your not meant to run the killer forever your supposed to go down it’s reasons pallets limted and windows get blocked but if your smart and know how to counter bloodlust by walking and pallet stunning it shouldn’t be a problem.

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  4. Listen, if you EVER get looped for 5 gens, you have absolutely no one to blame but yourself. If you think of, just because I'm playing the killer roll I should be able to beat a 3k+ hour survivor main in a 1v1 then that's YOUR fault. I absolutely disagree. If you're better than someone, you should be able to wipe the whole lobby at 5 gens, or take the killer on a 5 gen chase.

    To just cry " this isn't fair, I'm the killer, I should be automatically able to down anyone I look at by default" is a goofy ahh take. No matter what anyone would like to say, this is a game that is all about skill. Lacking skill and just believing you should be able to down strong survivors is your own fault.

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  5. People keep citing Bloodlust 2 and 3 as problems, but what they don't realize (or are purposely ignoring) is that if you're forcing killers to rely on BL2/3 you've basically won the chase at that point, the killer is going to have his chase emblem penalized and assuming your teammates aren't absolute potatoes there's probably going to be 2/3 gens all pop on them at once because he spent so long relying on bloodlust to get the down.

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  6. Probably tweaked but most definitely not removed (sincerely a survivor main and a Dredge main).

    It's annoying when higher tier killer benefit off it (Plague essentially for me) but I completely understand how the lower tier killer or M1 killer needs it (as Dredge, sometimes bloodlust is much more valuable than the abilities themselves).

    My issue is the swing/hit boxes. The amount of times hits that shouldn't hit (and I think it's just Coup but come to find out it's not) hit is crazy at times. I think the range should definitely be looked at and slightly (just slightly y'all don't come for me) reduced, or rather look at the monstrosity that is the servers.

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  7. Honestly blood lust it really depends on the map your on. Some maps blood lust is fine on others it’s not great. Some maps have very unsafe and some maps are extremely safe . So until maps are more balanced on both sides it unfortunately it’s necessary.

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  8. bloodlust was a bandaid fix for infinites. the less infinites that are in the game, and the more haste perks killers get, bloodlust is becoming more obsolete. BUT, because of poor game design, survivor haste perks AND the fact that looping is a whole lot easier as survivor, because of smaller hitboxes and 3rd person, bloodlust is purely vital. if us survs wanna bitch about bloodlust (im a surv main with 800 hours), we gotta suck it up.

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  9. My problem with Bloodlust is that it feels kinda anticlimactic to go down to it.
    Yes a single survivor shouldn't be able to run the killer for 5 gens, but killers shouldn't need to rely on the game to hold their hands to compensate for flawed killer/map design either. Bloodlust was added to counter the literal infinites that were in the game back in the day. Now thank god we don't have those anymore, but there are still a lot of loops that are unplayable for certain killers without BL. So as long as that's the case BL shouldn't be removed (tweaks would be fine tho).
    But hypothetically if the killers and maps were to be optimized to a point where Bloodlust isn't needed anymore, then it would be a good thing to say goodbye to that relic of the past imo because it cheapens the overall chase.

    There is nothing wrong with survivors wanting a good chase. The killer wants a good chase too, it's just that what each side considers a good chase is pretty much the polar opposite. That has nothing to do with entitlement or anything, that's just the nature of the game.
    So when the chase suddenly ends, not because the killer played so well but because the game itself literally took them by their hand, it feels kinda cheap.

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  10. I would like to start this off by saying you've made a great video, and have made a great discussion, however bloodlust isn't a mechanic that you can simply remove. it was first designed to counter god loops, and now it serves as the chase power to help basic attack killers. so I have a rework for this mechanic in mind which is very long so if you don't have all day you shouldn't read this in it's entirety.

    To start off I must list the issues with the current version of bloodlust and my Target for what it should be. The first issue is that bloodlust encourages a bad play style rewarding the killer for over committing and also punishing when doing smart plays like using your power, or breaking a god pallet. Along with these two issues it also doesn't give any incentive to go for multiple survivors which is a big flaw considering your playing an asymmetric game as the individual going against a group of people. (Another issue I find is that sometimes getting multiple hits on different survivors can feel useless sometimes)

    To improve this mechanic i have decided to use the haste incentive as a base for this rework along with an additional mechanic (its like the rage meter from VHS but tweaked a bit) the base of this new reworked bloodlust is to help the killer by Giving them a passive speed buff that builds stronger over time, and an insta down mechanic that rewards getting multiple hits. I also thought of penalties to prevent killers like nurse or blight from abusing such a mechanic so that they can't be even stronger.

    The actual rework makes bloodlust split into two different parts passive blood lust and what I call rage bloodlust or bloodthirsty.

    Passive blood lust gives the killer 5% haste every 45 seconds to a max of 5 stacks (3 minutes and 45 seconds to have max stacks)

    If you chase a survivor the timer will be 30 seconds instead and hitting a survivor loses 1 stack and pauses the timer for 15 seconds. And using your power at all will pause the timer for 5 seconds after power usage has stopped.

    Downing a survivor removes 2 stacks while hooking will remove all stacks. (So that flashlight saves won't be to punishing but punishing enough)

    You lose 1 stack if stunned or blinded.

    The rage bloodlust makes it so you get 1 stack every time you hit a survivor but you lose all stacks if a survivor gets downed.

    At 3 stacks you move 5% faster, 4 you move 10%, 5 is 15% and you immediately down any survivor you hit unless they are protected by endurance.

    I think the best way to incorporate this mechanic is to give survivors that have been working on gens for a long time a speed boost so that the new blood lust doesn't destroy survivors that actually do gens. I haven't put too much thought into it yet but I was thinking like every 15 seconds 5% haste max 3 stacks last for 45 seconds after leaving gen pauses timer for 5 after getting back into gen before you can regain tokens

    Sorry for how long this is also I know 25% haste sounds scary but it would be impossible to gain it too quickly and losing it can be much faster then what it took to gain it. Also the passive bloodlust is heavily inspired by the hide and seek mode of legs in the game it steals. (Basically my entire design is stolen assets but ones I think would build in the game) feel free to leave comments for any explanations or additional thoughts you might want on this rework.

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  11. i think my biggest issue with the concept of removing blood lust is we'll see more mobility killers and anyone who's not a mobility killer will basically be forced to run rapid brutality
    (this is coming from a guy who swears by stbfl, rapid, coup, and pwyf no slowdowns on clown)

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  12. You have a very good understanding of game balance concepts, it's highly respectable. When you challenge a mechanic you actively attempt to think of a way to improve or change it, you don't just say "This is bad, begone thot." It's one of if not the main reason I watch your channel. It's impressive to witness and it's allowed me to also think differently in regards to other video games, not just DbD. <3

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