So… is Hyperfocus bad or what? | Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Hyperfocus scared a lot of people upon its release as it seemed to be a wildly unpredictable perks that could sometimes allow solo Survivors to smash gens in half the usual time. But its usage has only gone down and down. This video explains why and breaks down its core issues.

Watch live: https://www.twitch.tv/Otzdarva
Join our community: http://discord.gg/Otzdarva

source

50 thoughts on “So… is Hyperfocus bad or what? | Dead by Daylight”

  1. I dont think you should criticise a perk because of cheaters. I agree with the rest. I think the perk is, all in all, fine as it is right now. No meta, but fun to use. It makes you really focus, haha 😉 However, I agree with the toolbox thing. They should change it so it works as autodidact with medkits.

    Reply
  2. Another issue is that randoms struggle to hit skill checks normally. God forbid they have to hit a fast skill check even with stake out the wouldnt get value out of the perk.

    Reply
  3. For the “Flagging account” suggestion. It would have to be an absolutely large amount to prevent any bs from happening. Like 1000 consecutive great skill checks in the same spot.

    Reply
  4. As for the cheats to hit skill checks, they are extremely easy to make and there's almost nothing you can do about it. If the cheaters are lazy, you might catch them with your suggestion of detecting consistent timings, but it's too easy to implement some kind of random factor to the timings.

    Reply
  5. I’m here to announce the DBD is a government funded video game and should be abolished. No issues in DBD will be expediently fixed until government intervention is removed.

    Reply
  6. Until this video, honestly, I run stakeout and hyperfocus, because it encourages you to be more precise with your skillchecks, and if you're pairing it with stakeout's 4 tokens, you're really getting value out of it one way or another. Maybe it's how I feel, and the difference may not be that noticeable, but when you were juling the killer for a little bit, and you fid yourself working a gen, you really notice how faster it goes than if you don't run it at all.

    Reply
  7. i run this perk with the Fogwise its really nice to see the killer while hitting skill checks i wanted to run object of obsession but the changed it so u can't see the killer just by looking in there direction so this is a cool way around to see the kill i love it

    Reply
  8. You can't really fairly detect a program that is hitting your specified skill check button if the program is only going off the pixels on your screen. If it is injecting itself into DBD then sure. You can also add some randomness to the skill check so it adds a plus or minus to the set amount of time or frame delay when it hits the skill check button.

    You don't want to have a Fallout 76 situation where it bans people just for having a certain program installed or running on your PC either resulting in unfair bans. So you won't be able to do anything ever about programs that auto hit skill checks based on the pixels on the screen. It's the same sort of situation as having an overlay. It is a program that sets an image to the front of all other programs on your device without having to inject itself into DBD. You just can not do anything about it.

    Reply
  9. No more gen rush perksss pls stop wake up survivers lol today i couldn t play as ghost face or legion or trickster to much gen rush every match i enter 3 brand new part or 2 prove the self i down surviver like 15 sec 2 gen done killer doesn t have any good perk anymore slow gen like before pop gas or at less ruin 200%

    Reply
  10. Hi, hobbyist programmer here:

    Depending on how the anti cheat for DBD works, making a tool that automatically hits skill checks is relatively easy. Monitor the skill check zone, find the great skill check zone using colour masks, hit space when the needle is in the newly defined skill check area.

    If DBD anti cheat doesn’t pick up on simulated keystrokes from programs, then theoretically you could add a random delay to when space is hit and the tool would be completely undetectable.

    Reply
  11. Looking back on the times I encountered this perk as killer the only times it’s actually made an impact has been in the situation Otz described. Got sent to the game and had one person with hyper and stale out in a 4 man that sent me to Gideon and I thought they were hacking with the gen speeds (they were uninterrupted and the only one on gens). So yeah it’s pretty sad it’s just become a viable perk for swfs when us soloQ survivors are begging for a buff

    Reply
  12. Survivor main here. I think the perk needs some rebalancing, for sure. A lot of my friends I play with have been talking about adding something similar to Kindred as basekit for survivors for solo queue players to encourage more cooperative play for people not on comms, I think that would really help for those situations where someone is like, hyperfocsing on a gen while their whole team is on the ground lol.

    Reply
  13. Spot on analysis Otz! Completely agree with everything said. In my opinion it’s a very 50/50 perk it’ll either let you get gens done fast and escape before the killer has time to snowball and secure the win, or it’ll kill you in one of two ways. It’ll make you stay on gens when you need to rescue, take hits, etc or you’ll be killed because you don’t have other perks to ensure you and your team stay alive.

    With an extremely coordinated team like you would see in comp, stake out + hyperfocus is a terrifying combo because they can play around 1 person being able to sit on gens uninterrupted. When all 4 survivors run it, chases and snowballing is much easier, but the gens will all disappear before you even know what happened.

    Reply
  14. Speaking with some familiarity to the subject, it would be virtually impossible to detect a skill check script that was designed to be undetected. You could spend a lot of effort to detect very lazily implemented ones, but that approach would fall apart instantly as soon as people knew what you were doing. There is much better low-hanging fruit when it comes to anti-cheat measures.

    Reply
  15. I think I see Hyperfocus on survivors once every 2~3 games on average, as opposed to something like Prove Thyself or CoH which is present nearly every game.
    As a survivor too, I'll run it if I have archives like do 3 gens in 1 game or sth, but otherwise just run Prove Thyself to make space for other perks.

