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SO WHEN IS SBMM GETTING A UPDATE? DEVS ANSWER! – Dead by Daylight
#dbd #dead_by_daylight
Link to the forum post here: https://forum.deadbydaylight.com/en/discussion/comment/3187763
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About Dead by Daylight
Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught, tortured and killed.
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Wow… it's almost like this game has no win condition, so creating a win/loss metric makes no sense. Also, SBMM is pointless in an asymmetrical game. Also also, it shows the sheer incompetence when each survivor is rated INDIVIDUALLY instead of being rated as a TEAM. They've wasted more than a year to come up with this stupid system that makes no sense whatsoever and now are trying to low-key backpedal. Hilarious 🤣
Love they are going to start doing these kinds of posts, but i can't help disagreeing with them =.= their scenario is one of just boosts so sure everyone goes up.. that's why you would need more metrics to measure.. but even using their example, in a scenario were both players would get a MMR rank up… you can just argue its a draw and they were evenly matched… because if the game was that close.. they were. that being said, it would be incredibly hard to work out the mathematical value of everything that is considered skill and implement it as a skill regulator. what is the value difference between hugging the shit out of a loop vs a 3 millimeter gap 😮💨 then you got to work in items and perks and no one wants to do that…
Why they can't have a draw result? Like, I got 8 hooks but didn't killed anyone, why is this a loss instead of a draw? The game thinks that I'm good, but not enough to got a 4k. The survivors (barely) escaped, so they are better then me?
I would love this to be on the main game information news. But I can't wait for this change, It's going to shake up the solo MMR in the game
I feel like the escape/kill skill ranking could work if they somehow combine the entire survivor teams score at the end of the match to properly rank them.
For instance:
If all survivors escape they all go up
1 pts
If 3/4 survivors escape they all go up 0.5 pts
If 2/4 survivors escape they all neither go up or down
If 1/4 survivors escape they all go down 0.5 pts
If 0/4 survivors escape they all go down 1pts
And the same thing happens for the killer just instead of escapes it’s kills.
This was really cool. I definitely would've watched a stream where they heavily discussed this sort of thing I love when the devs explain the game mechanics
The shame with the MMR system is they already had a good multi-factor system in place. It was the Emblem system. It wasn't perfect, but I remember enjoying games as a SoloQ more often than I do now. Back then I felt that I was getting better composed teams matched with comparable killers. Now I feel like my teammates are effectively random and the killer is random too. I feel like the game would be in a better place if they kept the Emblem system for ranking and continued to work on and improve it.
Since been looking into it i see Escape as Category of the overall more like the final piece there should be Sole Survivor Savior Category that rewards the player for keep the killer at bay.
We are watching Gimms' empire rise.
Everything hes saying about skilled players tend to win more than they lose is accurate. The problem is the win conditions are not diametricly opposed. If its possible for both sides to win, then thats a serious problem and will lead to inconsistencies.
The fix is actually very simple. Treat the survivors win as a team. 4 Es, big win. 3 Es, win, 2 E's is a draw, 1 E is a loss, 2 E's is a big loss.
You either win or lose as a team. The other stuff is still true, the better players are going to tend to win more often because they make plays that help the whole team. That claudette isnt going to win under this condition nearly as often because shes forcing her team to play 3v1, while the nea that regularly runs the killer for 5 matches is going to because her team is typically free to do gens.
Just want to give props that the devs are giving us context in detail.
If we didn’t have answers like this, people would just make speculations or we would have a very bad idea of how things are going, making the community want to shittalk a lot more.
Now we have a bigger picture of what are they thinking.
