Skull Merchant Updated PTB Notes! – Dead by Daylight



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16 thoughts on “Skull Merchant Updated PTB Notes! – Dead by Daylight”

  1. While the buffs to SM are kinda just them stepping back on their original changes I do like them. The 5% haste being more of a skilled thing is nice as I already try to use her drones like that anyway. Hopefully there only being 1 scan line instead of 2 will make her not as horrible for people to verse until her full rework later next year. These aren’t personally the changes I wanted to see but oh well. At least she will be playable and not complete garbage anymore

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  2. The Hindered isn't being buffed. Live it is 10%. The first iteration of the PTB dropped it to 5%. This new change increases it to 8%. So still an overall nerf since the Haste can no longer go all the way up to its current max of 7% along with the 10% Hindered on live.

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  3. What i dislike about her is her power is so free, no downside to her traps being disarmed, you cant remove her power from you (i dont think any other killer has that), no skill required and she gets a free hit buy just looping poorly. The slowdown is a bad version of clowns, the stealth would be ok if she wasnt also an antiloop killer, it's a bad mix imo, her whole design is a mess as it's recycled from a previous mess…. at the end of the day this wont fix anything as the most i get are slug merchants, people playing her as intended are mainly doing dailies and are the only ones that will suffer her nerf.

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  4. Yea I for sure have well over 1 mill BP sitting there in cypress mori on just one of my killers little alone all of them. My Wraith alone has 893 Cypress on him. ( This sounds like an exaggeration but its sadly not. )

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