    Reply
  16. It is over rated… Decent when paired with Stake Out, but that perk is practically useless against stealth killers… I was one of the few that spoke up when everyone was freaking out before the release of Wesker – so many down votes on Reddi for daring to say it's not broken… But if it was that good, why aren't more people running it?

    Reply
  17. Last night I played with this perk just because I wanted something to go with Fogwise and its natural partner Stakeout. I found it to be so situational it tripped over itself more than it helped – like having to leave a gen, or using up charges when you don't want to. And the same problem I remember when I played it a bunch back when it first came out – the extreme RNG and unreliability of skillchecks (without a toolbox). They really should make those a little more regular, I mean I did one gen and didn't get a skillcheck until the halfway mark, and the second one took another quarter (and that's with the perk buffing the chances).

    It's nowhere near as strong as it sounds on paper – even if you get lucky with skillchecks you will only hit a handful of natural Greats unless you're some kind of reaction speed god. Because it has a clever limitation in the way it speeds up the check speed – this throws off your muscle memory timing. Best case scenario – you get on a gen and are unmolested in the killer's radius for a full minute and are lucky enough to get lots of skillchecks early – you might get to like 8+ Greats before running out of Stakeout charges (assuming you started with 4). In that absolute ideal (ie extremely rare in practice unless you're in a SWF with map offerings etc) situation you might shave 20 seconds off one gen. Otz is right, you'd probably be better off with other perks even in that case.

    It IS fun though, gives you something to do while pumping gens which is otherwise very dull. Probably another reason it's so unpopular – everyone wants to get chased so they pick chase perks, not many randoms go into a match loaded out as a gen pig.

    Reply
  18. The issue with Hyperfocus is that other, better perks exist and require next to no skill to use. Prove Thyself passively saves time as long as another survivor is with you, perks like Boon: Circle of Healing can make reset times far faster and other ones like Resurgence can make that time even shorter, again passively. Arguably cutting time out of healing is simply easier and overall better. If you HAVE to cut gen time, Prove & Resilience makes it possible to shave even more time off gens, and ultimately how fast you do a gen doesn't matter if you end up trading a ton of hook states for that privilege.

    It's not a bad perk because I think great skill checks should be encouraged more vs just running super safe passive perks ala OTR – BT – Prove – COH but it simply is TOO RNG reliant to be actively rewarding. I love the perk because I like hitting great skillchecks, but most of the time I never get more than 3 stacks naturally before relying on Stakeout, and when half your build can be RNG'd into a trash can, that's not a good sign.

    Reply
  19. No need for ais. Having server verification for everything would solve 90 percent of the cheater problem. And by that I mean instead of "I use my unbreakable card and get up!" being met with an "OK" the server instead goes "but you haven't filled your bar to get up, and you don't even have unbreakable, I'll just reject these". Dbd server works more like a relay for messages than an actual server, and therein lie all our problems.

    On one hand, doing actual server stuff would either add latency to the game or require a better netcode. On the other hand, leaving everything to client side means hacks and means that high latency games feel like bs to the people who have low latency.

    Either way. There are solutions, some are better. Some are worse. None appear to be in progress.

    Reply
  20. An anticheat system like you suggested would be pretty easily manageable in terms of code (I don't know just how messed up DBD's code is, but that would be doable even if there are some weird things going on in there), but it would also have a weakness in that such a program that the system is meant to catch could be modified to give it some variance while still always hitting the skill checks. It would be a back and forth game.

    Reply
  21. another thing i hate is that not only does it encourage the use of toolboxes, but also encourages the use of the most efficient and strongest toolboxes possible, specifically lots of charges for more skillchecks and brand new parts for there unique skillchecks

    Reply
  22. Im not a programmer but i think if someone was cheating with a 3rd party software it would be pretty easy to bypass what you said. They can just include an option which randomizes this thing so that its not 100% consistent at the exact same time

    Reply
  23. The bit about detecting someone hitting skill checks by detecting where the skillcheck is hit and how often actually sounds like it could work. I feel like a 3rd party program would either hit the skillcheck right at the beginning or right at the center. I'm consistent at hitting skillchecks but I never always get them in the same spot. I like the idea

    Reply
  24. I see it every game, but that's because I love running it with Fogwise and do the great skill check game while doing a gen. I don't use stake out, which has as upside that I am getting a bit more consistent with hitting great skill checks.

    Reply
  25. cheating is just an armsrace, if they were to implement a system as u mentioned it probably wouldnt take long till cheat software uses tiny inconsistencies to make it seem more natural but still giving a great advantage. So I dont think its worth the time unless they find a way that is not that easy to work around

    Reply
  26. What about if you had hyperfocus, this is not happening, dead hard and overzealous? Could make hitting those great skills checks easier if you repair a gen injured. Also wouldn't lose overzealous straight away as if you dead hard when you're hit, don't technically lose a health state?

    Reply
  27. What's even more sad that you didn't mention is that hyperfocus not only compliments toolboxes but the most toxic part of toolboxes benefit the most which is brand new parts. The 2 skill checks for brand new part count for hyperfocus tokens

    Reply

Leave a Comment