Certain things should be weighted higher than others in the algorithm when determining mmr like CHASE TIME! Why is this SOO HARD to understand? If I was in chase for say 10 mins in the game I should automatically receive max mmr rating its really as simple as that
I personally don't think the matchmaking systems works like at all anyways or to a very small degree. Like I've seen people have massive losing streaks playing for 6 hours and only escaping twice and you also have these Killers with massive win streaks in the hundreds so something is clearly not working or broken with this system for these things to be happening. Even the best players in the world eventually lose to someone of just a similar skill and it doesn't take 500 games to accomplish that.
they already have a system in place to monitor your skill, it's the stupid emblem system they have.
So yes bhvr can tell the difference between someone hiding and someone doing everything but yet they only track kills and escapes for mmr.
so basically.. TLDR: Just like anyother PvP game, Devs cant find a way to balance pvp.
being an Ex-WoW pvp player from BC to Slands, I have come to learn exactly that, and live with it.
Blah blah blah. Matchmaking from BHVR will always be shit. They cannot make a game 1 person wins and 1 person loses in a 4v1. It's impossible.
The one thing that is annoying me atm with the game is not all but some of the community rn as personally I really like the last few updates they have been doing and I feel like they are really trying to improve. But some people I feel are still trying to use the fact that they are admitting they have issues and are trying to fix them as a way to be overly negative. I really hate to see it in video games. It's why all of games I used to play I stopped cause the community was always being negative at every change they made good ir bad. Thus comment probably doessnt really have any relevance to the video but after reading a few comments on this video and other videos I just can't help but feel disheartened. I am not talking about you Mrgimms dint worry. I just felt I needed to voice my opinion somewhere
Bro grims I remember watching your moon rise dbd stream like 3 or 2 years ago n I lost my old phone so I couldn't search u but I finally found u
I base wins on Identiy V logic 3k/4k killer won the trial 1k is a loss and a 2k is a draw, if anything that's a good basis to what to look for no? For what constitutes a "win" in DBD
All in all the team based ranking is a good start
As for how to share this news, they should take a page out of the FF14 dev's book with how they do live letters
It’s not 1 v 1 four times. That formula needs to go for both sides sake. At least dialog is started 😊
I remember when they did that test with no SBMM for one day. It was the most fun I've ever had in DBD
What you do in the match is what should matter the most, they already have all of this addressed in the current Grade (old Rank) system you can pip as survivor without escaping the trial you can pip as killer without sacrificing all survivors the system worked and made even good players bounce around between Rank 1 and 2 it also promoted more fair gameplay on both sides as you needed to do more to pip to earn that Rank 1 and stay there which was way more healthier than the current SBMM system where kills and escapes are promoted.
Edit: I commented this in a reply but it still adds to my point. Make hooks count towards killer SBBM not kills, make chase time/altruism count towards SBMM not escapes. Both of those promote healthy gameplay.
I just don't understand how they say that the system can't detect all of the variables. Like did you just tunnel somebody to get a couple hooks or did you mix it up or did you camp or not, Or did you lead the killer on a Chase for a long time. they literally have that system in place with the emblems!
Peanits : it's a common misconception we think escapes = skill proceeds to explain how that's exactly, undoubtedly what they're thinking
Well sir, how about you take fluctuations into account when calculating mmr instead of a rough average? The reason this isn't like hockey or any other sport is because sports are very straightforward and consistent, whereas esports have a million different variables.
You have referees in professional sports and esports rely on a machine (and balancing team) to decide everything is fair beforehand. Imagine having to make a system that accounts for a game where each match is on a different field arrangement, with a different ball and every player can choose which of several different equipments to bring. Nobody would accept a simple system as a means of deciding someone's rating even if the win condition is obvious. I wish they would stop with the "we're trying, okay" mentality and instead of saying why they can't do something, show us the grand idea of why they think what they're doing is good rather than why they simply can't think of anything better.
I want to see my mmr rating bhvr!
What’s the song in the background?
I hate the current matchmaking, it's terrible 5 games of wesker and I got a switch squad with a prestige 41? Although I agree adding a ton of variables won't necessarily help, i still don't think I should be able to get players like this after only a few wins,aybe they should extend the mmr ceiling