SLOPPY SPEEDSTER SADAKO IS DIRTY! – Dead By Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Today we bring out the Sadako to make survivors bleed with sloppy butcher and then hunt them down with Nurses Calling! Extra movement speed with Play With Your Food for extra chase potential and surge for some nice auto surge.
I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the survivor gameplay and Rank 1 Sadako Gameplay!

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9 thoughts on “SLOPPY SPEEDSTER SADAKO IS DIRTY! – Dead By Daylight”

  1. Dude, you got to give games a chance before saying they’re dead on arrival lol. Killer klowns has been out for a couple days and you’re already spouting nonsense of it dying. Chill my man, give it time

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  2. 3:28 because you can’t pause the cinema if you need to pee or get a drink/food, also the seats at cinemas are like trying to sit on razor blades cramped ones at that.

    Give me my own sofa with comfy cushion doss around the house cloths and no screaming kids or rude people playing games on the phone in the middle of the film, I mean who pays to watch a film them starts playing on their phone?

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  3. Here's a funky "Carry me" build for you guys that is, honestly, a bit on the weaker side but it follows almost an RP theme of wanting to carry survivors around for maximum benefit. I typically get value from this build once or twice a match but for me that's enough for the stupid absurdity of the build.

    Killer: Trapper (Or clown, I'll explain below)
    Addons: Dealers choice though I like it with the extra carry capacity and increased setting speed.
    Perks: Starstruck – This is the star of the build and what it all revolves around, this dumb stupid perk
    Agitation – Is the other half of the star of the build that goes with Starstruck
    Pain Res – Our one and only slowdown perk that I included because it's on theme as we can carry survivors a much further distance allowing us to get those pain res hooks easier
    Iron Grasp – Just to really put a nail in the coffin that this build is a "Carry me" build

    How it plays: Start of the match is typical Trapper things, trap up some spicy spots and if you can get an early down go for it. But really what we want with this build is to go against Flashlight savers and especially Sabotagers. Starstruck will of course expose anyone within our terror radius while we are carrying a survivor and for 30 seconds afterwards, our terror radius is increased even further thanks to Agitation which against Survivors who know what Exposed is really spooks a lot of them into going into stealth mode for a while and they will not want to go for the save on the hook until the exposed effect wears off. This means that when someone is on the hook there's a very good chance they will go to stage 2 reliably or at the very least get a free down or swap. Ideally we want to bait Flashlighters into attempting to save by doing risky pickups but forcing them to try and save at awkward angles. Once we have someone picked up it's game on. A lot of Flashlighters will still attempt to blind you for a few seconds after finishing the pickup animation, with Agitation this is usually enough time to get within M1 distance for a free down on them. We can even chase for a little bit while carrying a survivor thanks to Agi + Iron grasp, though unless the survivors are playing really aggressively it can be hard to get value by chasing while carrying.
    As for Trapper VS clown, they both have benefits! With trapper you can obviously trap up an area and even if you don't get Starstruck value you can carry a survivor halfway across the map into your trap nest that you ideally want to set up somewhere central. Clown on the other hand has a better chance of getting Starstruck value by throwing a Speed bonus vial at your feet just as you go to pick someone up for even more speedy clown shenanigens!

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